
An old school point and click adventure game about finding a pilsner in the confusing world of unnecessary craft beers and snobby hipsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜欢“自己不合时宜的爱好”这个故事主题,但是游戏整体上不太推荐,理由有下: * 全游戏都在表现这个主题,但是玩到通关之后,觉得其实只要开头一点内容就足够了,其它部分太冗余,剧情细节也说不上很有意思。讽刺性和自恋自怜之间的边界线又在哪里呢(←这点甚至是我玩完游戏最大的收获了)。 * 让女性玩家不适的内容:给婴儿喝不明液体;把婴儿独自留在婴儿车里;追求名牌的肤浅老板妻子角色;景观化女同;结尾莫名其妙的单身男幻想之天降爱好和自己一样还恋丑恋老的美女。 * 解谜操作繁琐,指令众多,按起来也不方便,道具栏要上下翻也很麻烦。不过很多“观察”文本也只是复读一下道具名称,倒是省去了频繁观察的必要。一开始还觉得是游戏的语言风格,但后面愈发觉得内容空空。 需要解谜的道具地点很难联想起来,如果完全自己玩不看攻略会很迷茫。我大半时间都在看攻略。 * 故事结尾也只是“可以亲自动手寻找喜欢的东西”这种不痛不痒的内容。玩完只觉得空虚。作为冷坑同人女早就已经熟谙自己动手丰衣足食了,这个游戏的主角看着像只会伸手的冥顽不灵巨婴男,最后还要靠人提点你可以自己酿酒喝,哈哈。
[h1][b][u]BottomLine at the Top:[/u][/b][/h1] Tedious at times but oddly enjoyable. [h1][b][u]Intro:[/u][/b][/h1] I had to pick this one up based on the goofy name alone. Plus the whole "middle-aged-protagonist finds himself in an incomprehensible world while searching for booze" aspect speaks to me on a deep level ;) [h1][b][u]Pros:[/u][/b][/h1] -Funny dialogue -Detailed sprite animations -The game just has kind of a cozy feel to it. Very "Hygge", even if it's about a middle aged guy in search of ♥♥♥♥♥♥ beer. [h1][b][u]Meh...:[/u][/b][/h1] -No Voice Acting. Not a big deal, but I think it could have opened some comedic opportunities for this title. -Only four save slots. Short game so no biggie, but still... -Occasional bug would pop up where character disappears and dialogue box appears in the upper right hand corner. -Two of the puzzles require you to make THE MOST ESOTERIC MOON LOGIC ITEM EVER IN A POINT AND CLICK GAME. (And that's coming from someone who has played Gabriel Knight III). Luckily the game approaches it in a kind of tongue-in-cheek kinda way so it was just more flabbergasting than frustrating. [h1][b][u]Cons:[/u][/b][/h1] -Starts in windowed mode...yuck! -Biggest issue is just the overall flow of the game. The fact that certain things only happen when the drunk meter is at a certain level causes a lot of going back and forth. -A little pricey for the amount of game play time. [h1][b][u]Final Thoughts:[/u][/b][/h1] I did enjoy this one. The tediousness and quick game play though make me want to recommend this one for purchase when on sale. Still, I would def be interested in playing the sequel! [hr][/hr] [b][u][i]For more point & click goodness, check out our P&C fan Steam group, The Coalition of Point & Clickers!:[/i][/u][/b] [list][*] [url=https://steamcommunity.com/groups/CPANDC] Coalition of Point & Clickers Main Page [/url][*][url=https://store.steampowered.com/curator/34690626/] Coalition of Point & Clickers Curator [/url][/list] 👑 [b][u][i]Powered by HoI 4 Deu Curators group in German / English[/i][/u][/b] 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
