
5,000 Achievements. A space adventure. For those who want to relax and try something new.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For those who want to relax and try something new, the game will do just fine!
Managing your ship, you have to avoid dangerous objects and collect various bonuses that await you on the way to your goal.
Your path will be the shortest, and at the same time the most dangerous, but you no longer have time!
It all started with the fact that after a high flash, problems with communication started, and I do not fully know what exactly happened, at first there were short time communication gaps, but from what I know, several of our stations have already failed, I expect that we something does not finish, the supplies that we deliver from warehouses have greatly decreased
...
Strong problems have begun, the cargo ship brings very little supplies and our station lacks them! You have to save. Also, 6 remote stations no longer respond to messages, this has not happened before, I feel uncomfortable!
...
It seems the problems are much worse than I could even imagine, intelligence reported that the station E11, was lost, only debris ... just debris.
...
I was assigned the task: Send to the C sector all the reports after the outbreak, the time is short and the path path is not so simple!
Nice music and sound effects
Very easy to learn
3D graphics and effects
Nice atmosphere in the game
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To the moon
Применил Хонойказучи - ультанул - 10/10.
Here I will leave the cat, whoever pass by can pet it and give it a thumbs up ( I'm trying to get award :3 ) /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achievement collector game
aga sırf basarım ıstıyorsanız 3 dakıkanızı ayırıp 500 basarımınızı alıp hadi eyvallah diyorsunuz bukadar
+5000
Star Advent, developed by Maraby and published by KuKo, is a minimalist space action game that embraces simplicity as both its strength and its limitation. At its core, it delivers a fast-paced and focused experience built around survival and reflexes rather than deep storytelling or complex mechanics. The premise is as straightforward as the gameplay itself: you take command of a lone spacecraft navigating through dangerous cosmic sectors filled with debris, traps, and other hazards. The mission is clear—stay alive long enough to reach your destination while collecting bonuses scattered across the void. It’s a familiar arcade-style formula that relies heavily on timing, awareness, and precision, designed to challenge your reactions in tight, unforgiving corridors of space. There is no drawn-out exposition or elaborate lore; the experience begins almost immediately, making it easy for anyone to jump in and start playing without needing much instruction. The gameplay focuses entirely on maneuvering your ship through treacherous environments. You control a small craft as it speeds through space, dodging asteroids, wreckage, and mechanical obstacles while trying to collect items that provide points or temporary advantages. One mistake can cost you dearly, as collisions often result in instant failure, forcing you to restart the level. This unforgiving design lends the game an old-school arcade intensity—each level feels like a short, self-contained test of skill. The simplicity of its controls allows the challenge to emerge purely from design rather than complexity. As you progress, hazards appear in greater numbers and patterns become more intricate, demanding sharper reflexes and a stronger sense of timing. The game escalates naturally from easy, open segments to narrow, frantic sequences that require nearly perfect execution, creating a steady learning curve that keeps the player on edge. Visually, Star Advent presents a functional yet atmospheric interpretation of space travel. The environments consist primarily of dark voids dotted with bright particles, metallic structures, and scattered debris fields. These elements give the impression of traversing abandoned or desolate regions of the cosmos, where remnants of past expeditions float aimlessly among the stars. The 3D graphics, while modest, serve their purpose well, and the lighting effects help distinguish obstacles and collectibles from the background. The presentation feels clean and uncluttered, which benefits a game so heavily reliant on quick reaction times. The soundtrack complements the action with electronic undertones that create a sense of momentum and tension without overwhelming the minimalist design. Sound effects, such as the hum of your ship’s thrusters and the impact of collisions, are understated but effective in maintaining immersion. Despite its strengths, Star Advent shows the limitations of its minimalistic approach rather quickly. The lack of variety in objectives means that after a few levels, the core loop begins to feel repetitive. The absence of upgrades, alternative ships, or significant environmental diversity means there are few new mechanics to look forward to as you advance. Once you’ve mastered the handling of your ship and learned how to read the obstacle patterns, much of the challenge comes from endurance rather than novelty. The visual palette, while initially striking, doesn’t change drastically from one stage to the next, which can make long play sessions feel monotonous. For some players, this stripped-down design may be a source of appeal—a test of skill unclouded by excess systems—but for others, it may lack the depth needed to remain engaging over time. Performance-wise, Star Advent is stable and optimized for a wide range of systems, with minimal loading times and responsive controls. Its lightweight design means it can run smoothly even on lower-end hardware, which makes it accessible to almost anyone. However, the technical execution isn’t without flaws. Some players have reported occasional frame drops or collision detection inconsistencies, especially in later levels where obstacles are densely packed. While these issues don’t ruin the experience, they can occasionally interrupt the flow of gameplay, particularly when precision is essential. Still, considering its small file size and low system requirements, the overall performance is impressive for an indie title of its scale. Star Advent works best when approached as a compact, bite-sized challenge rather than a deep or expansive adventure. It offers the kind of experience that’s ideal for short play sessions—a few minutes of tension and reflex-based gameplay before moving on to something else. Its simplicity ensures it can be picked up and played without investment or preparation, making it an easy recommendation for players who enjoy quick, arcade-style games. However, it’s not a game that rewards extended commitment; its lack of variety and progression systems limits replay value. There’s potential for a more evolved version of this concept—perhaps with upgrades, procedural stages, or environmental hazards that expand the gameplay—but in its current form, it remains a lean, focused experience. In the end, Star Advent is a modest but sincere effort to capture the thrill of fast-paced space navigation with a minimalist design philosophy. It’s not groundbreaking or ambitious, but it’s effective in what it sets out to do: challenge your reflexes and test your focus in an endless dance between control and chaos. For players seeking something simple, affordable, and reminiscent of old arcade sensibilities, it delivers just enough satisfaction to make the journey worthwhile. It’s a game best appreciated in short bursts—a fleeting but focused trip through the stars, where survival is its own reward and precision is the only path forward. Rating: 6/10
gg
идеальная игра за 5 мин, плюс 5к достижений, пойдет!
Easy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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