
Run through this compelling action game with minimalist art style and maximum story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Sprinter——反叛与渴望[/h1] Sprinter自己尝试去“讲述”了一个家庭三名成员逃离而又归定的选择。 想要讲一个深刻故事的渴望就像脱缰的野马,崩开了机制的绳子,从游戏性的草地中狂奔而去。 可惜的是 马是烈马,也是劣马。 待到他离开了这片草场,却发现这只不过是沙漠中唯一的绿洲,而此时他却也离家太远,将死了。 让人欣喜的是:草场质量还挺好的,虽然不大,主人精心爱护的确实不错。可惜啊,养了不适合的马啊。 这告诉我们一个道理,如果你只有一片草地,就不要想养一匹烈马。 [h1]6/10 基础制作分:5 +相对优秀的关卡设计和艺术风格呈现 +音乐水平及操作=音乐带来的韵律反馈 -机制数量值得商榷 -故事与游戏的割裂 推荐等级:进包 [/h1] ------------------------------------------------------------------------------- [h1] 杂谈[/h1] 如果让我光看trailer,我会以为这是一部盗贼偷窃银行的神偷游戏。 玩上了之后发现故事板上画的是一个家庭分而后合的故事。 问题是,你为什么要设计一个偷钥匙,偷东西,躲守卫,关摄像头,跑酷,子弹时间的游戏系统呢?这和这个故事,哪怕有一点关系吗?难道我还要改名为Thief Family? 操作性上在独立游戏里面非常值得赞赏,不是很挑的出毛病,艺术方面粉笔画的风格很棒,这就是类似于迷你地铁那种极简主义风格。 游戏的难度设置相对硬核,他考察的是按键输入顺序,而且你还不能多输入少输入,又考察timing又考察顺序已经是接近音游的玩法了。 所以这里是 这个游戏最为值得激赏的一点:[b]音乐反馈[/b]。 你按键,系统会用不同的声音来展现你的按键顺序。你玩着玩着,就如同自己制造音乐一般,用按键回溯了作者设计关卡的韵律感。就好像是自己在演奏一样。 [h1]总的来说,游戏本身的流程富有挑战,而又不失新机制的加入,但是长度有待商榷,作者在叙事上想法过多,而游戏本身却除了故事板以外没有任何手段将其说出来,导致了游戏故事的疏离感。[/h1] [url=steamcommunity.com/id/R_Masamune/recommended/]结城理的评测[/url]
Minimalist games are never the easiest to develop. People try and fail all of the time. Developers tend to believe that because there isn’t very much to them that they’re simple to make. They’re not. It takes a special concept for it to work and then after that there is the execution. Sometimes the concepts just don’t work as much as they may have worked in the head of the person who was attempting to make the game. Other times the concepts are fine but the developer or development team just doesn’t have the ability to pull it off whether through a lack of skill or some other means. When you discover minimalist games that actually work you know that you’re in for a special treat. Such is thankfully the case with Light Step Games debut game on Steam, Sprinter. The concept is very simple. Sprint to the end of each level by successfully navigating a series of obstacles that are overcome with a timely press of a button or a push of the right stick, etc. Sounds easy but it isn’t. Oh no. Sprinter offers a tough challenge. Timing is absolutely crucial. If you’re even a tenth of a second off then you can kiss goodbye to that attempt. Every chapter throws a new mechanic into the mix that makes the game that little bit more difficult until you’re at your very wits end trying to complete each level in normal mode. Thankfully there is an easier mode and there is a challenge in that level too but it’s nowhere near as difficult as the game is supposed to be. If you enjoy those sorts of challenges then you’ll want to be playing this. Although there is a likelihood that you will zoom through the game I do urge you not to miss the little cut scenes between each level. There you will discover an emotional story of a family – a husband, wife and daughter – who are dealing with a personal tragedy. I think it’s a superb touch for a game such as this and really meshes well with the mechanics. It would be such a simple thing to overlook and just sprint to the next level because that is what we are used to doing but sometimes you need to take a breather and appreciate the other things that are going on around you. Life isn’t a sprint yet we take it as one all too often. You can complete the game in a couple of hours and then you can go for the gold times if you’re an achievement hunter or a completionist. At $7.99 there’s potentially better value games elsewhere but that’s not to tell you that the game isn’t of quality. I certainly enjoyed my time with the game. But it’s not so different to The Impossible Game which is priced a full $3 less than Sprinter (not to mention other games within the genre). Yes, that game is a little older than this one but it is direct competition. So as much as I recommend Sprinter it is with perhaps a small caveat. If I were the type who needed to play the game now then I’d pick it up on its 20% special promotion otherwise I’d wait until it was discounted again at a later date. For similar reviews and our popular daily giveaways visit http://www.steamified.com/ Feel free to join our Steam group http://steamcommunity.com/groups/Steamified
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]An Illustrated Action Runner with a Deep Emotional Story[/h1] https://youtu.be/Qpti4DJ5ZZQ + A deep illustrated story about a husband, wife, and daughter and how they deal with a tragedy + Very emotional sountrack that fits in very well with the game and story + The gameplay is simple, but very engaging and can be quite challenging as new mechanics get added + Controls are easy to learn and the game does a great job explaining the mechanics in the tutorials + There's an easy mode which keeps the game from getting too frusterating later on + "Gold Times" which can add to replayability / achievements - Since the levels are extremely short (typically ~10seconds) depending on your skill you can finish the game in a very short amount of time. I believe there's 6 chapters total (in my expeirence the first 4 chapters take around 15-40mins to complete depending on your knowledge and difficulty setting) [See video above]