With a heavy heart I must give a thumbs down, this game had so many little annoyances it was infuriating. (I played with true gamer difficulty) Let's start with just the UI, it's classical LucasArt Maniac Mansion / Monkey Island verb set, but even with hotkeys it's slow and janky. Dialogues do not progress by themself but you must click and it doesn't feel very responsive it's like there's 0.5sec delay to every click. Also, you can't scroll the inventory, only click - all in all, a lot of clicking, a true point & CLICK indeed. Dialogue with item puzzles is mostly useless, if combination is wrong the main guy will just say "I shouldn't" without any indication or hint what is wrong. You know what? Monkey Island is the only adventure game I passed without ANY walkthru and reason was responsive dialog: with every item interaction Guybrush nudged me into right direction. And the item puzzles themself? Jesus christ, moon logic. By the end of the game I had learned the rules, "ok apparently need a pilsner, it must be something fkn stupid, let's piss in a jar and drink it and what do you know it worked!" On top of everything you rarely know your objective. The absolute best was when npc gave me a task, I forgot the details and tried to talk him again and what says main guy? "I don't need to talk to him I got all the information I need". For f sake, YOU have, I don't. Wasn't even the first time. And red herrings. Someone went overboard with those. 50% of your inventory is trash. 90% of trash cans are trash. 75% of NPCs are hotspotted but you can't talk to them. For every single puzzle there is at least one fake solution at your reach. The praise: - unique and great looking art style - satire against the over saturated craft beer scene hit the spot The nag: - unhelpful dialogues - everything is cluttered with red herrings - old lucasarts style UI (it's more of a gimmick than pleasant experience) - moon logic puzzles - no autoskipping dialog / can't skip dialog using other than LMB / skipping is not responsive enough - no "exit to desktop" in pause menu
I find the puzzles illogical and new things appearing after random triggers so I have to keep revisiting the whole world constantly :(
Macht Lust auf mehr....Bier? ^^ Es handelt sich hier um ein klassisches Point & Click Adventure der 90er Jahre. Das beinhaltet die etwas umständliche Klickerei für fast jede Aktivität, sowie auch den Anspruch der Rätsel. Zumindest ein paar Dinge wie das Hineingehen in Gebäude, oder das Ansehen von Gegenstände funktioniert mit einem einfachen Mausklick. So hat man eine gute Mischung aus Nostalgie und Komfort und holt somit Vertreter beider Meinungslager ab. Die Story ist schnell abgeklappert, man hat einen Busaufenthalt in Oslo, wo man sich kurz die Füße vertreten kann. Natürlich hat man dann auch mal Lust ein ein frisch gezapftes Pils. Doch das ist anscheinend gar nicht mal so einfach, wie wir im Laufe des Spiel herausfinden werden. Man rennt also im näheren Innenstadtbereich herum, besucht