
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классный шутер. 10 шагов по стене из 10
第一章攻壳机动队给我玩爽了,第二第三章找钥匙卡按开关给我玩吐了 遍地精英怪导致冲锋枪手枪就是个摆设,他只有两种玩法,近距离霰弹枪火箭筒暴力切枪,远距离火神炮定点炮台,其他武器子弹又少,射几次就熄火,后面堆怪太严重,每个拐角都有怪,场景重复度也高,非常折磨 更傻逼的是没有路线引导,找不到路不小心掉到电梯下面,电梯不会返回,卡关,读档,上一个存档点从进入房间开始,又要从头打一遍,存档点越给越少,好像欠他钱一样
I'm mixed, but more positive. There are cool things here, but a lot of pain points that drag it down as well (especially the wall-running). However, it's a small game from a small team, so I'm willing to be a bit forgiving. Going off of the demo of the sequel 'SPRAWL zero', it seems like the team has learned from and improved on this game in every way and I'm looking forward to playing that next. Pro tip: ONLY play this in Fullscreen. Windowed Borderless has some issue that was never resolved that causes some of your mouse clicks to not register.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good; has weapon balancing like a doom WAD but more modern sentiments for movement. The wallrun and extra jumps are extremely generous, and the bullet time is overpowered, and it's all intentional. The enemies are very very stupid but that's fine by me because the crosshair isn't actually aligned with where a fully accurate shot lands anyway (in my experience and testing at least). Level design and art direction are interesting and have a lot of setpiece environments. Great soundtrack as well. A very solid campaign overall, and it's nice that there are bonus modes included to extend the playtime of anyone who wants more.
Fast paced gunplay and epic movement.
FEAR with Titanfall movement and some of the greatest environments ive seen in a boomer shooter. starter pistol is a great weapon and the rest of the weapons are effective and satisfying (save for the dual smgs, which are still useful in a pinch) Its only like 4-5 hours long and id imagine some people might get stuck/lost on some parts, but this is very much a game where you kick ass as a matrix-esque MC.
作为一款跑酷类复古射击FPS,它可以说是完全被《Severed Steel》也就是《断钢》吊打。 这款游戏的枪械设计相当一言难尽。枪械手感不算优秀,感觉软绵绵的,有粘滞感,射击音效也不合我口味。唯一契合跑酷和复古射击题材的冲锋枪相当刮痧,还不能对机甲类型的敌人造成伤害。其他枪械也有很多问题,要么是需要蓄力败爽感,要么弹药少得省着用。总之,这游戏的战斗正反馈严重不足。 敌人的设计也不太行,相当呆板,精英怪不精英;敌人的弱点判定也很迷,感觉打中弱点了但就是不死,也可能是这游戏存在伤害丢失问题。 最后再来说说题材问题。这款游戏将赛博朋克和复古射击题材结合在了一起,但效果强差人意,赛博朋克真的不适合复古画面。 这款游戏在枪械手感,敌人设计,赛博朋克风上都明显不如《Severed Steel》,但在全成就难度上要比《Severed Steel》简单许多。建议各位尝试一下《Severed Steel》或者等待这款游戏的续作《SPRAWL ZERO》。
A little janky but an absolute blast to play By the end of the 1st level, I thought "this is cool I guess, but movement feels a little clunky" By the end of the 2nd level, I thought "ok I'm getting the hang of it, but I'm still not sure I fully understand these movement mechanics" By the end of the 4th level, I was pulling off unnecessarily stylish kills the likes of which I never imagined I'd be able to do If you're already used to movement/boomer shooters though, consider adjusting the difficulty sliders, as it was pretty easy at base settings
fun
Cool game. Nothing extraordinary, but it is a neat little game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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