
A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just aesthetic: Your levels will influence desirability levels, industry, and each other.
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that as well. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't buy it. This is dead. The guy that made it has been a no show since he released his AMAZING GRAPHICAL UPDATE that looks the same as the game did before with slightly better lighting. This took him almost 6 months. In the meantime the game wasn't fixed, and it won't be fixed unless he's a wealthy guy and this is just a side project or he's really passionate about it. He isn't passionate. Guy hasn't posted in his own discord for the game in a few days shy of a whole month. Don't buy this. Great concept, bad execution. As usual.
if you make a city that's too big your game becomes unstable even in the main menu
I have 32GB of Ram and the game has a memory leak that consumes a lot of it - Really laggy and badly optimised game.
Abandoned?
Don't. It's dead. It was never alive either.
Started playing last week; pretty fun game! I really enjoy the cool "overworld" and "underworld" feature, which isn't something I've seen before in city-building games!! Cool graphics, I think this game definitely has potential
Game developer is back bringing updates! Definitely deserves a chance, simicity kinda game which hits the spot if you're looking for a cyberpunk city builder, might be a little bit under cooked right now but it's making progress.
i enjoyed it when i played 3 years ago but the game got abandoned, pretty sad about it since it was a cool idea
this game started of bad with things crashing and things disappering however after trying couple of times to play the game the only issue i had was the lack of tutorial and the lack of building and etc however dispite all of that this game has huge potintial, i highly like the idea to have underground area and overworld that was awsome. as more items will be added to this game it will become better
Forget everything you see about "cyberpunk" this and that in the description and videos. Is it there? Sure, I guess...but honestly the game has very little to actually do with the concept. It is more like a puzzle game than an organic city-builder. Are my numbers red and therefore "bad"? Build something that makes them green and therefore "good." Repeat until victory=1. Some might say that less than an hour of playtime isn't enough to see everything in a game. They are absolutely correct, but it is more than sufficient to prove to me that I'm not having a good time. It was dull and lifeless. If the game ever gets completed, maybe then it'll be worth it but not as it is now.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Cities: Skylines II | $112.5M | 90.6K | 55% | $49.99 |
| Manor Lords | $107.7M | 74.7K | 85% | $25.99 |
Related
| Do you know de way | $35.4K | 84 | 82% | $24.99 |
| Starlight Vega | $35.4K | 267 | 93% | $6.99 |
| PropHunter | $35.4K | 1.1K | 77% | $1.99 |
| Dinosaurs Prehistoric Survivors | $35.4K | 97 | 55% | $12.99 |
| Dark Sky | $35.4K | 70 | 73% | $19.99 |
| Trivia Vault: Business Trivia | $35.4K | 75 | 69% | $13.99 |