
Manipulate the world's orientation and discover the truth of the voices around you in this First-Person Puzzle Platformer, Standpoint.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Some levels add new dimentions to the rules, but this is not a game were you must guess everything: there is always a logic. The complexity is in sequences and timing beside of gravity changes, but it looks simple, let you do this at your own pace. It's always position, cubes, gravity, sequence, timing, and speed. And the timing isn't too fast or strict, so you don't need to be under 30 to do a speedrun. The plot is mysterious but only insomuch as Q.U.B.E was. It's really makes sense, but you can decide how. Psycologically and philosophically, with the voice being your thoughts if you've been under duress long enough to make an alter, or litteraly like in Portal, or in the Cube movies, with the voice belonging to an ally communiating with some tech. It reminds of a VR game called Neverout where you locked yourself in a room and solved three-dimentional puzzles by switching gravity to make blocks fall until that gave you a way to the door, without being crushed by one and without really being prisonner there either.
No point in playing this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
(Mes stats sont fausses. J'ai joué en hors ligne une bonne dizaine d'heures) Très très bon principe de jeu : désigner la surface d'où vient la gravité. Un bon cocktail d'énigmes, de dextérité, et d'orientation ... Bref, je recommande très fortement.
https://www.youtube.com/watch?v=vwsQzwiq04Y&feature=youtu.be I played the alpha demo over a year ago. They made huge improvements over the last year. Great job devs! A must have for fans of puzzle games! - I really like the puzzles. - The puzzles ain't hard but also not to easy, which is great. - Great graphics. - Doesn't have the Unity feel to it. Which is great. - Great creativity.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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