
Sphere – Flying Cities is a sci-fi citybuilder which combines strategy, simulation, and survival elements in an extraordinary and immersive scenario. Rebuild and protect a society in a unique and hostile environment. Pay the price for your decisions and be prepared to lose everything.
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About

Ascend to greater heights with the Sphere - Flying Cities | Save the World Edition and bling out your city with the exclusive Save the World Skin for five buildings like the indispensable Anti Gravity Device. But that's not all: Take a deep-dive into the fascinating architecture of Sphere - Flying Cities with the offical Sphere-Mini-Artbook! This Premium Edition is a great way to show appreciation for the developers, while simultaneously supporting a good cause.
In the not-so-distant future, Earth’s moon has been struck by a massive asteroid. With the fallout rendering the terrestrial surface uninhabitable, the ecosystem of the planet collapses. Facing complete annihilation, humanity makes one final and desperate attempt to survive — thanks to newly-created anti-gravity technology, the first flying city ascends as the ultimate bastion of the human race.
As Commander, you have been chosen to take control over the flying city in this relentless and unique strategy-blend that combines the best elements of the city-building and survival-game genres. Rebuild and protect a society in a seemingly uninhabitable environment. Utilize the Anti-Gravitation device to navigate your flying city across the globe into the treacherous unknown. Stay vigilant, as each decision could have ghastly consequences; be prepared to lay it all on the line to succeed, else risk losing everything you worked for.
Build It and They Will Come: Erect a living, thriving city and maintain your ecosystem via resource management mastery and infrastructure supported by independent economic cycles.
Do not Look Down: Ensure your anti-gravity device and its expanding deflector shield are always kept in tip-top shape, as an insufficient power supply will result in a quick demise.
Send in the Robots: Utilize drones and other scout technologies in hazardous environments to construct buildings, harvest resources, and search for stranded survivors and rare materials in uncharted territories.
A Scientist in Space: Research new technologies to improve the efficiency of every aspect of your city and withstand a plethora of (un)natural disasters like geomagnetic storms, asteroids, and poisonous clouds.
A Delicate Ecosystem: The well-being of your people is crucial to the success of the mission. Carefully tend to the needs of your colonists by supplying food, healthcare, and shelter. But don’t forget, the survival of many may require the deaths of the few. Sacrifices are an inevitable imperative.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's got a bunch of glitches, it doesn't give any explanation to how to play. and for some reason this tiny game like to raise my laptops temps to 85C in a minute. The only other game that has even gotten close to that is Helldivers 2
An interesting idea, badly-designed. Unintuitive menus coupled with an inability to search the in-game manual. Tutorial omits key details like how mining works in enough detail. Random spikes of colonist illness when you're not in a 'bad weather' zone and your hospitals are close to the colonies. Best until last, the ultimate piss-take that had me uninstall the game: The "map the moon fragment" mission, with no clue given about how the fragment is actually mapped. Good luck finding useful info online about that ("there's a button on the side", apparently) - the manual doesn't mention it either.
Even in the first Mission, Energy-Level drops for no reason, lol
没有维护,不建议入
In a market full of games like this, this one is at the very lowest layer. Gameplay is nothing weird or amazing, the gimmicks are boring and shallow. The hud and sound design are rough. Whatever the price it has, any other game of the genre at the same price is better.
