
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Squad is the embodiment of tactical military action. Compete in massive-scale 50 vs. 50 battles in the most realistic combined-arms first-person shooter. Squad emphasizes combat realism through teamwork, tactics, and authentic warfare. A wide selection of realistic faction-specific weapons and vehicles allow players to build their own loadouts that best suit their preferred tactics. And with Squad’s unique Picture-in-Picture scopes, it’s like you’re really aiming at the enemy through real military-issue scopes.
Featuring 13 factions, 24 massive maps, and a sweeping arsenal of weapons and vehicles, Squad creates a heart-thumping, visceral shooter experience that requires split-second decision-making in intense, realistic firefights.
Fireteam is Squad's new PvE gamemode that has launched with Update 10.1. This up to 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions. Four missions are available to all Squad players. Those who wish to support the ongoing development of Fireteam can choose to purchase either the Supporter or Founder pack - linked from this page.
Squad creates authentic combat experiences while pitting conventional and unconventional factions against each other. As part of a 50 person team, join a nine-person squad to face off against opposing factions in intense combat across large real-world environments. Squad features 13 factions from all over the world, including the United States Marine Corps, Australian Defence Force, and Canadian Army among many others.
Squad’s combat was designed to provide the most fun, immersive, and authentic infantry experience possible. With Squad’s core tenets of teamwork and tactics, you’ll have to work together to outmaneuver your enemies with realistic Picture-in-Picture scopes and Squad’s unique Suppression system. Work with your squad to overwhelm the enemy and snatch victory from the jaws of defeat!
Adapt to the ever-changing needs of the battlefield. By building fortifications and emplacements or supplying your team with ammunition and materials, you can give your squad the edge. Whether it’s placing HMGs and AT guns or fortifying a position with sandbags, razor wire, and some much-needed ammo, the battlefield is yours to change, if you have the courage to do so.
Solid communication is a soldier's best friend when engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, Squad provides a world-class in-game VoIP system that allows players to talk to other soldiers locally, in-squad, between squad leaders, or even to the overall team commander. Map tools and in-world markers aid fire team leads and squad leaders to inform their soldiers of on-the-fly engagement tactics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 243.6Kreviews | 81% | — | $129.6M |
| $49.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 3356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор загрузки и киков с серверов
Ran for 15 minutes Died instantly Didnt even hear the shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 57.71/day in the week to Aug 14 → 69.43/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 45.86/day in the week to Aug 1 → 68/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не до работанная
This game simultaneously makes and breaks friendships. The player coordination required to have a fun time is intense. It can teach many lessons about organisation and it can provide a realistic experience of utilising modern weaponry. As long as one has a microphone, one will have a good time.
имба, советую
классно, все свистит, взрывается, я тоже
игра 9 убитых союзников из 10, но оптимизация понлое GOVNO
ha come etichetta "realistico", ma se vi aspettate un realismo del rinculo delle armi fa schifo, l'arma anche se ha rinculo dopo aver sparato non ritorna in posizione (rimane li dove il rinculo ti ha lasciato fermo immobile), quindi è come se hai un giocattolo di plastica senza un peso reale dell'arma. per questo motivo nonostante mi piace l'idea del gioco la grafica e possibilmente il game play mi sono reso conto di aver buttato i miei soldi perchè la componente primaria cioè "sparare" non mi soddisfa. se giocate tarkov e grayzone e vi aspettate lo stesso comportamento dell'arma non prendetelo.
Игра отличная кроме тех кто играет в нее... Вокруг вас будут находится люди с низким уровнем интелекта который будут вам показывать как нужно делать а что не нужно, но по итогу они сами наступают на те же грабли и начинают игнорить свои же советы... правила не серверах не для обычных людей, они только для тех, кто любит по издеватся над тем кто хочет просто поиграть, а по сути их отмазка в том что админы будут вам вешать лапшу на уши, что это все нормально и безопасно, а по итогу это не игра получается а просто тупой мордобой без смысла... Только в редких случаях я натыкался на реально хороших людей который нормально вам обьясняли А не как Тупой Командир вам скажет " Иди на войну а иначе кикну или забаню "...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.5K | 373 | 68% | $9.90 | |
| — | 0 | — | — | |
| $71.2M | 65.4K | 80% | $33.32 | |
| $3.9M | 14.4K | 86% | $9.89 | |
| $1.5M | 1.6K | 81% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.1M | 1.1M | 98% | $9.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $125.8M | 308.7K | 98% | $24.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $134.1M | 62.1K | 47% | $69.99 |