
Scout, loot, and get out in Spirited Thief, a tactical turn-based heist simulator with a twist. Search ahead as spirit, Trin, and grab the goods as thief, Elaj. Just make sure you have the loot before the guards come looking!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 103reviews | 91% | — | $32.3K |
| $1.49−90% | 17ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game starts very simple, but then the complexity grows gradually and on almost every level you can find new gameplay elements, so it never gets close to being boring or repetitive. In addition to the gameplay being fantastic, the art looks amazing, the music really goes with the game vibe and the story made me all nostalgic when it ended, 10/10 Plus, after I went on the discord server to report a minor bug I had noticed, a patch correcting it was released literally 3 days later, as if I needed to be more admiring of the work behind this game !!
Spirited Thief, developed by Koi Snowman Games and published by Ishtar Games, is a thoughtful and cleverly structured stealth adventure that blends turn-based tactics with deliberate planning and a light narrative framework. Rather than focusing on fast reflexes or improvisational action, the game emphasizes foresight, observation, and restraint, delivering an experience that rewards patience and careful execution. Its design feels confident and purposeful, offering a fresh take on the heist genre through mechanics that encourage players to think like a professional thief rather than a reckless adventurer. The game’s premise revolves around Elaj, a thief whose luck and powers have long since abandoned him, and Trin, a loyal spirit companion who becomes the key to reclaiming his reputation. This pairing forms the backbone of both the narrative and the mechanics. The story is understated but effective, framing each mission as a step toward redemption within the shadowy hierarchy of the Thieves Guild. Dialogue is concise and character-driven, providing just enough context to motivate progression without distracting from the strategic focus. The fantasy setting adds flavor without overwhelming the grounded, methodical tone of the gameplay. What truly sets Spirited Thief apart is its two-phase mission structure, which gives every heist a satisfying rhythm. Each level begins with a scouting phase where players control Trin, an incorporeal spirit capable of slipping through walls, windows, and locked doors. During this phase, the goal is information gathering: mapping patrol routes, identifying treasure locations, spotting traps, and uncovering hidden paths. Because Trin cannot interact physically with the environment, the emphasis is purely on observation. Mistakes are low-stakes but instructive, reinforcing the idea that preparation is the foundation of success. Once scouting is complete, control shifts to Elaj for the execution phase. This is where the tension spikes. Movement, actions, and abilities are governed by turn-based rules, and guards steadily grow more alert as time passes. Every step forward increases pressure, forcing players to balance greed and caution. Looting extra valuables can unlock better rewards, but lingering too long risks overwhelming odds or a failed escape. The information gathered during scouting pays off here, as knowing when and where guards move often determines whether a heist ends cleanly or collapses into chaos. The tactical depth of Spirited Thief lies in how limited resources intersect with escalating danger. Elaj has access to a small but flexible toolkit, including stealth abilities, temporary invisibility, and non-lethal combat options. Each ability consumes action points, and poor resource management can leave the player exposed at critical moments. Combat exists but is never the optimal solution; it is a fallback, not a strategy. This reinforces the game’s identity as a stealth-first experience, where avoiding detection is almost always more rewarding than confrontation. Progression is handled through loot and upgrades that meaningfully expand player choice. Successfully completed jobs reward gold and items that can be spent on new abilities, equipment, and companions. These upgrades subtly shift how missions can be approached, allowing players to specialize toward pure stealth, faster movement, or controlled aggression. Importantly, upgrades do not trivialize challenges; instead, they open alternative solutions, encouraging experimentation and replayability as players refine their preferred playstyle. Visually, Spirited Thief uses a clean and expressive pixel-art style that supports its tactical design. Environments are compact but richly detailed, with clear visual language for hazards, guard vision cones, and interactive elements. The top-down perspective ensures readability during planning and execution, while subtle animations and lighting effects add atmosphere without cluttering the screen. The audio design complements this approach with restrained sound cues that signal danger or opportunity, reinforcing immersion while maintaining focus. The pacing of the game is deliberate and controlled. Missions are dense but rarely overstated, and the gradual escalation of difficulty keeps tension high without feeling unfair. Failure is instructive rather than punitive, often highlighting where planning fell short rather than relying on sudden, unavoidable outcomes. This balance makes the game approachable for newcomers to turn-based stealth while still offering depth for players who enjoy optimizing routes and strategies. Overall, Spirited Thief stands out as a refined and intelligent take on stealth gameplay. Its dual-phase structure elegantly mirrors the real-world logic of reconnaissance and execution, turning each mission into a compact puzzle that rewards preparation and restraint. While it may not appeal to players seeking constant action or rapid progression, those who enjoy methodical gameplay, tactical decision-making, and the quiet thrill of a perfectly executed plan will find it deeply satisfying. Spirited Thief succeeds by understanding its niche and executing its ideas with clarity, consistency, and confidence. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can kinda recommend this game to those who enjoy very long planned out chess like sequences. I didn't find the looting very satisfying but if stealthy planning is your thing, you might really enjoy this. You do have the option to rewind, and a slider for how much you'd like to abuse that. I think they deserve positive reviews for what it is. Was hoping for something with a little more action like steamworld heist, even without shooting. This is definitely more a stealth focused/avoid combat heist game. There are numerous difficulty settings and modifiers. The devs clearly put time into the game making something they love. I'll just say this. I can see the charm and thought put into this game. *catch on sale for $3 - what a STEAL if i didn't blow $3 on atlas reign of woke turds i might have kept this just to support the devs but I need my $3 for your mom's only fans subscription Edit: friend re-bought me this and i'm actually glad. gave it another shot amped the cheat modifiers up to 11 and i think it can stick around. i am berry sneaky mr deeds
通关了。我喜欢回合制潜行游戏! 可以用幽灵先探索,再实际入侵,玩法很新颖。 最后几关有点难了,不得不重打了好几次……不过总体上还是很好玩!
This is some of the most fun I've had in a while. You've got fascinating and difficult levels, that aren't TOO hard, you have a wide variety of abilities, you have an intriguing storyline... I found the final fight a little frustrating but not impossible. I absolutely loved this game. It's one of my new favorites.
I'm writing this review after I completed the game last night and plan on 100% it. Though I got it while it was on sale, I would easily say that it's worth 15$. While there were a couple bugs, it didn't hamper my enjoyment of the game. I love this game and I hope more content or a sequel is released!
esta bueno
i didn't made it out of act 1 (out of 3) but so far it's neat puzzle-like game, love the art style
Cute game. I didn't fall for it but good work nonetheless!
Oh, *wow*. This is a wonderful game, Didn't expect the first hour to grab me this much already and it's got some really solid mechanics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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