
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
活着活着总是谁也留不住,但无论是谁都不会白白地离开,或是留下一些东西,或是造成一些改变。 对过往的分别释然也好,耿耿于怀也好,离开的人都已经或多或少地成为了自己的一部分。 只要带着这个部分继续前进,分别就不会把故人带走。
让我的大脑放松
This game was so peaceful , i caant write enough about this , loved the art design since its similar to nine sols which is why i bought the game . ended up loving it so much , i wake up and just water my plants and then cut my sheep hair and then have some tea and start exploring i felt like a grandma or how any old people would feel , the npc designs are top tier , some of them left them speechless , really wish i had a final hug wwith uncle atul , every character u come across is peak , starting part is the hardest the first 15 hours after that i know exactly what needs to be done , would recommend 100% to everyone ,must play indie game its so peaceful man
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.1M | 104.1K | 85% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.2M | 40.2K | 57% | $23.99 | |
| $37.3M | 270K | 95% | $11.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 270 | 90% | $4.49 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.3M | 162.6K | 96% | $19.99 | |
| $1.9M | 4K | 95% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Should be way more recognized.
Realmente me encantó, no todo te deja una enseñanza (a mi criterio) pero a veces sólo se trata de escuchar y acompañar. Lo volvería a jugar completo sin duda. Por cierto, cuando jueguen, tengan pañuelos a mano jajaj
I really wanted to enjoy this game but it is just too tedious sailing back and fourth again and again and again to hope to try and find some specific ingredient you need. The game sometimes tells you where things are but other times you are wandering around aimlessly hoping one of the islands has the thing you need. Plot is what you expect. You hear a sad story from an animal, you go get it stuff that maybe it remembers or whatever, so that it can pass on to the afterlife, and you drive it to that place. I just dont have it in me to play any more. So many other games that deliver a better experience. The art is great though! :)
Very adorable and fun to play! The music is very calming and the mechanics feel very fluid. Captures loss well and fabulous environmental design.
54小时玩个九九十十,玩完之后心里油盐酱醋,既治愈又伤感,既浪漫又现实,值得一玩。
Muito bom, joguinho relaxante com gráficos lindos.
It may look like Spirited Away, but it's actually Grave of the Fireflies. This about death, loss and moving on. It can get heavy. When the credits began to roll and the beautiful main theme, which has been with you constantly for so long, plays one more time this time with fitting lyrics... I've played hundreds and hundreds of games. I was straight up ugly crying. The good kind. No game has ever made me do that before. Which makes it one of the best gaming experiences I've ever had. And it is such a beautiful journey to get there. Don't rush. This is best played in small sessions of an hour at time with its 'relaxed on the surface' design and flow. It's gonna slowly pepper in the heavier themes in conversations with your spirit friends while you calmly sail around an archipelago. Just don't obsess over keeping everyone fed all the time. You only need to do this for one achievement and it can really mess with the pacing in the middle if you get too caught up in it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.