
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a bittersweet game about letting go, so many of the characters made me cry when I had to bring them to the Everdoor.
结合了星露谷和空洞骑士这两种类型游戏的特点(因为我先玩的这两个),挺好玩的,节奏也慢,没有战斗情节和限时任务,就是治愈风的。很喜欢叔叔,希望最后送走他。
很Peace
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пройдя игру скажу честно, у меня болят глаза. Во-первых потому что меня ко второй половине игры затянуло особенно сильно, и я часами наблюдал за историей не отрываясь. А во-вторых потому что во время прохождения сюжета я проронил немало слёз. Каждый раз проводя духа через врата, чувствуется эта атмосфера прощания и принятия, также очень ценны слова каждого духа в конце пути, их слова о жизни, их история, это прекрасно. Игра замечательная, я полностью доволен, теперь это одна из моих самых лучших игр, спасибо студии и всем её участникам за то что они создали этот шедевр, это великолепная игра.
It's a sweet game that has real personality. The art and animations are all fun and the whole package oozes charisma. People say it's helped them accept loss and process grief and I can see why. It's a touching game about life and death and love and regret and hopes and dreams; All valuable parts of the human experience that we share and are a part of until we're not. For us older millennials who have started to lose our parents or some friends or siblings.. It really makes us think back on those people, doesn't it? I never finished. I Didn't feel the need to. Honestly, the gameplay loop bored me.
这是一个关于死亡和灵魂的故事,它将死亡这个沉重的主题温柔的包裹在种田 建造 和拥抱之中。游戏的关键是陪伴和告别。每次送走我的乘客去到永恒之门总感觉被深深的失去感 击中了,也许所有的告别都是另一种形式的重逢吧(这句话是安慰自己的(ノ"◑ ◑)ノ"(。•́︿•̀。) 还没通关但是知道最后斯黛拉也要走向永恒之门 或许他们是真的重逢了。
Buen juego para relajarse.
Simply a beautiful game. Relaxed, creative, and delightfully unhurried.
Beautiful storytelling and very cozy. But be prepared to feel your feelings and process grief.
Genuinely such a heart-warming and bittersweet game, the story telling is so well woven and beautiful in everything you do
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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