
“THE LAST BLADE”, the first entry in the legendary 2D weapons-based fighting game series from SNK set during the final years of the Tokugawa shogunate, returns for another joust! Sharpen your blade, and be ready for some of the most epic battles on Steam!
Modeled estimate, not a reported figure. How we estimate →
About
“THE LAST BLADE”, the first entry in the legendary 2D weapons-based fighter set during the twilight years of the Tokugawa shogunate, returns for another joust! Sharpen your blade, and be ready for some of the most epic battles on Steam!
・ARCADE:
Pick a fighter from the 12 (+2 boss) characters available, and select between the simple and highly-damaging "Power" mode, or the technical and deep "Speed" game mechanic. Challenge and defeat all 10 opponents who will stand in your way, and learn more about your character's story via the splendid game endings!
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How to unlock the 2 boss characters
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Tap the following command at the character select screen:
kick x 6, strong slash x 3, kick x 4
If the command has been successfully entered,
"Musashi Akatsuki" and "Shinnosuke Kagami" will now be available to selection.
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・MULTIPLAYER:
Connect to Steam, and cross swords with the best of the best in “THE LAST BLADE" via the "Invite a Friend" & "Lobby" multiplayer features.
・LEADERBOARDS:
Check your current rank & score in “THE LAST BLADE" at any time, as well as those of your friends and other top players!
・SETTINGS:
Configure various types of video options, controls and volume sound settings to your preference for the most pleasant “THE LAST BLADE” experience ever.
*The menu language set to be displayed can be chosen and edited at any time from the "language" tab in Properties.
** WILL NOT RUN ON Windows XP **
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+1 有成就 有中文 将光标移至枫与翁按[脚踢攻击键6次、强斩攻击键3次、脚踢攻击键4次]便可以选择隐藏角色「晓 武藏」「嘉神 慎之介」。 完美表现(Perfect):在 “故事模式”(STORY mode)中,完成一轮 “完美表现”(« Perfect »)。 故事通关(Story Clear):通关 “故事模式”(STORY mode)。 故事模式 30 胜(Story Mode 30 Victories):在 “故事模式”(STORY mode)中,赢得 30 场战斗。 谁是霸主?(Who's the boss?) 多人模式(Multiplayer):在 “多人模式”(Multiplayer)中开启一场对战。 全角色使用(All Characters):使用所有角色进行游戏。 限时挑战 10 杀(Time Attack 10):在 “限时挑战模式”(TIME ATTACK mode)下,以最高难度击败 10 个敌人。 多人模式 10 胜(Multiplayer 10 Victories):在 “多人模式”(MULTIPLAYER mode)中,赢得 10 场战斗。 街机模式最高难度通关(Arcade Complete):以最高难度(difficulty max)通关 “故事模式”(STORY mode)。 限时挑战 15 杀(Time Attack 15):在 “限时挑战模式”(TIME ATTACK mode)下,以最高难度击败 15 个敌人。
THE LAST BLADE is a classic 2D fighting game that has endured the test of time thanks to its elegant mechanics, deep gameplay, and distinctive aesthetic. Originally released in the late 1990s by SNK, the Steam version brings this timeless title to modern audiences, preserving its fast-paced combat and intricate systems that reward skill and strategy. For fans of traditional fighting games, THE LAST BLADE offers a rich experience that balances accessibility with depth, making it both approachable for newcomers and deeply satisfying for veterans. At the heart of THE LAST BLADE is its fluid and responsive combat system, which distinguishes itself with a unique blend of speed and tactical nuance. Unlike many fighters that rely on straightforward button mashing, this game emphasizes precise timing, spacing, and mind games. Players must master both light and heavy attacks, as well as the innovative “reverse beat” mechanic that allows chaining heavy attacks into light attacks, opening up fresh combo opportunities. The game also features multiple fighting stances and weapon-based combat styles, which add layers of complexity and variety to each character’s moveset. The roster in THE LAST BLADE is a standout feature, comprising a diverse cast of fighters each with their own distinct personalities, fighting styles, and backstories. The characters range from swift and agile swordsmen to powerful, deliberate brawlers, ensuring that players can find a style that suits their preferences. The narrative backdrop, set during a fictionalized version of Japan’s Meiji era, adds an atmospheric layer to the battles, blending traditional themes with supernatural elements that enrich the overall experience. Visually, the game is a feast for fans of pixel art and classic arcade fighters. The hand-drawn sprites are beautifully