Lokalitäten, redet mit Leute, verwendet diverse Gegenstände, teilweise auch miteinander, und versucht so irgendwie an ein ordentliches Bier zu kommen. Der ganze Stress dauert ein paar Stunden, ich habe mit einigen Blicken in eine Lösung rund 5 Stunden benötigt. Davon bekommt man ordentlich Durst, sage ich euch. ^^ Lustig ist, dass für einige Aufgaben entweder ausgenüchtert, oder aber leicht beschwipst sein muss. Die Grimassen, die der Protagonist bei den komischen Biersorten macht, ist einfach köstlich, oder eher nicht. ähähähäha ;-P Man kann 4 Spielstände frei speichern. Grafik und Sound sind zweckmäßig, ohne Vollvertonung, ohne deutsche Untertitel, dieses ist aber auch nicht notwendig. Ich hatte später das Problem, dass die Musik der Untergrundtechnomucke auch in anderen Teilbereichen der Stadt weiterdröhnte. Jägern von Errungenschaften sei gesagt: wenn man in eine Lösung schaut, kann man fast alle Rungenschaften in einem Durchgang schaffen, mit Ausnahme der Sache mit der Hilfefunktion. Entweder man spielt komplett ohne Hilfe durch, oder rennt ununterbrochen zu der Katze beim Pakistani hin und holt sich insgesamt 16 Tipps ab. Da ich "ohne" Tipps gespielt habe, fehlte mir am Ende also nur der "Dummdeppen" Trip einer extra Spielrunde, das erledigt man dann auch gerne einfach mit SAM. Solche Errungenschaften sind schließlich nur Gängelei, mehr nicht! Keine Ahnung, warum so etwas in vielen Spielen integriert wird, nur um Leute zu verärgern? Ein paar Spezialaufgaben im Spiel, die man mit Speicherständen auch schnell wieder aufsuchen kann, das wäre völlig ausreichend. Machen aber die allermeisten Games falsch. Ich kann das Spiel jedem empfehlen, der Adventures oder echtes Bier mag. Danke nochmal an den edlen Spender. Nächstes Mal aber bitte einfach ein richtiges Bier, das perlt besser ;-P Mann, habe ich einen trockenen Mund vom Spielen und Schreiben bekommen.... lol Fazit: DRINK MORE BECKS ! :-)
是解谜,然而很卡手 中评。 首先中文翻译还不错,游戏名《dude,where is my beer?》,翻译成《老铁,我啤酒呢?》(要我翻肯定就中规中矩地翻译成“伙计”了)。里面也有一些很诙谐的地方,比如主角每次喝那些不合口味的啤酒时的形容(什么像过期面包、肚脐眼里的脏东西,太乐了)。作者显然是一个啤酒爱好者,游戏里面出现了很多啤酒种类以及术语,以至于游玩的时候我还多次停下来去查“双倍IPA”“NE-IPA”之类的名词,也算是了解了一些精酿啤酒的皮毛。 游戏内容就是我们的主角大叔来到一个奇怪的镇子,苦苦追寻一瓶皮尔森(Pilsner)展开探索(有种老登追求过时爱好的既视感),游戏里也多次强调了皮尔森&对工业啤酒的吐槽;除此之外还给了一个醉酒条的新颖设定,主角喝酒时的几个动画也做的很有趣,看起来呢也算是个很不错的游戏。 然而玩起来就会发现要多卡手就有多卡手——第一是那个所谓的致敬90年代游戏界面的操作面板:一口气给了九个操作按钮,然而多数情况下根本没用。当D社(Daedalic entertainment)和其他类似的指向点击游戏玩多了之后,习惯了左键对话+拾取道具、右键观察、拖动使用&组合道具之后,就会发现这游戏真nm卡手:跟NPC对话得先按“交谈”按钮再拖到人身上、同理捡道具也得先按“拾取”再拖到物品上、组合亦然,就得多按一个“使用”、还有就是把酒给人时点成了”使用“自己就吨吨喝掉了、捡个飞镖还不能用拾取……诸如此类多此一举的操作常常让人下意识忘记。都202X年的游戏了,大伙都在用的简单左右键没必要搞这么复杂,反倒有些画蛇添足了。 其次是那个“醉酒条”的设计,初看确实让人觉得新颖——根据醉酒度的不同触发不同对话。然而玩下来这个设定更像是一个噱头,或者说是一个拖时长的累赘:作用最多的反倒是保持醉酒状态下才能跟NPC对话(倒也符合游戏主角内向人的设定,借着酒劲才敢接触生人,呵呵),除此之外清醒状态下做的一些操作和大醉时翻垃圾仅仅占一两步,并没有想象中根据醉酒状态不同关注点变化或者出现不同行为操作的设定(更混蛋的是这个条最多也只能半满(喝两瓶),那你做个长条干嘛呢?逼死强迫症是吧)。加上主角很快就会醒酒的设定,经常出现准备找NPC对话→发现醒酒无法对话→跑去酒吧喝酒→再跑过去找人的循环操作,很多时间倒是都费在赶路上了。 