
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego maravilloso, de mucha creación y personalidad, me encantó!
Интересная игра с глубоким сюжетом, исследованием карты, крафтом и собиранием ресурсов. На получение всех достижений ушло 45 часов. Под конец стало немного скучновато, так как отвезла к Вечным вратам всех, кроме одного перса, и пришлось просто ждать от него заданий и чилить. Очень приятная графика. Управление одной рукой на клавиатуре. Однозначно рекомендую!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you get bored at the beginning (like I did), focus on upgrading your boat. The gameplay will get faster and the more you progress, the more interesting your travel time will be. Trust me, it is worth it getting through any reservations you might have about this game because this is the most beautiful, charmingly written, poignant game I have ever played. It's funny, witty, thoughtful and so heartfelt. Be prepared to cry in the best way <3
By the aspect of content this game is amazing: I liked all little details in art, when every different spirit has its different animations for walking/sleeping/reacting to anything/going down the stairs. The music is beatutiful. Guessing spirits' preferences and reading very much different stories also had been fun. Liked metroidvania as well. And the overall impression of the game is generally good, it's a very chill game, not for everyone, but if you like immersiveness or exploring or micromanaging it's a bull's eye. Although, I would like to point out that for completionists this game is a little bit cruel. It's, of course, just my opinion, but still. Further are a bit of my complaints about the things I thought were a bit lacking from game design's point of view. - Summer's quest suggests that we can meditate next to the things tied with rope, which is misleading, considering that we can't. I guess that should've been another feature, but there wasn't enough time? Still, needed to google it to make sure the problem isn't from my side. - usually the spirits either say what their favourite food is, or on their location you can find the recipe, or it is inside of their favourite category. for Jackie though imo his favourite dish hunt is mostly 'try everything or google it'. It's hard to consider chilaquiles as fried food since it doesn't use fat in recipe and flour in recipe doesn't surely mean fried either (I tried feeding him different things from flour and he didn't consider them as fried, so after feeding him everything with fat and meet and just in case honey I gave up and googled it). his phrase later 'oh, you remembered it!', despite not hinting once at it put me off as well - the last achievement (considering that it's the rarest achievement we have) with covering for Giovanni also left a bitter aftertaste: playing other 8+ hours for getting that achievement, I thought maybe at least we'll get a different content like their story and endings will depend on that, but instead there was just 2-3 changes in the dialogue and that's that... Idk, feels like a too demanding achievement for such small reward. - it's really cool that Buck has quests after letting everyone go to the afterlife, but there's no meaningful ending to them, which again made me google if there's anything else that I could trigger or I can safely end the game by going to the everdoor myself. him saying somethng like 'okay I did entertain you as I could, now I think you should finally go' would be nice. - also, while having a lot of different ingredients adds immersiveness, for a person trying to open every recipe on their own there are a little too much, considering that as I remember there is no difference in root veggie and savory veggie? and other things? recipies demanding specific ingredients are near to impossible to open completely on your own then, like, 5-8 recepies left I also had to google to not spend another 5+ hours just on every possible permutation. in overall, the game is great and I had a lot of fun exploring it! but exploring it on 100% gave me a bit of headache...
Gorgeous, heartfelt game. Almost meditative. I was shown Spiritfarer by a friend years ago, and I've carried it with me since.
游戏的美术音乐都很好,很唯美,剧情也不错,不足就是有些支线没有奖励,导致做支线的动力不是很足
111
真的很好玩很治愈
神
Why are there platform and action sequences in my cozy management game? I’m down to the last spirit, and I’m well and truly stuck because I can’t beat the gold dragon. This is not what I signed up for.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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