
Spirit of the North is a single-player 3rd-person adventure game inspired by the breathtaking and mysterious landscapes of Iceland. Play as an ordinary red fox whose story becomes entwined with the guardian of the Northern Lights, a female spirit fox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 2 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.6Kreviews | 84% | — | $1.6M |
| $19.99 | 1.5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
I'm a fox :)
On paper, Spirit of the North has everything it needs to be a relaxing exploration game with just enough mechanics to keep it interesting. In practice, it made me feel more frustrated than with many fast-paced action-packed "sweaty" games. I found this game to be quite bad at giving you hints on what to do next, or even at showing what the current general objective is. The environments are beautiful but they can get a bit disorientating - something I felt right from the first chapter, where I ended up essentially hugging the border of the level until I found the way forward. I think the "make everything mysterious and open to interpretation" dial was pushed too far. Multiple times, I got the feeling I was progressing almost by accident and I was left wondering what side content/"secrets" I had missed. Making matters worse, often, after one moves to the next area (sometimes by accident), there's no way to go back. The controls and some parts of level geometry are sufficiently clunky to make me doubt if I was moving forward and solving puzzles the right way, or accidentally cheesing through the game. You can't save anywhere you want, and there's no telling when the next checkpoint will be. You can replay previous chapters, at least. Besides the nice environments and soundscapes, the other redeeming quality I found is the ability to wag your tail as a fox, using a dedicated button. I found no gameplay purpose for this but it does help to ease off the frustration a bit. It is sadly not enough for me to recommend this game. I ultimately grew tired of just looping around in the same area (in chapter 3, I believe) trying to figure out what should be done next. I felt my time was not being respected. There have been other games where I was sufficiently invested in the story, the characters or the environments to make me bother looking up a guide just so I can see more of the game; this was not one of such cases. Into my collection of games I won't complete, it shall go. (Game received for free in a Fanatical giveaway from November 2024)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $1.6M | 10.5K | 86% | $7.99 | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $1.6M | 4.6K | 78% | $12.49 | |
| $1.6M | 1.8K | 73% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 5.2K | 90% | $29.99 | |
| $24.2K | 104 | 90% | $19.99 | |
| $1.4K | 7 | 100% | $9.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $924.8K | 5.8K | 75% | $9.99 | |
| $514.8K | 1.2K | 86% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
| $19.99 |
| — |
| 87% |
| — |
| not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 202 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bau, relaxant, contemplatif et un très bon moment du jeu vidéo sans fioritures inutiles. A faire sans hésiter, surtout après avoir fini un jeu particulièrement difficile ou chargé émotionellement. SotN vous permetrra de "redecendre" et de vous détendre. En somme, un bon petit jeu!
没理解游戏想表达什么,但风景好看
Spirit of the North é um jogo bonito e relaxante. Mas o ritmo é bem parado e em várias partes eu fiquei mais perdido do que cego em tiroteio. Pra quem gosta desse estilo de jogo, provavelmente vai curtir. Eu, particularmente, não achei que valeu tanto a pena, então não recomendo.
The fox feels un-intuitive and not slick enough, even Twilight Princess for the GameCube delivered a really nice feel to being an animal. Scenes where it's supposed to showcase the beauty of an environment is pretty standard and generic unreal terrain, there's nothing really that stands out and feels iconic to the name, and you're left walking for 25 minutes seeing the same assets and textures over and over to where you're falling asleep in your chair. The puzzles are pretty simple, go here, find out you need something from somewhere else, backtrack, solve it, come back. It's a creative idea but the gameplay itself doesn't deliver, I felt like I was just watching an animated short off youtube rather than experiencing something new. It's just unreal engine, at it's base, with a playable fox character. It literally felt more like an engine test than an actual game. Even the controls felt... vibe-coded? It felt very amateur level, like instead of ESC backing you out of options, there was only an option that looked like the rest called "EXIT OPTIONS" 3/10, great idea, terrible and lazy feeling execution.
oyun genel olarak güzel çıtır çerez vakit geçsin derseniz evet ama bazı mekanikler beni çok sinir etti ruh formunda kalabilmek için sürekli mavi çiçek aramak gibi en azından 2-3 kullanım hakkı olsa daha iyi olurmuş gibi geldi ayrıca kavrama mekaniğini de sevmedim onun harici iyiydi 7/10
Невероятно атмосферная игра
Потрясающая игра ^_______^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.