
Spin Hero is a roguelike deckbuilder, where you spin the reels to decide your fate. Collect powerful symbols for your inventory, adapt and evolve your strategy, learning from defeats to unlock new possibilities and synergies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Spin Hero combines the thrill of a roguelike adventure with the strategic depth of deckbuilding. Navigate through procedurally generated stages where every decision counts.
Spin the reels to determine your fate in battle, collecting powerful symbols to strengthen your inventory. Adapt and evolve your strategy with each run, learning from defeat to unlock new possibilities and discover unique synergies.
Collect 120+ symbols to enhance your deck and create synergies.
Choose from 4 playable characters, each with their own abilities and playstyles.
Encounter 50+ enemies, each posing a distinct threat.
Battle 8 powerful bosses, putting your skills and adaptability to the ultimate test.
Explore 6 unique stages, each offering a different theme.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 573reviews | 73% | — | $129.5K |
| $3.99−50% | 12ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The RNG makes you feel like everything you do doesn't matter. I could select something different and have the same outcome or I could pick the same thing and the outcome was radically different. Or even worse: all of the stats might not matter BECAUSE you're at the mercy of RNG. So, you couldn't have a common strategy because the outcome was always different. And since the core gameplay could be replaced by selecting the auto-spin, the only thing left in the game are the decisions to move between levels. Even with the auto-spin, you can't have the entire game play itself. So it wants enough of your attention with annoying frequency that you can't just passively watch the numbers go up. And the gameplay of pressing the spin button is not worth hanging around for. In short, it is boring and feels like nothing matters.
If there was a neutral recommendation I would put it here. But in it's current state, it is a very rudimentary gambling roguelite. It has a very low floor and also a low ceiling. The game heavily prioritizes survivalbility and then has a couple of damage check events. There are certain themes that are not fully realized and combining engines and pivioting that are unrelated to survivability does not work very well. There is potential here, but the slots do not work well together. though I do appreciate the enemies somewhat scaling linearly so you do not need an exponential combo build. The replayability is pushed into ascension mechanics which i personally find boring. This game would strongly benefit from the slots having better integration rather than being mostly independent from each other and more slots in general.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is only fun until you max out the levels of each character... After that the achievements set a road map to success that is mostly based on RNG (along with picking and removing items properly). You can be very precise with the latter and still lose based on randomness. I wouldn't recommend this to others.
Tragaperras... pero NO totalmente aleatoria. Si que hay un factor suerte en la ruleta pero también hay estrategias a seguir pensando que items recoger para hacer los mejores combos, sinergias, acumulación de efectos alterados en los enemigos, etc. También hay que mirar el equipo más conveniente dependiendo del aventurero que elijas (caballero, ladrón, bárbaro o asesino) ya que cada una de estas clases tiene una forma de jugar muy diferente. PD: He subido todos los personajes al nivel máximo y recomiendo una build de hachas con el bárbaro. En combinación con las hachas es muy importante seleccionar su habilidad de absorber vida, a niveles altos arrasas con los enemigos. Esta ha sido mi reseña y al que no le guste que le den. 7/10
The item pool isn't deep enough or strategic enough to make much of the extremely simple gameplay and there is basically nothing to do between turns, you can't change much, but it doesn't like...auto run through until the battle is over like an auto-battler, you have to click each turn like theres something to be done. Truly a weird experience, like another reviewer said - its in a very awkward middle ground between an actual deckbuilder and an auto-battler and it doesn't seem to have chosen which it wants to be, I doubt it'll get big changes to be one or the other in time.
Feels unfinished and clunky in many aspects. Fun idea and potential. A nice selection of items, but its very easy to fall into a groove of keeping 20 items that work well and just running it through over and over. Characters feel different which is a positive but would have been nice if they adjusted the pool a bit.
花了一個周末將這遊戲全成就拿到~滿有趣的roguelike小遊戲,雖然有職業通關難易的差距,但用較高難度的職業通關也是一種樂趣XD 吼勝! 敗筆是弓箭的組法可以直接放棄,除非運氣爆棚XD 看到弓箭類型的符文請直接無視!
i got it from a random steam key and it's honestly kinda banging
Decent, but very barebones slot machine game. Would have loved to see updates/additions to the game because there is definitely a lot of room to improve on this base but for the price, especially during a sale it is more than enough. Also, to the developer: If you are planning to have audio mute on unfocus, PLEASE PLEASE PLEASE make this a setting, especially for a great second monitor game like this.
Luck Be a Landlord, but combat based. Was quite okay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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