
Found a company, spread fake news, start riots and become immortal. In this cyberpunk management sim, wealth is power and corporations are king. Can you monopolize the globe and build a corporate empire that will stand forever?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On peut difficilement faire plus austère, le jeu n'est qu'un tableur reskinné. La recherche en mutant et l'embauche de travailleurs humains n'est que profitable sur le court terme, aucune recherche en cybernétique pour des black ops, uniquement le biopunk pour des mutants pas super utile, on est limité à la vision des créateurs pour les plans marketings, les pays, vos chefs et partis politiques n'ont pas vraiment de personnalité ou background en particulier. L'histoire est sympa mais n'est pas engageante du tout, rien ne viens varier le train train des assignements sur la recherche à part l'expansion du tableau pour la recherche spatiale. En bref, on se fait chier.
Cyberpunk game funded by the governament of Austria and acts like the things IRL cyberpunk companies and governaments push are somehow "Fighting the power!". This game is a psyop. Cringe. The gameplay loop is just rush for the brain transplant and then dawdle around as the most advanced minds in the world struggle to market literal immortality.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game that is horribly balanced. Late game gets extremely tedious with the frankly stupid RNG events that are just...a bog. A business game that constantly grinds you down in a long-term race against the clock is...certainly an idea. Early game is fun at least?
I really like the ideas behind the game. I absolutely believe that a lot of these things are realistic levers for the ultra rich. There's a lot of things that I really like. While I understand that this is a low budget game, developed by probably one person, which is much more than anything I have accomplished as a software development, I just think the execution leaves a lot to be desired. I think if you make a game that's mechanic rich, I think that story actually takes away from the game. I really don't want romance with Zhi. I really don't like story decisions. I really don't like getting a message every turn to interrupt me from doing whatever I am trying to do. While I don't have the answers to how to make this game more engaging; I really do like the premise, and the ideas. I just don't think the game is very fun and can't recommend it.
Spinnortality is an ambitious and intellectually playful management game that places players at the heart of a dystopian future ruled not by nations, but by corporations. Developed by James Patton and published by Clockwork Bird, the game casts you as the founder and CEO of a rising megacorporation, charting a path from humble beginnings to near-absolute global influence. Rather than focusing solely on profit margins or factory layouts, Spinnortality expands the scope of management into politics, media manipulation, public opinion, and even the concept of human immortality, framing corporate growth as both a strategic puzzle and a darkly satirical commentary on modern capitalism. From the outset, Spinnortality establishes its tone through a world that feels eerily plausible. You begin with limited resources, choosing which technologies to research and which products to bring to market, slowly building a financial base. As your corporation grows, so does your ability to influence the world beyond simple economics. Governments can be pressured, social movements nudged or destabilized, and entire regions reshaped through investment, propaganda, or calculated neglect. The game’s turn-based structure allows time to consider each decision carefully, but the constant flow of events and global reactions ensures that inaction is rarely a safe choice. Every turn reinforces the idea that power, once gained, demands to be used. One of Spinnortality’s most compelling aspects is how it blends management mechanics with narrative feedback. News reports, internal messages, and global events respond dynamically to your actions, giving tangible context to abstract decisions. Funding a controversial technology or manipulating a foreign election isn’t just a number on a spreadsheet; it generates headlines, public backlash, or quiet compliance depending on how you play your hand. The writing frequently leans into satire, poking fun at corporate buzzwords, tech culture, and political hypocrisy, but it also allows for moments of unsettling clarity where the consequences of unchecked power become uncomfortably apparent. Strategically, the game offers a surprising amount of depth, especially considering its indie origins. Research trees unlock everything from consumer technologies to morally dubious enhancements, while marketing strategies and public relations campaigns shape how your corporation is perceived. Employee management, shareholder expectations, and internal stability all compete for attention, forcing you to prioritize ruthlessly. Over time, the game introduces more advanced systems, such as covert operations and geopolitical manipulation, gradually expanding complexity without overwhelming the player all at once. This layered approach allows each playthrough to feel distinct, as different strategies and ethical stances lead to different outcomes. The cyberpunk setting is reinforced through Spinnortality’s presentation, which favors functionality over flash. The interface is dense but readable, designed to keep information accessible even as systems pile up. Visual elements like the stylized global map and clean UI panels emphasize scale and control rather than spectacle, keeping the focus on decision-making. While the presentation lacks the polish of big-budget strategy games, it suits the theme well, evoking the cold efficiency of corporate dashboards and surveillance tools. Sound design remains understated, supporting the experience without distracting from the strategic core. That said, Spinnortality can feel daunting at times. The sheer number of interconnected systems means there is a learning curve, and the game does not always explain its mechanics as clearly as it could. Balance issues can emerge in longer sessions, with certain strategies or technologies proving more dominant than others. Some loops may begin to feel repetitive once optimal paths are discovered, and players looking for a more guided or narrative-driven experience may find the sandbox nature occasionally aimless. However, these shortcomings are often offset by the game’s originality and willingness to let players experiment freely. Ultimately, Spinnortality succeeds by offering more than a traditional management sim. It challenges players to think about power not just as a resource to be optimized, but as a force that reshapes societies, cultures, and individuals. Its blend of strategy, satire, and cyberpunk worldbuilding creates an experience that feels both entertaining and thought-provoking. For players who enjoy deep systems, moral ambiguity, and the idea of building an empire that extends far beyond factories and finances, Spinnortality provides a rich and memorable journey into a future where corporations don’t just run the world—they redefine what it means to live in it. Rating: 7/10
Turn-based strategy. Dystopian near future. Manage a secret corporation. Pursue immortality, manipulate economies, overthrow governments, colonize the moon, reshape the very nature of life and reality, and obey the demands your own corporate masters. Good depth, ample buffs, research paths, and random events. The Excellent tutorials and early game pacing helped me get started in its more complex bits.
Short, very basic sometimes and a bit monotonous around the end parts. but very good for something made by 1 guy. It makes me wonder what a game like this would be like if it had a bigger budget/team behind it, not sure if that would make it better or worse, but it would be interesting to see at least.
Y a de bonnes idées.
shot South Africa with a giant space laser :)
It seems simple at the start, but then gets quite complicated. Really nice. Reminds me of day to day job a lot sometimes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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