コンマ1秒もといコンマ0.1秒を競う高難易度の死に覚えゲー。 見下ろし型ステルスアクションの要領で、監視カメラや 警備員の目をやり過ごしつつ、ゴール地点までひたすら突っ走る。 各種仕掛けを作動させるために、コントローラの主要なボタンを 全て使うことになるので常に大忙しな上、制限時間が鬼畜すぎて リトライ数十回は当たり前なドM向け難易度になっている。 全30面でボリュームは少な目に見えるが、各チャプターを 踏破する毎にゴールドタイムなる超鬼畜な制限時間が 追加提示される。ただでさえ難しいのに、これがあまりにも 難しすぎるので、毛根が爆発してハゲ散らかすことになる。 (ワープダッシュ的なスキル発動のタイミングが肝) なお、ステージクリア毎に、複雑な家庭環境を描いたストーリーが 展開していくが、これに関しては単に添え物という感じ。ただし、 死にゲーで疲弊した心に陰鬱な雰囲気の話をぶっ込まれる形に なるので、精神が余計にすり減っていくこと請け合い。 実績対応・トレカ未対応。日本語未対応だが問題なし。 価格は妥当。全実績解除まで6時間で済んだが、これは 相当上手くいった方なので、10時間程度と見ておくべき。 難しすぎておすすめし辛いが、歯応えはあるゲーム。 マゾゲーに飢えている熟練ゲーマーにだけおすすめ。
[b]Sprinter[/b] is a charming adventure indie game with unique gameplay and a charming story. If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end. [h1]What is happening in the game:[/h1] You play as Emily, Rosie or Lyle and you have to, well, run. There are obstacles on your way to the finish line and you have to get past them by temporarily disabling them at the right time. There is also a nice story that comes with it and all of this combined creates a very pleasant-to-play gaming experience. [h1]Pros:[/h1] [list] [*][b]Graphics[/b] | As you can tell just by checking out the screenshots on this game's Store page, Sprinter looks really minimalistic and, in my opinion, it's as minimalistic as it can get. Everything you see on your screen is the character you're playing as, the path, the obstacles, the instructions and the story, nothing more. I'm glad that this is the case as any more details and aesthetics would only distract the player when trying to beat the level. [*][b]Gameplay[/b] | I have to say that this is one of the most unique and enjoyable concepts in video gaming this year. You will have to replay each stage over and over again to reach the end in time (or later, to get the gold medal on each level). This is because you have to time each action right and it can be quite difficult when you have to hold down multiple buttons at once. I don't really like games where you have to repeat the same thing over and over again, but this game certainly made it quite enjoyable. [*][b]Soundtrack and Sound Effects[/b] | The soundtrack is really amazing and it fits the minimalistic art style as well. It's also much better when you use headphones when playing, so consider doing that. Also, each time you disable one of the obstacles a certain tone is played. When you have to press one button after the other without stopping much, you kind of create a melody in the process. It's a pretty nice idea. [*][b]Story[/b] | The story is quite deep, it talks about different people, their lives, their bothers and their ways to deal with problems. One of those ways includes running, which is kind of the main theme of this game. Although no words are used to explain what is happening, you get a few pictures for every stage you complete and you have to take a look at them to see what the story is about. I think a few well-written lines wouldn't hurt, but this way is alright as well. [*][b]Replayability[/b] | Surprisingly, there is also a lot of room for replaying the levels. When you complete the whole chapter, you can replay each included level in order to get the gold medal on it. There are two times set for each level: one for beating it and one for getting the gold medal. The gold medal time really requires you to master the level, while the "to beat" time only needs you to get through without any major mistakes (which can be quite difficult as well). [*][b]Controls[/b] | I used my Steam Controller to play this game and I have to say that the controls are placed well and they are quite enjoyable. You have to press a lot of different buttons within a short time frame, so it's useful if you have them close together. [*][b]Achievements[/b] | There are achievements for beating every stage and for beating it again with all gold medals. It's a nice addition to the gameplay and encourages the player a bit more, which can be useful in this game at times. [*][b]Multiple OSs Supported[/b] | Sprinting is now easy on SteamOS and MacOS as well. Hooray! [/list] [h1]Cons:[/h1] [list] [*][b]Controls[/b] | "But didn't you mention controls in the Pros section as well? What's up with that?" Indeed, but there, I was talking about controller controls. Here comes the bad part: keyboard controls. I prefer playing games on my keyboard since that's what I'm used to. However, playing Sprinter with a keyboard is pretty