
Scout, loot, and get out in Spirited Thief, a tactical turn-based heist simulator with a twist. Search ahead as spirit, Trin, and grab the goods as thief, Elaj. Just make sure you have the loot before the guards come looking!
Modeled estimate, not a reported figure. How we estimate →
About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
省流 好玩 宝藏游戏,解谜+卡通风回合制盟军敢死队。缺点是剧情翻译可以,但是怎么看不懂呢;即使翻译可以,有些机制仍旧不能一眼看懂,要反复试。 特有规则或键位备忘:游戏分准备阶段(侦察阶段),开战阶段(掠夺阶段)。敌方被击晕后的身体可当障碍物阻止另一个敌方移动。某些门开关可以夹死人。锁孔看外面是站在门边即可自动看,不是正踩在门上;提示的图标看上去是开锁实际是看锁孔,容易误导。敌方状态警觉的意思好像是,停止站着不动进入四处移动搜索状态且主角被发现时下回合被攻击;激怒的意思好像是,同上且主角被发现时马上被攻击。 画面:*** 音乐:*** 剧情:*** 演出:*** 玩法:*** 创意:*** 手感:*** 难度:*** 丰富:*** 耐玩:*** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:we need new update. 游戏看上去是预留了增加内容空间的,需要继续更新。menu click have quesiton. 设置选项点选有问题,点了后不能保持在当前位置或没点上。when back need auto mute. 后台需要自动静音。lock mouse on window need on or off. 鼠标锁定在窗口里需要开关。准备阶段(侦察阶段)的进度,重开后不能保留全部,估计是bug,如设置开启敌方3个视野,重开后只有2个或设置了敌方睡眠1个,重开后没有请检查;这点应该是为了方便玩家重试,但是如果改变策略,不需要之前的准备进度时,就不好取消了,建议保留准备进度的同时也可以一键取消准备进度。剧情需要回看,而不是非要重开档回看。锁孔看外面是站在门边即可自动看,不是正踩在门上;提示的图标看上去是开锁实际是看锁孔,容易误导--建议更换图标如眼睛。建议加入地图编辑器及创意工坊。当剧情描叙需要翻页时,鼠标滚轮不能滚动剧情页面。 202505,steam,steam掉卡掉物抵扣,dailyindiegame,淘宝,支付宝红包,杉果,fanatical,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买余额,通过饰品等挂steam市场转的,高概率红信乃至封号,且行且珍惜。
A unique hidden gem that is on sale often for dirt cheap. If you enjoyed Invisible Inc. or Tactical Breach Wizards you will enjoy Spirited Thief.
Spirited Thief is a text heavy, mobile/handheld like turn based tactical strategy game. Gameplay consists of plotting out your turns on a pixelcrap grid, choosing where you go and what actions your units take... the twist here is that instead of the usual "move, attack" gameplay you expect from these kinds of games (popularised by games like Laser Squad and X-Com, but even those games are predated back as far as the late 1970's with hybrid computer/boardgames written in FORTRAN). This one instead features stealth mechanics as you need to plan your moves to avoid being seen... a concept possibly lifted from the game Invisible Inc, but this has a more fantasy theme. I guess the problems with this beyond just the incredibly weak technical delivery and lazy, hideous pixelcrap is just that this doesn't feel like a genuinely made PC game, it seems to have been designed for other platforms and it really feels like it when you try to play it. And while it starts out almost interestingly, you'll find very quickly you've already seen everything this has to offer and it's almost immediately repetitive and boring... there's little in the way of motivation to keep playing through the levels. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. These technical defects push this game below acceptable standards for any modern PC game. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 51 of them, in fact. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. While reviews must be about the game, as this has been, it's important to inform gamers if developers have an unethical background or have engaged in unethical behaviour. This contains spyware telemetry which, while the developer will probably lie and insist it doesn't, absolutely collects personally identifying information like your IP address, which the developer can combine with other data about you from this and other sources to profile you and onsell that data to third parties. You can opt out, but there's no indication this works... after all, if you could trust these guys, [i]they wouldn't have baked spyware into their game in the first place![/i] For that reason, gamers may want to think twice before buying products from this developer. Many consumers make conscientious choices when buying games, as I do myself, and am keen to support ethical developers, while ensuring my money doesn't go to supporting bad actors in the industry. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Spirited Thief has the almost comically optimistic (if it wasn't so sad) price of $15 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $15 asking price for this game could get you games like "Horizon: Zero Dawn", "Remnant: From The Ashes" or "Halo: The Master Chief Collection". No pixelcrap is worth $15. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
A fun, if a bit obtuse at times, stealth game. Some of the puzzles were IMO too cryptic to figure out, and the final level ultimately devolves into a frustrating experience in predicting enemy AI. I guess this sort of ties in with the theme, but it wasn't exactly a great or fitting end to a game which is all about stealth and heists. Even so, the core mechanics are fun enough that the game overall ends up being a pleasant experience. There's replayability with different difficulty modes and achievements. You can set the "rewind" function to infinite if you find yourself getting too frustrated with anything, so that's nice.
get it if it's on discount
I really enjoyed the gameplay of first scouting the levels as a ghost and then actually clearing them in person with many different abilities. Also perfecting all the levels by getting all the loot was extremely fun.
I was sold with the idea of "turn based stealth" game. Easy to learn. The rest is just how to clear the levels. 20+0,5+0,5 levels. Charming characters. Really cool. Investigators are not so cool, though. BUT, just like usual stealth games: if stuck, restart. No problem. Great one.
+1 有中文 有成就
I couldn't get in to this one unfortunately. If you really enjoyed Invisible Inc. it might be worth looking in to but I didn't enjoy the short amount of time I spent with it.
The game starts very simple, but then the complexity grows gradually and on almost every level you can find new gameplay elements, so it never gets close to being boring or repetitive. In addition to the gameplay being fantastic, the art looks amazing, the music really goes with the game vibe and the story made me all nostalgic when it ended, 10/10 Plus, after I went on the discord server to report a minor bug I had noticed, a patch correcting it was released literally 3 days later, as if I needed to be more admiring of the work behind this game !!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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