
Rebuild the world tile by tile and create patterns to summon units to your command, as masses of enemies attack your core. Cast spells to assist your troops in battle, and don't stop until total annihilation of the enemy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1]«Spirit Oath»[/h1] [b][i]Смесь стратегии в реальном времени, башенной защиты и головоломки. В роли Хранителя леса складываем магические плиты, чтобы вызвать волшебных существ и победить зло.[/i][/b] Early Access Gameplay: https://youtu.be/oOrBsDGzzoI Красивая и увлекательная игра. Можно проходить кампанию из череды уровней или сыграть в случайную (сгенерированную) схватку. Визуал и музыкальное сопровождение (включая озвучку) потрясающие. Все атмосферно и качественно. Видно, что вложили много труда и таланта. Над игрой поработали профессионалы. Механика и геймплей тоже радуют. Хоть «Spirit Oath» выглядит, как казуальная, но сложность высокая! Геймплей близок к таким классическим стратегиям, как «Dune» и «Command & Conquer», только здесь не надо собирать ресурсы, а строительство базы заменяет элемент головоломки с размещением плит, которые создают что-то вроде магических порталов, порождающих разнообразных существ. Кроме этого присутствует элемент Tower Defense: нельзя позволить уничтожить базу. В кампании локации не генерируются, они постоянные, но плиты выдаются случайным образом. Их нескольких видов: для строительства, заклинания и простые камни. Размещаем строительные плиты и получаем разные здания с определенным видом существ. Все юниты великолепно прорисованы и анимированы. Смотреть на них - одно удовольствие. Управление осуществляется мышью. Можно выбрать отдельного юнита или выделить группу существ, чтобы передвинуть или дать команду атаковать. Насколько я понимаю, в этой игре нет возможности сохранить выделенную группу и сделать несколько групп. Это значительно усложняет прохождение. В классический стратегиях можно было выделять группы и присваивать им номера для быстрого переключения между ними. Поскольку это ранний доступ, то кампания еще не полная. Кроме этого присутствуют некритичные баги/недоработки, но все играбельно и проходимо. Эта стратегия способна затянуть на несколько приятных часов и вполне оправдывает свою цену (в данный момент 240 рублей по скидке). [u]Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game[/url]
Really unique gameplay that mixes rts and strategy. The graphics and sound are both superb, but be ready for some difficult gameplay. Check out the full review here!---v https://youtu.be/McPbcZdPrn4
This is an unique strategy game. Make your path by placing tiles on the field. Some tiles have dots that you need to connect together. If they are connected there will spawn an unit. The longer you can combine the dots, the stronger your unit will be. I highly recommend this game to all strategy fans or people who want to try something new. Watch here the start of the campaign: https://youtu.be/3VUYEQ-rOWM
Der Kampf um den Wald benötigt all die Kraft und Hilfe der Waldgeister, um die bösen Geister zu vertreiben, jedoch scheint es, dass selbst die letzten von allen guten Geistern verlassen worden sind [u]🎮[b]Gameplay[/b][/u] Das Ziel in dem Spiel ist es, die bösen Totems zu zerstören, um den Wald von diesen zu befreien. Dafür benötigst du Waldgeister, die wiederum durch Totems gerufen werden können. Um ein Totem zu bauen, werden dir Karten gegeben, mit denen du Kacheln auf leere Felder setzen kannst, einige dieser Kacheln besitzen Runen an einer Seite. Sofern diese Runen mit den richtigen Gegenstück oder Gegenstücken (weitere Kacheln) vervollständigt