解谜设计的也有问题——很多地方很莫名其妙,拿到道具了很难想到该怎么干,即使解出来也觉得很牵强。所以作者在Dive Bar安排了一只猫提供线索(这里还出现了一个逆天成就:使用所有猫的提示。虽然说玩家第一次玩确实可能需要一些提示,但也没傻逼到处处都要提示的程度),游戏性也被削弱了,我干个啥都得看提示还不如云通关呢。然后游戏后期有一处你不知道人得到处找NPC问,然后就陷入上一段提及的循环了,净赶路了。 除此之外这游戏有一处还犯了解谜游戏的大忌:正常情况下解谜游戏的谜底都可以在游戏中找到线索并解答,亦或是出一些大伙都知道的常识性问题(比如简单的算术啊,颜色搭配啊),而这游戏居然有个地方的密码是“健力士(Guinness)啤酒创始人的出生年份”,即使是啤酒狂热爱好者也不见得知道吧?找了半天才在一个外国网站上查到了。这玩意要是做成个彩蛋就算了,堂而皇之地出现在主线流程里,只会让人觉得深深的恶意,要不要我出个题考考你Sandmeyer反应走的是什么机理??反正网上能查到。 最后结局里辛辛苦苦找到的皮尔森居然是空瓶,清洁工大爷居然也是个传统精酿啤酒爱好者,跟最后小姐姐说的一样,或许不得不接受工业啤酒泛滥现实吧。天知道有没有续作呢。 画风和音乐还行,解谜性很卡手,打折也不建议。
Спочатку гра здалася цікавим квестом, хоч і з роздутим стьобом над крафтовим пивом. Але далі пішли активні згадки і посилання на "культуру" боліт(гопнікі, "славянство", майстер і маргарита і т д), а також штучне розтягування квестів. Не рекомендую.
想知道作者有没有玩过自己的游戏,不觉得指令操作很反人类吗?大概整个游戏流程一半多的时间都会浪费在指令上
[h1] Dude, Where Is My Beer? [/h1] [h2] Cara, cadê a minha cerveja? [/h2] “Dude, Where Is My Beer?” é um envolvente jogo de aventura de ponit clique, ambientado em uma cidade repleta de Cervejas Artesanais. Sua missão é encontrar uma cerveja Pilsen específica da segunda revolução industrial, mas a busca é complicada pelos descolados locais que preferem outros tipos de cervejas artesanais. Desvende enigmas e desafios para descobrir o mistério por trás da ausência da cerveja desejada na cidade. Nesse game, você assume o papel de um personagem tímido, que só consegue interagir com a ajuda de álcool. Explore os bares e adegas da cidade, obtendo informações das pessoas ao aceitar cervejas em troca de favores. A trama é cheia de diálogos, disponíveis em Inglês, Russo e Espanhol, mas infelizmente sem legendas em Português – Brasil, o que pode dificultar a experiência para os jogadores brasileiros. A arte do jogo, com um estilo que remete aos desenhos animados dos anos 90, é cativante e engraçada, tornando as expressões do protagonista e os diálogos hilários pontos altos da experiência. No entanto, a jogabilidade poderia ser mais fluída, já que algumas interações exigem cliques excessivos. Embora o jogo possua uma história curta, a trilha sonora é excelente e a narrativa é bem-humorada. Porém, sua repetitividade e o preço relativamente alto de R$44,90 na loja do Steam podem ser considerados pontos negativos. Ainda assim, para os entusiastas de conquistas e jogos perfeitos, a jornada vale a pena. É importante destacar que “Dude, Where Is My Beer?” contém conteúdo inapropriado para menores de 14 anos, incluindo nudez e drogas lícitas. [h3] Conclusão [/h3] Dude, Where Is My Beer?: O jogo possui uma história bem curta e engraçada, tem uma ótima trilha sonora, uma arte bonita e que lembra muito desenho dos anos 90. Confira á análise completa, com fotos e vídeos no site: https://thegameboxbrasil.com/dude-where-is-my-beer/
:steamthumbsup:
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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