
Planets, aliens, resources, upgrades, caves, mapping & documenting star systems ... seek a new home for the human race. An all-inclusive (admittedly janky) procedural space-sim made by solo developer Schmidt Workshops.
Modeled estimate, not a reported figure. How we estimate →
About
Star Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on the Steam forum or Discord server with any questions, bug reports or insults.
Linux players: If you experience an "out of memory" crash on launch, go to Properties → Compatibility and force Proton 4.2-9. This worked for me anyway...
Earth has been destroyed, and humanity must find a way to survive. Star Explorers grants players a tremendous amount of freedom and agency in how to approach the game without holding your hand, but with freedom comes responsibility and consequences. Take risks and reap the rewards in your efforts to find a new home for the human race in this open world space exploration game.
"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User
"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User
Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will open these otherwise impossible worlds to further exploration.
Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.
Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.
Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.
Star Explorers is still in development. You can see update announcements here on the store page, and in the community hub. A version 6.0 has not officially been announced yet. However, minor updates and tweaks still happen fairly regularly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Starfield if it was good
Stripped down, focused, evocative space exploration and procedural dungeon crawling. Harsh but not cruel. Incredible audio-visual texture; very easy to just while away the time. Pay attention to the main menus, the manual, and other guidance; this game has plenty of quirks, like running at it's own comfortable resolution and then full-screening. Don't get discouraged, explore the UI; the game is telling you just what to do and is funkily intuitive, like if you want to land on a planet at night vs. day (for a more favorable temperature range), just...hold W to orbit the planet faster. I don't remember reading that, but it just...made sense, and worked just as I expected.
May be the worst game i have ever played. Complete vomit. Did an AI electrocute itself then accidentally create this? I cannot believe it came from the pen of the same author as Islands of the Caliph. I knew going in that it probably wasn't a game for me but i took a chance. I want the 37 minutes of my life i wasted back Star Explorers is an anti-game. The one nice thing i can say is the author *did* try. It is not a soulless game or some kind of asset flip. But the idea is implemented so badly, the controls so horrible and the relentless assault on my eardrums comparable to torture. What there is of gameplay, i did not understand. How do you f***** a game of piloting an explorer ship, scanning systems and landing and exploring planets and derelicts? Play Star Exploreres and find out for yourself.
Hey this is a really great concept, I really respect it! It's not bad either, takes some getting used to but there's a lot of positive to be said. I grew up with Doom etc so the graphics don't chase me off, and I guess in the age of Minecraft it shouldn't do that to the modern gamers. Great work!
Haven't played the game as much as I should. One of the best space exploration games I know of with an atmosphere I can't entirely describe except for "uncanny but in a good way". The music definitely builds that up. It's a good game for just wandering around the small galaxy and seeing what I can find to profit off of. And it has some difficulty options including a sort of casual mode where you don't really take damage from many planet's extreme temperatures and corrosive atmospheric vapors. I haven't played it yet, but it definitely seems perfect for just relaxing and seeing what's out there. Especially on the Steam Deck. There's a bit of a learning curve but it isn't as bad as, say, X4 and especially Dwarf Fortress. Absolutely recommended.
Sometimes, while playing this game, I'm sure this game is worth what I paid for it. Other times, not so much. Finding a towel in my starting inventory, per Towelie's instructions, and asteroids as trojans leading and trailing in gas giants' orbits? Both a plus. Random crashes and deaths? Allowing me to airlock myself into deep space without even a decompression warning? Not so much! If you're going to be a troll, be a CLEVERER troll, dev, sheesh: Add a decompression warning so I know how much I screwed up BEFORE I get spaced. *THINK.* And all of this just in the first hour of play X'D I mean, I've definitely gotten less enjoyment out of... I think I spent $3 on this game? Can't even get a proper milkshake for that much anymore. Damn inflation.
Didn't play this game that much but i feel from my heart i must say this is the best space game i have ever played.
I lub this game. It's fun and has some depth, but some parts of it are repetetive and way too small scaled. It's still in active development, as the single dev is working on multiple games at the same time, which is very formidable. Somehow managed to run on my old weak laptop on like 30 fps somewhat well, excited to play it on my new one
What i dislike is that it takes some time to learn your gonna die lots as you figure it out what i like is the game itself so i am determined to learn it and you do and its real fun i think its a very good and very addictive game
Essa é uma análise que dói no coração em ser negativa, mas não vejo forma mais honesta de avaliá-la. Sei o quão difícil é para desenvolvedores solo ou equipes pequenas criarem jogos indie, que, inclusive, considero os mais criativos da indústria. No entanto, Star Explorers, apesar do potencial colossal e do estilo gráfico encantador, peca demais na execução. Como o nome sugere, o jogo propõe uma exploração galáctica em um universo aberto e, inicialmente, transmite uma sensação maravilhosa de que há algo oculto a ser descoberto, um grande mistério, algo precioso escondido, enquanto o jogador avança sob uma falsa sensação de solidão, tensão e até terror psicológico. Parece que a qualquer momento algo maior pode surgir para impedir sua jornada. Infelizmente, essa sensação não se concretiza. A jornada, seja no início ou no fim, é exatamente a mesma: extremamente vazia. Não há nada para se descobrir além de algumas ruínas alienígenas, elementos químicos da tabela periódica, desertos vazios e cavernas que rapidamente revelam os padrões da geração procedural, sempre repetindo os mesmos encaixes. Se o objetivo era criar um universo realista, com planetas vazios, eventos naturais coerentes (tornados, meteoritos, vulcões, lagos de mercúrio, ácido ou lava, temperaturas condizentes com a distância da estrela), então esse objetivo foi cumprido. Ainda assim, mesmo quando surge uma cidade rara ou um planeta com alguma forma de vida, a sensação de descoberta se esgota na primeira imagem ao pousar, não há profundidade além disso. Mesmo reconhecendo que o jogo não prometeu explicitamente algo diferente, minha avaliação negativa não se baseia apenas em expectativa frustrada ou gosto pessoal. Star Explorers carece de polimento, cuidado e, principalmente, capricho. As IAs são extremamente básicas, as animações são robóticas e sem naturalidade, e a jogabilidade se torna rapidamente repetitiva e exaustiva. As missões são poucas, cansativas e mais frustrantes do que desafiadoras, a ponto de eu sentir alívio quando a campanha terminou. O jogo possui avaliações “Muito Positivas”, algo que sinceramente não consigo compreender. Um indício disso é que apenas 24% dos jogadores concluíram a primeira missão e somente 8,9% chegaram à segunda, o que sugere que muitos abandonaram o jogo após poucas horas. Star Explorers tem um potencial gigantesco. Meu desejo sincero seria vê-lo expandido e desenvolvido com o cuidado que sua proposta merece. Por enquanto, resta acompanhar as atualizações e torcer para que esse universo, tão rico em potencial, deixe de ser tão pobre em conteúdo real.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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