
Stackoban is a Sokoban-type game, where in addition to the usual elements like Obstacle, Box, Destination, and Player, we've introduced a third level of depth: the Hole. The hole acts as a type of obstacle where certain boxes need to be placed, which in turn opens the path for other boxes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stackoban is a Sokoban-type game, where in addition to the usual elements like Obstacle, Box, Destination, and Player, we've introduced a third level of depth: the Hole. The hole acts as a type of obstacle where certain boxes need to be placed, which in turn opens the path for other boxes to reach their destinations successfully. The main goal, as in any Sokoban game, is to solve different levels by covering all destinations with boxes, thereby completing the level.
The levels are not ordered by difficulty (meaning the first one isn’t necessarily the easiest, nor the last one the hardest), and from the start, you can play whatever level you want. The main idea is that the community builds the levels. At the release of this game, some levels will be available. As the community creates more levels, we will update the game with the new ones.
Anyone can create their own solvable level and send it to us. After reviewing and confirming that everything is okay with the level, it will be included in the next game update. You choose a name for the level, and we will name that level according to the name you provide (the name must not be offensive in any way). Additionally, your name will appear in the Credits along with the levels you’ve created, if you allow it.
Have fun!
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Traditional Chinese, Macedonian, Serbian
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.