werden, erscheint ein Totem, welches einen freundlichen Waldgeist beschwört. Diese Waldgeister können gesteuert und dazu verwendet werden, die bösen Geister zu bekämpfen sowie deren Totems niederzureißen. Das Spiel läuft in Echtzeit ab, da du jedoch auf die Karten angewiesen bist und diese nur nach einer bestimmten Zeit neue erhältst, bekommt das ganze einen rundenbasierten Charakter, welcher sich nur mäßig mit dem Rest des Spiels mischt. Dadurch und des abhängigen Zufalls benötigt das Spiel ein filigranes Balancing, was derzeit nicht vorhanden ist. Wodurch manche Level in der Story einfach undankbar schwierig werden. https://steamcommunity.com/sharedfiles/filedetails/?id=2470407378 Das Spiel bietet neben der Story noch den Skirmish-Modus, bei dem du versuchen musst so lange wie möglich zu überleben. In dem Modus können alle Geister beschworen werden, die in der Story freigespielt werden können, die ist Story keine Voraussetzung dafür. [i]60[/i][b]/100[/b] [i][url=https://store.steampowered.com/curator/8049466/] Die Kopie des Spiels wurde der GGC-Curations kostenlos zur Verfügung gestellt[/url][/i] [u]🎥&🎶 [b]Bild und Ton[/b][/u] Für die Darstellung wurde ein angenehmes Farbschema verwendet und die Objekte sowie Figuren wurden sehr einfach gehalten, was dem Spiel einen eigenen Charme gibt. Die UI ist ingame sehr schlicht gehalten, vernachlässigt dabei dennoch nicht wichtige Informationen. Das Hauptmenü jedoch erweckt den Eindruck eines Spiels für ein Handy. Dies rührt daher, dass das auf der rechten Seite drei große Banner untereinander sind, die keinen Nährwert besitzen. Das oberste Banner bringt dich nur zu dem zweiten Spielmodus, das mittlere hat bisher keine Funktion und das unterste ist für den Discord. https://steamcommunity.com/sharedfiles/filedetails/?id=2470287842 Das Voice-Over ist ziemlich gut und macht das beste aus dem Text. Es gibt jedoch keine deutsche Vertonung noch Untertitel. Die Hintergrundmusik ist in Ordnung. 🎥 [i]70[/i][b]/100[/b] 🎶 [i]70[/i][b]/100[/b] [u]💢[b]Unannehmlichkeiten[/b][/u] Die Systemvoraussetzungen suggerieren, dass das Spiel eher weniger Ressourcen benötigt. Jedoch beansprucht das Spiel in meinem System sowohl ~60% des CPUs (i7-10700K) als auch der Grafikkarte (RTX 3070), was unverhältnismäßig viel ist. Des Weiteren sind die Einstellungen eher alibimäßig, es gibt nur 3 Slider, der Grafikslider hat keine Funktion und der Soundslider resetet sich nach einem Neustart in die Ausgangsposition. Auch lassen sich die Einstellungen sich erst ingame aufrufen und nicht im Hauptmenü. Zusätzlich hat das Spiel seit Juni 2020 keine Updates mehr gesehen und der Entwickler hat sich zuletzt im August 2020 zu Wort gemeldet (Stand: Ende April 2021). [i]-25[/i] --------------------------------------------------------------------------------------------------- [u]⚖[b]Meine Meinung[/b][/u] [i]Spirit Oath[/i] besitzt spieltechnisch einige Elemente, welche das Spiel interessant und empfehlbar machen würden. Leider müssen diese Elemente noch ausgereift werden und da sich seit geraumer Zeit nichts in der Entwicklung getan hat, kann ich das Spiel nicht weiterempfehlen. [i]40[/i][b]/100[/b] [i]Bei Fragen oder Anregungen stehe ich in den Kommentaren zur Verfügung[/i] [quote][url=https://store.steampowered.com/curator/8049466/][b]Für mehr Reviews von Gamern für Gamer folgt gerne unserem Kuratorprogramm[/b][/url][/quote]
Challenging gameplay but rewarding when you finally pass it. Concept and mechanics are very unique. A bargain for the low price
Cool innovative take on the RTS genre. Casual and light, a good way to pass some time. Awesome soundtrack.
