
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2Kreviews | 87% | — | $129.7K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its decent and cheap but sprawl zero is a lot better however this is still worth a play
Adreline should regenerate on it's own!!!! Bad design. Aiming is impossible without Adeline, using controller. Keep running out of bullets. I wanna like this game but Ghostrunner feels way better
Utterly excellent acrobatic boomer shooter, a milestone in the genre. The framework the game is built on is flawless. No jank, no weird controls, nothing. Everything works seamlessly. Get this game now!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.7K | 275 | 67% | $14.99 | |
| $129.7K | 1.2K | 54% | $6.99 | |
| $129.7K | 1.1K | 72% | $3.99 | |
| $129.8K | 197 | 81% | $14.99 | |
| $129.7K | 300 | 85% | $17.99 | |
| $129.6K | 617 | 72% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great cyberpunk boomer shooter, good story, and strong level design. Well worth the price!
High energy, a lot of fun with actual mechanics of the classics and not just the look.
Love this damn game. A movement focused shooter that gives me some arena/boomer shooter vibes, with the cyberpunk aesthetic being the cherry on top. It kinda gives Titanfall and Doom 2016 with some Ghost in the Shell paint. Its a quick lil romp going through different arenas and unlocking different weapons to dispatch of cannon fodder, along with some boss fights at the end of the chapter to top it off. The soundtrack is also full of bangers, lot of techno that really gets you into the feeling of being a robo badass fighting against an oppressive regime in a broken down city trying to climb their way to the top. I'd say some nitpicks are the enemy AI just rushing you down most of the time and the ammo economy being really poor on certain weapons(mostly the dual smgs, but they quickly get forgotten by the other more exotic and powerful choices.) But all in all its a blast to play though. Its also fun to come back and replay it once in a while or play through the time trials or survival. Buy it. Its also got a really good videogame shotgun waiting to be man handled by you. ;)
cool old school style shooter with a awesome atmosphere and what seems like decent lore. will update once i play it proper, will have to get off the couch and play this one at the desk with mouse and keyboard. Tried playing with gamepad, (it has gamepad support), but this is only for people that are extremely skilled with a gamepad. the auto aim will snap you to a enemy but once snapped it is extremely difficult to re align your aiming to finish moving the reticle over the enemy ( the autoaim is kind of a random proximity snap i think, though its hard to tell, it might be snapping right on the enemy but do to movement it slides off sides before it auto aims . dont know how to really describe that). basically the auto aim actually makes it worse alot of the time. maybe there is a way to make it work, like briefly letting go of movement stick (dangerous alot of the time), idk. So basically, you have to play without the autoaim assist on gamepad. with a game that really requires you to use low deadzone for snappy movements, high fov, and high sensitivity, in combat that is meant to be fast paced, this is only something really achievable by the absolute best with a gamepad. unless you know you are a masterclass with the controller, you need to play this with mouse and keyboard. just my opinion ,you might be able to spend alot of time with it, and learn to make it work. i just feel like you are better off just using your mouse and keyboard. you are on pc, you have them, just use them, you will have more fun. other than that i was really enjoying it, till i got to the point i could not keep up anymore. i liked alot of the game design itself. i like that the scan is tied into the bullet time / adrenaline and that the bullet time and adrenaline is a resource that you resupply from pick ups either found or dropped by enemies. this means you wont go around spamming the scan button, which is cool, it means you pay attention to your environment more and dont go around spamming the scan button non stop like a lot of games these days... i just wrote a essay here about the scanning and modern game design... i realized this is not the place for it so i just deleted it. oh well. anyway, seems like a cool game, was having fun till i hit the wall with how good i was with a controller. will update once i sit at my desk and play it with mouse and keyboard 07
The first half of the game is great. Not too difficult and if it is, you can adjust the difficulty parameters, and I appreciate that. The early level design was great and I liked the visuals. Unfortunately the latter parts of the game, were less visually interesting and the gameplay got dull. And then there's the soundtrack, awful and repetitive. Thankfully you can turn off the music and play something else, like the Perfect Dark soundtrack, which fit pretty well. I'm close to on the fence on this but the first half of the game I can recommend. The difficulty options and good input remapping push it just toward recommend.
Выглядит игра классно, саундтрек хорош. Только вот играть скучно. Но за 130 рублей пойдёт. В игре можно настроить только урон свой и врагов. Также трату полоски на СЛОУМО. Если в игре есть замедление времени, то как она может быть скучной? А легко. Противники ничего не могут противопоставить местному мувменту. У противников нет хитскана, они не стреляют на упреждение. Вам достаточно просто бегать по кругу и вливать тонну урона за счёт быстрой смены оружия. С противников падает и здоровье, и патроны. Вам не надо идти на сближение, как в последних Думах, поэтому нет ничего такого, чтобы в слоумо ваншотнуть несколько противников в голову издалека и подобрать боеприпасы. Все арены показались очень просторными, тут невозможно вас вообще как-либо зажать. Дальше стало лень расписывать. Убить один вечер игрушка пойдёт, ВОООООООООООООООООООООООООООООООООООТ.
Güzel bir FPS oyunu ama temel sıkıntı oyunun akışkan mekaniklere sahip olmasına rağmen düşman yapay zekasının buna aynı hızda yanıt verememesi. Onun dışında fiyat performans açısından gayet yeterli ve zevkli bir oyun.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.