much impossible. I could barely complete a few levels with it and I was pretty much forced to switch to a controller. I don't think that such games should only be playable with an additional device since that is not something everyone can afford. [*][b]Difficulty[/b] | Towards the end, I found this game to be a bit too difficult to still be enjoyable. I could barely complete levels and I needed more than fifteen minutes for each one and that was not even for the gold time. In my opinion, some levels should be made easier. [*][b]No Trading Cards[/b] | It's a shame that Sprinter doesn't have Trading Cards. I bet the badge would've been quite lovely. [/list] [h1]The final verdict:[/h1] Overall, the game is really really good. The story is good, the graphics are awesome and the soundtrack is very enjoyable as well. The levels can be quite difficult and they get even more difficult as you make progress through the game. If you want to buy this game, you need to make sure you own a controller, otherwise, you will probably not enjoy this game as much. With love, BirdCute [quote]Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.[/quote]
When I stumbled across this game, I didn't have incredibly high hopes. To be completely honest, I assumed it would be some boring flash game someone put on Steam to make a quick buck. However, after playing this game, it's clear that Sprinter was made with a lot of love. The art style is clean and unique and its simple appearance complements the gameplay incredibly well. Mixed with the serene, ambient music, it creates a great atmosphere. In fact, despite some of the final levels taking a lot of attempts, I don't think I got nearly as frustrated as I probably should have. I attribute this entirely to the soothing and rewarding soundtrack. The gameplay itself is fun, addictive and ultimately satisfying. The controls work perfectly - whenever you fail, it's always your own fault. Fairly simple mechanics, combining reaction speeds, hand-eye coordination and split second timing. No qualms on this front. However, the game definitely isn't perfect. Firstly, the content. The story consists of 30 levels, which comes out to about 2 hours play time. I don't personally care about play time, especially with indie titles like this, but be prepared that the game isn't that long. I liked what they tried to do with the story, but it just didn't work for me. Difficulty curve is a bit off, struggled mostly at the start (learning how to cut corners perfectly) and the final chapter, which would be gruelling if it weren't for the music (seriously guys, I really like the music). Also, if you do the whole game in one sitting, the colours can get a bit harsh on the eyes. Overall though, it's a great game. Interesting, fun and the kinda game you can come back to in six months and experience it as if it was your first time. Solid indie game and I'm curious to see what else the dev will come up with.
雰囲気は好きですが、ゲーム部分が難しく、かつ、あまり操作していて楽しくなかったのでおすすめしません。ただし私が下手だった可能性があるので、割り引いて読んで下さい。 マップをクリアする前後に、漫画的なグラフィックでストーリーが表現されます。あまり言えませんが親子関係の話なので合わない人もいるかもしれません。私は嫌いじゃない方でした。いい表現だと思います。 ゲーム部分はストーリーとほぼ関係なく、PVにある通り上から見下ろした見取り図のようなところを走り抜けるアクションです。操作は左アナログスティックで移動し、各種の仕掛けを動作させるのに右のボタンやトリガーを使います。決められた制限時間内に走り抜けられたらクリアです。 操作が難しい点が2点あり、1つめはスティックの方向精度で、スティックの方向入力が少しずれると壁に擦って減速してしまいます。操作と走行ルートは最適化する必要があり、1ミスはほぼやり直す必要が有ります。私が苦手なのもありますが、入力方向が少しずれていることを走り方を見てから気づくようでは修正が間にあいません。 もう一つは、ドアの開閉や監視カメラの無効化に使うボタンのバリエーションの多さです。X、B、A、RS、LT長押し、RT長押しを使い、組み合わせで覚えるものもあります。タイミングはシビアではないのですが、前方の障害物を見てから押すのは難しく、実質的に順番を覚えないと難しくなっています。死に覚え系のノンストップ2Dアクションの操作ボタンを2個から5個に増やして記憶ゲーにした上で、さらにレースゲーばりのアナログスティック操作精度を常に求める感じです。 救済措置としていつでもEASYに出来る様になっていますが、あまりちがいがわかりません。一旦全6ステージの6ステージ入ったすぐのところで止めてしまいました。うまく走れた時に爽快感があればまだ良かったのですが、苦行から解放された安堵感ならありました。
出色的配樂和音效,完美融合遊戲的故事和美術風格。 每個關卡有許多的障礙,要依順序按下對應的按鍵來通過並達到終點,越後面的關卡會有更多不同類型的障礙,非常考驗玩家的專注力和協調性,通關一遍後可以再次挑戰更難的時間限制。 https://www.youtube.com/watch?v=Xg_hDZ7x6lo https://www.youtube.com/watch?v=lal0ksigf_k
Brilliant. I just have no words!
Fun, little game. It looks pretty and peaceful, the music is calm and soothing, the minimalistic story is very touching as well, but don't let that fool you. Underneath hides a very challenging game. You'll die and restart very often - at first by the controls that you need to get used to, but later on more so by the tricky designed levels. It has a lot of trial and error, usually I dislike that, but I think it works here. It had me frustrated a few times, but I kept going back to it, so that says a lot as well. Very addictive. Especially trying to clear the Gold times can prove quite hard, and only for those who don't value their sanity, which I - of course - all completed.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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