
Sprite Lamp is a tool for combining the visual styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Brilliant, love it. Really good tool.
This thing is a miracle. They have shaders on their site to make this work with unity. Definitely needed asset if you want to have nice lighting in a 2D game, and are: 1) Too lazy to code it yourself 2) Too poor to spend all your money on the asset store. Pros: [list] [*]Easy to use [*]Perfect for pixel art [*]Still can be used even with bigger/HiRes sprites [*]Made [url=https://gfycat.com/SnivelingDearBluebottlejellyfish]this[/url] (gfycat link) in <20mins, including learning and setting up Unity. [/list] Cons: [list] [*]You have to be able to draw at least a little bit [*]*You have to make 5 images lighted from each direction (left, up, right, down and front) [*] All for now. Will update if I find anything else [/list] Also, it has some features that I haven't yet tried, mainly the palletes. I will update this when I try them.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
1. 애니메이션 상태에서 램프를 적용시키려면 프로버전을 구입해야함 -> 그래.. 이해한다.. 개발자도 먹고 살아야지 2. 애니메이션 적용을 위해 여러장의 PNG 를 넣어봄 -> 근데 이미지가 순차적으로 배치가 되는것이 아니고 넣을때마다 랜덤으로 바뀜 -> ....? 3. 어쩔 수 없이 따로 편집할꺼 생각하고 빛이 적용된 상태로 저장을 해봄 -> 근데 저장이 안됨, 파일 자체가 생성이 되어있지않음 -> 바로 환불 장난하나...; 뭘 이딴걸 10만원 가까이 받고 파는건지? 양심 어디..? 이건 거르세요. + 스핀 적용을 위해 JSON 파일을 넣어봄 -> 프로그램 강제 종료 -> 다른 JSON으로 교체해도 마찬가지
This software is WAY too hard to use for the effect, at least for me. I don't see why I would use it at all honestly. I've never found any reason. You need to make about 5 different copies of your sprite so when the light hits it the program knows where to bounce the light. But why? Maybe it's good for some but I have got zero use from this program.
Worth noting: I've only had Sprite Lamp for about 30 minutes, so I haven't actually created any art for it, nor, obviously, have I implemented its output in external software. I've tinkered around with the sample artwork quite a bit, though. And that alone inspired me to write a quick review. I'm really impressed with Sprite Lamp. It performs a unique yet desirable function, and does it well. Gone are the days of painting a different version of every frame of animation for every conceivable light source! Can't think of any game that does it that way? Exactly! That's because they're STILL PAINTING. Now it's possible to achieve a superior effect with only 2-5 lighting examples for your given animation frame, and Sprite Lamp extrapolates the rest. And if your animation uses splines (which S.L. supports) instead of individual frames, your art production cost potentially just went down even further. It's very cool, actually. The video does a good job of demonstrating just what it can do, and is likely more convincing than this review. But I can tell you two valuable things that the video can't: 1.) [b]It's dead simple.[/b] And that alone makes it great. I don't have the time to learn a complex program, given how many OTHER complex programs I'm already learning. Sprite Lamp's interface is well thought out, so as to be obvious at a glance just how to use it. After five minutes you'll be a master of its core functionality. Awesome. 2.) The "HELP" file is unusually well written. It's not just helpful, it has merit from a literary standpoint. Rarely is the English language exploited to its potential, and that goes triple for software documentation. So should you find yourself struggling to understand the tutorial, blame the dumbing-down of society. Not surprisingly, the video reveals that the author is British, as if his spelling of recenter "recentre" wasn't enough of a clue. In all seriousness, any game designer interested in implementing a system of lighting 2D objects with 3D lights would find the cost of creating the system from scratch FAR more expensive than the ticket price of this very reasonably priced program. Or for that indie studio looking for a low-cost way to introduce a really slick visual to its next title, Sprite Lamp could be the way to go.
Me sirve para lo que necesito
求!! 能不能给比较详细的视频教程呢 175747639@qq.com?
[h1]2D 스프라이트 조명 텍스쳐 생성 프로그램[/h1] 스프라이트의 몇가지 소스를 넣어서 버튼하나만 누르면 노말맵, 뎁스 같은 조명 텍스쳐가 생성됩니다. 간단하고 편리한데 좀더 사용법을 알고 파라미터 조절을 할 줄 알게 된다면 높은 퀄리티의 노말맵을 추출할 수 있습니다. 다만 가격이 좀 비싸서 SpriteIlluminator가 더 좋아보이긴 합니다.
Wow I've made a lot of normal maps with this software
Not supported strip. Normalmap incorrect export.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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