Sphere: Flying Cities, developed by mañana studios and published by Assemble Entertainment, is a post-apocalyptic city-building strategy game that dares to lift its civilization quite literally above the ruins of Earth. Set in a future where a catastrophic asteroid impact has rendered the planet’s surface toxic and unstable, the game tasks players with constructing and maintaining a massive anti-gravity-powered floating city—the last beacon of human survival. Its premise immediately distinguishes it from traditional city builders: instead of expanding across fertile land or colonizing distant planets, you are suspended in the skies, constantly balancing survival, resource management, and mobility in a hostile world below. At the heart of the experience lies a blend of survival simulation and strategic planning. As Commander, you oversee the development of your airborne metropolis, managing essential resources such as food, energy, water, housing, and medical services. Every structure you place consumes limited power and space, forcing careful urban planning within the circular confines of the floating platform. The anti-gravity core that keeps the city airborne becomes both a symbol of hope and a vulnerability—should it fail, the consequences are catastrophic. This ever-present tension between growth and stability gives the game a strong thematic foundation. A key differentiator in Sphere: Flying Cities is mobility. Unlike static city builders, your city can relocate across the devastated world map. Movement is not merely cosmetic; it is a strategic necessity. Certain regions contain valuable resources, while others harbor environmental hazards such as radiation storms or particle clouds that can damage infrastructure. Deciding when and where to move the city becomes an important layer of decision-making, as each relocation carries risks and costs. Exploration through drones and scouting missions allows players to uncover abandoned settlements, recover technology, and rescue survivors, gradually expanding both knowledge and population. The research and technology systems attempt to deepen this strategic complexity. Players unlock new buildings, defensive systems, and resource optimization tools through a branching research tree. These upgrades are intended to support long-term sustainability and adaptation to escalating threats. Defensive measures are also crucial, as remnants of hostile forces or mechanical adversaries occasionally challenge the city’s security. Balancing infrastructure growth with defensive preparedness ensures that players cannot simply focus on expansion without consequence. Visually, the game adopts a stark industrial sci-fi aesthetic. The floating city is rendered as a circular platform filled with modular buildings, power generators, and support structures, all set against a backdrop of swirling clouds and ruined landscapes below. The environmental design reinforces the narrative of desolation, with shattered cities and scarred terrain visible through the haze. While not graphically cutting-edge, the presentation captures the atmosphere of survival and isolation effectively. Weather effects and environmental hazards add visual variety and underscore the precarious nature of life in the skies. Where Sphere: Flying Cities becomes more divisive is in its execution. The ambition of combining narrative elements, survival systems, city-building mechanics, and mobile strategy results in a layered but sometimes uneven experience. The interface can feel dense, and certain systems—such as worker distribution or resource feedback—require close attention to fully understand. At times, information clarity may lag behind the complexity of mechanics, leading to frustration rather than strategic satisfaction. The game’s pacing can also fluctuate, with some mid-game segments feeling repetitive once the initial novelty of mobility subsides. Nevertheless, the core concept remains compelling. Few city builders explore the idea of a fully mobile civilization struggling above a toxic wasteland. The combination of strategic relocation, resource scarcity, and environmental threats gives the game a distinct identity within the genre. For players who enjoy titles that blend survival tension with long-term planning, Sphere: Flying Cities offers a thoughtful if imperfect interpretation of that hybrid design. Ultimately, Sphere: Flying Cities is a game defined by its ambition. It seeks to merge narrative-driven survival with systemic city management in a unique airborne setting. While certain mechanics and interface elements may not fully match the strength of its concept, the experience provides a fresh take on post-apocalyptic strategy. For fans of atmospheric city builders who appreciate experimental twists on familiar formulas, it delivers a challenging and thematically rich journey above a fallen world. Rating: 5/10
Fühlt sich an wie das Projekt von einem Videospieldesigner-Studenten und mit nem Preis um die 1 € fair genug. Die Idee ist gut, fliegende Stadt, bisschen Forschung, bisschen Ressourcen Management, bisschen Kolonieverwaltung. Alles sehr simple und nicht balanciert, aber irgentwie kurzweilig. Würde mich freuen wenn ein A oder AA Studio die Lizens kaufen würde und damit ein Spiel rausbringt. Das wäre cool. Also wenn du ein gut optimiertes Spiel mit Bedienkomfort und Tiefgang erwartest lieber finger weg, das is kein Spiel für dich und du wirst dich nur ärgern! Wirklich außer der grafik ist nichts im bereich 2 oder besser, alles is mehr so 4-4+. Allerding wenn du wie bei so einem alten Arcade spiel nen Euro in den slot wirfst und mal bischen daddeln willst in nem kolonie-sci-fi setting, nur zu, ich hatte jedenfalls paar stunden spass :)
Beyond the concept, it is not great. Pretty bland looking, not much interesting in the story department. The building system is pretty regular, there's nothing really hooking me here. I wouldn't say it's bad but there's lots of colony/city builders out there, this doesn't seem to be worth the time.
A little short. Exciting setting, still a bit rough around the edges. I see potential for a second part!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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