detailed and animated with fluidity, capturing the intensity and grace of each fight. Backgrounds are richly crafted, showcasing traditional Japanese landscapes and settings that help establish the game’s historical yet mystical tone. While the graphics maintain a retro feel, the quality of the artwork ensures that it still looks impressive and vibrant on modern displays. Sound design in THE LAST BLADE complements its visual style perfectly. The soundtrack features traditional Japanese instruments fused with energetic, adrenaline-pumping tunes that heighten the tension of battles. Each character’s voice clips and battle effects are crisp and fitting, enhancing the immersive experience without overwhelming the gameplay. The audio cues also play a functional role, assisting players in timing blocks, counters, and special moves. One of the game’s strongest points is its balance between accessibility and competitive depth. The controls are intuitive enough for new players to pick up quickly, but the layers of strategy, combo potential, and character matchups offer a steep learning curve for those seeking mastery. The inclusion of multiple game modes, including arcade, versus, and training, provides plenty of opportunities for practice and competition. Additionally, online multiplayer support allows players to test their skills against others around the world, extending the game’s longevity. However, THE LAST BLADE might not appeal to everyone, especially those accustomed to modern fighting games with flashy 3D graphics or extensive story modes. The narrative, while atmospheric, is relatively minimal compared to contemporary fighters, and some players might find the pace slower or the mechanics more technical than expected. Also, the retro presentation, while charming, may feel dated to some. In conclusion, THE LAST BLADE is a masterclass in classic 2D fighting game design, offering a refined and challenging combat experience wrapped in stunning pixel art and atmospheric storytelling. It remains a must-play for fighting game enthusiasts who appreciate deep mechanics and traditional aesthetics. Its blend of technical gameplay, diverse characters, and evocative setting makes it a standout title that still holds up remarkably well decades after its initial release. For anyone interested in the roots of fighting games or seeking a solid, skill-based duel, THE LAST BLADE on Steam is a fantastic way to experience this timeless classic. Rating: 7/10
Não conhecia este jogo, amo muito KOF e só comprei este e sua sequência porque estavam por menos de 4 reais... do nada, estava eu virando uma madrugada tentando zerar o jogo com todos os personagens e completamente preso nele. O título foi lançado originalmente nos arcades em 1997 e chegou ao PC em 2001, até que recebeu esse porte maravilhoso na Steam em 2016, trazendo melhorias gráficas, conquistas e modo multiplayer online. Muito gostoso de jogar, cada personagem possui um estilo distinto de gameplay e os cenários têm aquele charme retrô... me apaixonei demais por esse game. Temos 12 personagens jogáveis e 2 chefes secretos; um grande diferencial é que a maioria dos personagens utiliza armas brancas, e seus golpes/combos são baseados nisso. Ao selecionar um personagem, podemos alternar entre dois estilos de luta: Speed ou Power (obviamente, um focado em velocidade e o outro em dano) Ótima gameplay, boa trilha sonora, ambientação retrô nostálgica e linda. Em promoção, paguei R$ 2,99 e esse jogo vale MUITO MAIS que isso. Se curte jogo de luta, pode ir sem medo! 9.3
Absolutely awful framerate and performance. Such a shame, as I love the game, but I have an incredibly powerful computer and it just runs like heck.
Slightly Recommended. 7/10* Its a meh game, and im not saying its bad, just its regular, good for play some old classics, but not really a big deal, the pixel art its really good, the combat and controls are good, even the animations are good, cool thing it doesn't have any drm or 3rd party account logins, so that's great, im glad that snk its better in this aspect compared to capcom which is adding drm to their old classics. But i really prefer to be playing any kof game any day of the week.
난이도 관련 도전과제를 어떻게 깨야 할지 고민이었는데, 보스 캐릭터인 카가미를 고르니까 생각보다 쉽게 달성했네요. 스토리 모드에서는 그냥 강베기와 장풍기 위주로 잘 섞어 쓰면 되고, 타임어택에서는 남은 시간이 25초쯤 되었을 때 시작되는 '기 무제한' 타이밍을 노리면 됩니다. 이때 초오의를 사용하면 무조건 원 킬이라서 아주 쉽게 클리어하실 수 있을 겁니다.