Отзыв скорее нейтральный. Такая себе "недо-стратегия", "недо-тавердефенс", место которой на мобильных устройствах и за гораздо меньшие деньги... [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора(^ω^) [/url] [/spoiler]
This game is quite unlike any other game I played. It combines RTS and sort of a puzzle (the tile placement). The combination is quite challenging, because you need to both micro-manage your units and figure out what tiles to put next at the same time, and the level of difficulty is high enough that you need to do both quite well to succeed (after the first couple of introductory levels). The game currently features a campaign and skirmish mode. Pros: - Unique mechanics that provide a fresh new take on the genre. - Quite easy to learn but very hard to master. As you play, you learn new tactics you can use that are not apparent at first, both in units management an in tile placements. - All units remain viable even as you get to the stronger units (this is a lesson that I've learned the hard way), which results in a high variety. - The difficulty curve is steep enough to keep the challenges interesting, yet not too steep so you're never suddenly out of your depth. - The game feels very polished for an early access title - it works smoothly and with very few bugs. The balance feels solid as well. - Low price compared to the amount of content. Cons: - Selection of units is not very convenient - hitbox of units is not very accurate, and while it is possible to square-select multiple units, I haven't found a way to select multiple separate units (shift+click), which makes micro-management a bit harder than it should be, especially when handling units of different types (such as the healing unit). - Despite the fairly serene graphics, the pressure in the game is very high - a bit too high. There's never a time to relax during battles, as you need to place a new tile every couple of seconds, all the while managing your army. There is a time spell though which helps :) Overall the game is already pretty good - definitely worth trying out even at this stage.
[i]"Don't be fooled by the cutesy graphics, Spirit Oath is anything but easy - except the first few levels at least! The game will really put your reflexes, situational awareness, and strategizing and multitasking skills to the test!"[/i] [b]Spirit Oath[/b] is truly one of a kind! It's a real-time strategy game but unlike conventional RTSes, you don't build bases and recruit units through them. Instead, you are given 3 cards that are refreshed every time you pick one of them. These cards will materialize as tiles that have lines with nodes on them which allow you to connect other tiles together. When connected, the tiles will spawn a tower which will then spawn a spirit that you can control. There are certain patterns that you'll do well to remember when connecting these tiles since they will spawn different towers and hence, different units, ranging from the basic melee-attacking rabbits to the pigeons, to even the much fluffier healing rabbit. ---------------------- [h1]Watch me play![/h1] https://www.youtube.com/watch?v=YTrwxXPyEqI My first time experiencing the game... I died wayyyy too much! ---------------------- Every time your spirit dies, the tower that spawned it will respawn the spirit after some time. Since respawns take time, it's important to control your army of spirits well so that they don't die needlessly, such as getting bombed on by suicidal fireflies. Towers aren't indestructible too so there's a bit of tower defense where you'll need to leave some units behind to protect the base from invaders. Now, the game isn't particularly easy, mainly because everything happens in real-time and it sometimes boils down on how fast you can match the tiles to get new spirits, all the while trying to hog all available space before the AI does it... and yes, the AIs will be competing for spaces to place their tiles as well! Enemies also come in different shapes and sizes and sometimes, certain spirit units work better against certain enemies. So, basically, there are plenty for you to keep in your mind's RAM as you try to strategize and beat each level. The game comes with a pretty good story too, via its Story mode, where your ultimate goal is to save Elderwood. There are also boss fights, which frankly-speaking, is easier to defeat than some of the more puzzle-style levels where you are given very restricted resources or even a time limit to complete. So, the TLDR? [h1]Pros[/h1] + A pretty good story with some nice voice acting + Unique and challenging gameplay - Massive kudos to the devs for coming up with something so refreshing and brilliant! + Skirmish and Story mode available. + Fantastic OSTs! I particularly like the one that was played during the intro + Well-varied objectives to keep me on my toes and spice things up quite a bit + If you're the sort to play an RTS game on Skirmish mode even after completing the campaign, the price tag here is very much worth it! [h1]Cons/Feedback[/h1] - There's a bar at the bottom of the intro which IMHO needn't be there. Maybe remove it? - Please let players group units into groups like a typical RTS game would. - Adding custom rally points that the player could control? The game seems to have an in-built rally point system that is invisible to the player, which I think can be improved on - Maybe a multiplayer mode? Or maybe adding in an editor for players to create their own scenarios? [h1]Overall[/h1] Spirit Oath is without a doubt one of the most innovative indie RTS game that I've had the honour of playing! It may have a casual look, but in reality, the game offers a lot of challenge to the average (midcore) gamer and is definitely a lot more entertaining because of it. Highly recommended! [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
an interesting blend of puzzles and tower defense - with beautifully dark imagery as the spirits of the forest fight for control. Gets quite challenging, but always keeps you entertained. https://www.youtube.com/watch?v=-88fcS-jGMc
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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