
Found a company, spread fake news, start riots and become immortal. In this cyberpunk management sim, wealth is power and corporations are king. Can you monopolize the globe and build a corporate empire that will stand forever?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent.
Make a sequel please
The gameplay is enjoyable but there isn't enough content to keep it entertaining. As other people have said, the flavor text really isn't all that good and it's hard to get gripped into it. Unlocking new technology doesn't add anything new to the gameplay and just gives you more buttons to push.
yes but, can grow tedious in the late game, so much promise, execution just fails in the last dull hour or two of a run
It seems simple at the start, but then gets quite complicated. Really nice. Reminds me of day to day job a lot sometimes.
Awesome game that is horribly balanced. Late game gets extremely tedious with the frankly stupid RNG events that are just...a bog. A business game that constantly grinds you down in a long-term race against the clock is...certainly an idea. Early game is fun at least?
This is one of the few indie games which I randomly found back then while sailing the high seas. I loved the release version and I kept in my external HDD to have a run of it every couple of years. And the time to replay it has come again and I said, you know what, let's buy the game. The developer deserves it for the hours I have passed playing it. The GUI,sounds and all the technical stuff are rather basic but the theme as well as the dystopian cyberpunk mindset which oozes from every decision is SO addicting if it clicks. The game isn't a masterpiece by any means, but it provides food for thought through the game events and it gives a nice POV of how it would feel to run a Megacorp like Umbrella Corporation. A solid 7.5/10
포기합니다. 못해먹겠어요. 게임 설명에서는 거대 기업으로 세계를 집어삼키는 것처럼 홍보를 하는데, 기술을 개발해도 어젠다를 찍어도 돈을 벌어도 뭐 숨만 쉬어도 자꾸 유저 발목을 잡아요. 제일 쉬운 난이도에서조차요. 게임이 진도가 나가는게 아니라 좋다 싶어서 뭘 하고 나면 그 뒤부터 게임이 더 힘들어져요. 코퍼네이션? 돈으로 나라를 쥐락펴락하는줄 알았더니 자연재해 난것도 나보고 돈 다내놓으라는데 주식으로 번 돈보다 나가는 돈이 더 많아요. 참신한 배경이 마음에 들어서, 좋아하는 테마라서 해봤는데 50시간을 하고도 엔딩 한번을 못보면 그냥 접는게 맞는것같아요. 불친절한 게임입니다.
Spinnortality is a turn-based management game in which you try to control the world as a company with bribery, black ops and media. You have a choice of different victory options and strategies, so you usually play several rounds. The game system is fun and somewhat addictive. I don't agree with the author that capitalism is evil in itself and that the world can only be saved by introducing an unconditional basic income and collecting lots of taxes. A different future may look bleak in the eyes of the somewhat socialist author, but it doesn't necessarily have to be. In this game, it is only possible to have a girlfriend if you leave your company and do anticapitalist things. Which is a shame, as you are more or less immortal as long as you are in the company. A few more balanced characters would do the game good, but then you may wouldn't be "evil" any more, but just a normal human being, something that a CEO cannot be ;) Dominate their minds, before they dominate you.
Example situation from my actual game: The board wants you to increase your public opinion, time limit 5 turns. To do that, you need an unlocked "perk" that allows you to convert media influence to public opinion bonuses. To unlock that perk you need corporate authority. To get corporate authority, you need to fulfill the random board quests. Hence, you can't fulfill the quest, and lose board rating (your "hit points", go too low and you will get [strike]shot[/strike] fired), also preventing you from accumulating the needed corporate authority to unlock these perks in the first place. You need to fulfill 3 or 4 quests to gain enough points to unlock one perk. None of these steps has any other way of being achieved, save random events. I couldn't really get into the politics part of the game because I was forced to minmax my income each turn by checking all my products in all countries and relaunching them if their revenue becomes too low. It's almost a spreadsheet simulator. As someone else said in their review: The game is fun while you learn the workings in the tutorials. Playing the game itself is tedious.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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