
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ MC’s story + [b] main theme [/b] + exploring the islands + cat companion + a tiny berserk reference +/− visual style and gameplay − boring minigames Overall, there are more positives than negatives, so I recommend it. Maybe a co-op playthrough would be more enjoyable (and faster).
勉强过完一周目,画风和故事都很治愈放松,可缺点太明显。 1.重复度太高,没有玩法上的成长,学习的技能对于经营管理的核心玩法几乎没有帮助。 2.主人公没有台词也没有情绪,把本来沉浸的剧情交互变为旁观他人的故事播片。 3.游戏节奏混乱,没有合理的窗口期,从头到尾几乎一刻不停连轴转。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
停不下
刚买就没忍住玩到了凌晨,这个游戏真的很好玩代入感很强,给我一种海贼王的感觉,感觉喜欢玩潜水员DAVE的也会喜欢玩这个
An incredibly moving game, the art is lovely and I have definitely teared up and cried over some of the characters and their stories. The way it speaks and portrays of grief is incredibly touching and one of a kind. It is definitely a game that sticks with you.
Гра, яка спочатку нагадує мультяшну грінділку, а потім розіб’є серце. Це дивовижний і дуже емоційний досвід. Що робить її чарівною: Неймовірна тема та персонажі. Гра вчить відпускати. Кожна історія прощання - маленький укол у серце. Маленький грибочок змусив мене розплакатися. Атмосфера та деталі. Від неймовірної музики до візуального стилю - усе просякнуте любов'ю. До речі, якщо змусити автобусника вимкнути його тарантайку - світ тьмяніє! Ніби на ньому життя тримається! І таких маленьких деталей вистачає. Затишний геймплей на початку. Доглядати за духами, готувати, будувати, збирати ресурси - дуже терапевтично. АЛЕ КІНЕЦЬ!!!! КІНЕЦЬ!!!! Коли ти вже морально налаштувався на фінал, гра раптово вмикає душнільство. Це ніби я років у 90 закриваю очі, щоб спокійно випустити дух в оточенні родини, і тут в двері ввалюється кур'єр з воплем: "Бабцю, стривай, не йди, ти ще підписку журналу "Дім, сад, город" не скасувала". Тьху ти, господи, та відпусти вже. З мінусів ще маю відмітити дивні тригери. Здогадатися, як отримати певні двигуни для сюжету можна хіба що чисто випадково. Вердикт: Це прекрасна, чуттєва драма про прийняття втрати, замаскована під затишний фермерський симулятор. Емоції від історії однозначно варті кожної витраченої хвилини. 9,5 з 10.
很精致且寓意深刻的作品,画风温暖明快,但越是用轻柔的方式描写死亡达到的效果反而越沉重。[spoiler] 一开始我猜测主角职业可能是临终关怀护工,后面验证的确是,每个角色在现实里都和Stella有千丝万缕的联系。游戏描述的是Stella的精神世界,实际上船上的每个灵魂早已逝世,我认为她尽力满足每个灵魂的遗愿实际也是在借此弥补自己的缺憾,渡人亦是渡己,所以第三次会面哈迪斯才会那样说。然而此时现实里Stella也命不久矣。[/spoiler] 这个游戏的资源配置系统挺差的,后期玩起来很枯燥,完全是截然不同的生动故事支撑起了我游玩的欲望,然而越是生动就越难告别。感觉制作人想传达的东西很多,我猜最核心的应该是活着,学会告别然后带着共同的美好回忆好好活着,感受这个世界的风雪雨露,喜怒哀乐,人一定会衰老死亡,那最珍贵的便是活着的过程。
The themes surrounding grief and loss are impressively done. There are at least a few stories that all people can relate to, and the tasks in the game are well paced, pushing you to progress without feeling out of your depth.
玩的时候光忙着肝进度,放开游戏才发现后劲十足。记得每个灵魂的经历,记得她们的房间里静静盛开的灵魂之花。撑船渡人,亦是渡己。我们永远无法忍受告别,但我们终将告别。世界只是原子随机组成的混合物质,一万年后,我们仍将在微风吹拂的原野上相见。
A game that makes people cry
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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