The Last Blade series (especially the sequel) is widely considered to be quite sad and melancholic due to its tragic storyline and bittersweet ending . While it is a fighting game, the narrative depth focuses on themes of loss, sacrifice, and the unfairness of life during the Bakumatsu era of Japan. Why I like and recommend this one so much? Well you better sit back and chillax, let me explain it thoroughly. The game's tone is reinforced by its artistic presentation. Especially the stages nuances and soundtrack—some featuring only the sound of howling wind and rustling leaves—create a sense of desolation and loneliness. The game is known for its somber and elegiac tone. Piano-esque is heavily used to evoke a sense of lonesomeness and gravity, moving away from the "high-energy" arcade music typical of the 90s toward a more cinematic and emotional score. which is the total selling points for me to enjoy it more than Samurai Shodown did. It what makes The Last Blade so unique. Though to be fair; I still love both series in their own pixelated versions, even to this day and era. >Key Production Milestones: Samurai Shodown / Spirits (1993): -Debuted on the Neo Geo as SNK's first major foray into weapon-based combat. -Expansion (1994–1996): Three more Samurai Shodown sequels were produced during this period. The Last Blade (1997): -Developed as a more technical, "spiritual successor" that filled a gap when the Samurai Shodown series was experimenting with 3D on the Hyper Neo-Geo 64. While The Last Blade benefited from more advanced 2D sprite work due to being produced later in the Neo Geo's life cycle, it was always designed with the foundation laid by Samurai Shodown. The Last Blade and Samurai Shodown both involve weapon-based combat in historical Japan, but they are generally considered to be in different universes. Narratively, there are no direct ties between their stories, although The Last Blade is often described as a "spiritual successor" to Samurai Shodown due to its similar 2D weapon-based gameplay. >Key Differences and Connections: -Timeline Separation: The two series take place about 80 years apart. Samurai Shodown is set in the 18th century (late 1700s) during Japan's isolationist Edo period. The Last Blade is set in the 19th century (1860s) during the Bakumatsu era, as Japan began to Westernize. -Narrative Continuity: Most SNK franchises like Fatal Fury and Art of Fighting share a timeline, but Samurai Shodown is often treated as its own separate reality. For example, in The King of Fighters XIV, Nakoruru from Samurai Shodown has to use dimensional jumping powers to appear, implying her world is distinct from the main SNK universe. -Crossovers: Despite being separate, one person named Hibiki do cross over. No, not Dan Hibiki from Capcom's SF, but this girl! Hibiki Takane from The Last Blade appeared as a DLC character in Samurai Shodown (2019) and also in Capcom vs SNK 2: Mark Of The Millennium (2001). -Pop Trivia: Did you know The Last Blade and Art of Fighting are connected? While they don't share a direct story with Samurai Shodown, one of the characters named Zantetsu in The Last Blade has minor ties and canonically the ancestor of Eiji Kisaragi from Art of Fighting. Yeah, not just horror games; I also love retro 2D fighting games! If only, any shapes of conflicts can be settle with a video game rather than what we've seen in reality. Why repeat the mistakes in histories by waging more wars if we can sit on the same couch, brainstorming for a better solution for both, while enjoying a good game together? Of course, the world is rarely that simple; global politics are deeply complex and frequently driven by fragile, shortsighted egos. It is a sobering reality. Yet, true global reform begins with self-reflection—by looking at the "man in the mirror." Just as Michael Jackson famously reminded us, we must strive for personal integrity and self-improvement before we can hope to inspire positive change in the world around us. Have a nice day, gamer buddies! Thanks for reading it and see you on the next review, if time permits us to. Until then, keep on gaming, gamers! (^___^)
[h1]Entre erros e acertos...[/h1] Em uma época que a SNK parecia ter menos medo de tentar novas IPs nasceu esse "ouro de tolo" em forma de game, não que seja um jogo ruim, mas é que poderia ter sido muito mais do que foi. Diferente de Samurai Shodown você tem uma experiência mais... "dura" durante o combate... os golpes são mais secos, aparentemente os combos são fixos, existe uma dificuldade em acertar o tempo do Parry e os golpes especiais são meio toscos e difícil de encaixar durante o combate. Talvez eu tenha jogado pouco, apenas 4 horas no momento dessa análise, mas é um tanto frustrante tentar combar e encaixar (super) especiais quando é tudo tão travado. O game é bonito, tendo em vista o ano de lançamento (1997) é perceptível o carinho que os desenvolvedores tiveram ao criar animações principalmente para os cenários que são realmente bonitos e parecem vivos, tão bom quanto em KoF da época e algumas vezes até melhor, um exemplo é um dos cenários coberto por neve onde você pode ver o vapor da respiração saindo da boca dos personagens ou os pássaros pousando e andando na praça em outro cenário. A estória é padrão SNK: basicamente inexistente, assim como os diálogos m3rd4s que na maioria das vezes parecem sem sentindo, talvez por não ter um contexto ou sei lá... A dificuldade segue o padrão SNK também, provavelmente foi feito para arrancar cada moeda do seu bolço nos Arcades, é basicamente insano o quão letal o CPU é contra você nas dificuldades mais altas. Fora a jogabilidade um tanto lenta e travada ainda tem o problema da falta de uma lista de comandos, veja bem em KoF'97 você tem acesso à lista de comando, tem muito mais personagens e o game é muito mais rápido e fluido, não tem desculpas para não ter uma lista de comandos nesse game mesmo porque ambos são da mesma empresa... Fora isso tudo, preciso dizer que esse game (muito mais que Samurai Shodown) me traz uma sensação de estar jogando uma versão de Ninja Scroll (quem sabe sabe) com os personagens e a forma como o combate se desenvolve. O game vale a pena em uma promoção (de vez em quando ta por 85% de desconto), você vai ter um game diferente, em termos, que como eu disse tem erros e acertos, mas é meio que o padrão SNK de sempre, você vai ter uma replayabilidade (essa palavra existe?) no caso de querer terminar as conquistas, principalmente o de Survival.
格ゲー好きは絶対ハマるww くそおんもろー👏
Que bueno que lo compre en oferta porque me parece que faltaron mas opciones para configurar los botones y no se porque se les ocurrió la idea de incluir solo 9 créditos en el modo Arcade, como si el Arcade hubiera sido así tal cual XD Por esos detalles creo que mejor prefiero jugarlo en emulador.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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