
"I want to create an original game on my own!" The software has just been released to make your dream come true. By using SRPG Studio, you can easily create a 2D SRPG (Simulation RPG).
Modeled estimate, not a reported figure. How we estimate →
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About
SRPG Studio has finally reached its 10th anniversary since its release on April 10th this year!

Do you think that you need professional knowledge to create a game? It's not true! In the SRPG Studio, SRPG basic system and various graphic materials are already prepared, so you don't have to do complicated things on your own. You can create your games just by setting up your original characters and scenarios!
It is normal that you want to share your game with other people to play, not just for yourself. There is a function of 'Project Release' in the SRPG Studio. You can always output your created games as files with that function. In addition, you can distribute your games as paid games.
It’s such fun if you can use your original graphics or music in your games. In the SRPG Studio, not only graphics and music, fonts and videos can also be built into your games!
The SRPG Studio is a native application and optimized for Windows OS, so the game performance is incredibly fast. The JavaScript is chosen as a script language and you can build up your own unique game system. In addition, the file export function is equipped so you can easily develop games together with graphic designers or scenario writers etc.
It's tough creating materials for your games all by yourself, right? That's where our official materials website SRPG World can help! You can download materials shared by other SRPG Studio users and use them in your games.
Special thanks:
Joshua Goodpaster (English native checker)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Spanish - Spain, German, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of the easiest engines I've used. I already managed to import my own tile sets and sprites with ease of drag and drop.
Simples e muito funcional, porem falta exportar para android.
某エムブレム系のSRPGを作成するには良いツール。 良い点: ・某RPGゲーム作る系が自滅しているのでSRPGを作るには良い。 ・10年の時を経て多彩な機能がある。 ・2D時代の某エムブレム系を作るにはかなり多彩な機能があり拡張もある程度可能。 悪い点: ・10年経って画面サイズの標準サイズ変化。本作はSD画質以下が基準で粗い今の画面には粗すぎる。 (画面規格が古すぎ1280×720が最高画質。全画表示にしたときにフルHDの1920×1080なら兎も角、QWHDの2540×1440では引き伸ばしが目立って画面ザラザラ。4Kなんて・・・) ・相変わらずチュートリアルや機能の説明が酷すぎて作る時は外部サイトに頼る始末。 (1400時間以上作っているが未だに謎の機能がかなりあるし、下手に触って不具合起こすと修正が面倒。) ・某エムブレム系以外のSRPGは作れない。(スパ◯ボとかバハ◯グなどの戦闘画面が違う系) ・モーション素材の規格が独自規格すぎる。 総評:1400時間以上使っているので『オススメ評価』にしたがあまりオススメは出来ない。 SD画質を許容&遊びで某エムブレム作るには良いという評価。ホントに外部サイト巡らないと作り方わからないし、そもそも外部サイトの情報もかなり古くなって今のアプデに対応していない事もしばしば。 セールで1000円台なら触るのも良いかもしれません。
How to draw text names for characters and activities on the map? 地図上でキャラクターやイベントのテキスト名前をどのように描画するか?
While it can be a bit limited in some aspects, this is still pretty much the perfect tool to make use of if you don't have any experience coding and wish to create an FE-like of your own. Don't expect it to be a piece of cake tho, there's still a learning process you'll need to get through in order to make the most out of this program, so keep that in mind.
Database → Config → Difficulties → Allow Injury I'm using this function well.
1游戏制作的教程与实际功能有些脱节,我都是B站上和小狗肠自学的。 2你不要给我们贩卖你想象中的角色,技能,场景,玩法,你要给我们卖的是基础素材,基础功能,基础逻辑,让我们去自由组合创造。 3这马上2025年了,让素材人物自动生成走路,跑步这样的基本动作都做不到,需要一张一张一张上传。这个水平还不如一些手机游戏制作软件呢。 4外界导入素材的兼容性太差了,你也不给标准规格,模仿你的规格有时候行,有时候不行,不行的话你一开始告诉我啊,试了一两张素材,可以!我批量制作后又不能用了,真的挺没意思的。
Logiciel très sympa pour faire des jeux du style fire emblem. Peut être complété par des plugins via le site steam ou grâce à des liens sur les serveurs discord.
Alguém ensina como colocar meu próprio desenho de título no jogo?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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