
Sphere – Flying Cities is a sci-fi citybuilder which combines strategy, simulation, and survival elements in an extraordinary and immersive scenario. Rebuild and protect a society in a unique and hostile environment. Pay the price for your decisions and be prepared to lose everything.
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About

Ascend to greater heights with the Sphere - Flying Cities | Save the World Edition and bling out your city with the exclusive Save the World Skin for five buildings like the indispensable Anti Gravity Device. But that's not all: Take a deep-dive into the fascinating architecture of Sphere - Flying Cities with the offical Sphere-Mini-Artbook! This Premium Edition is a great way to show appreciation for the developers, while simultaneously supporting a good cause.
In the not-so-distant future, Earth’s moon has been struck by a massive asteroid. With the fallout rendering the terrestrial surface uninhabitable, the ecosystem of the planet collapses. Facing complete annihilation, humanity makes one final and desperate attempt to survive — thanks to newly-created anti-gravity technology, the first flying city ascends as the ultimate bastion of the human race.
As Commander, you have been chosen to take control over the flying city in this relentless and unique strategy-blend that combines the best elements of the city-building and survival-game genres. Rebuild and protect a society in a seemingly uninhabitable environment. Utilize the Anti-Gravitation device to navigate your flying city across the globe into the treacherous unknown. Stay vigilant, as each decision could have ghastly consequences; be prepared to lay it all on the line to succeed, else risk losing everything you worked for.
Build It and They Will Come: Erect a living, thriving city and maintain your ecosystem via resource management mastery and infrastructure supported by independent economic cycles.
Do not Look Down: Ensure your anti-gravity device and its expanding deflector shield are always kept in tip-top shape, as an insufficient power supply will result in a quick demise.
Send in the Robots: Utilize drones and other scout technologies in hazardous environments to construct buildings, harvest resources, and search for stranded survivors and rare materials in uncharted territories.
A Scientist in Space: Research new technologies to improve the efficiency of every aspect of your city and withstand a plethora of (un)natural disasters like geomagnetic storms, asteroids, and poisonous clouds.
A Delicate Ecosystem: The well-being of your people is crucial to the success of the mission. Carefully tend to the needs of your colonists by supplying food, healthcare, and shelter. But don’t forget, the survival of many may require the deaths of the few. Sacrifices are an inevitable imperative.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is small and cozy. You can easily spending hours building, exploring, or relaxing however only within the framework of the game's simple but enjoyable mechanics. That said, the narrative could be expanded a bit more to give more depth and meaning to your progression. Main problem is the residential buildings are duplicates just 4x4 instead of offering an option like 1x2, which feels a bit strange. Otherwise the game is pretty decent, nothing groundbreaking. That’s just me though. I’d recommend buying it when it’s a few percent off and trying it yourself.
Игра прикольная , но веток развития мало , геймплея всего на пол вечера
Barebones, shallow, badly optimized, grindy, repetive. There is very little to do. Demo at the best. Total war Warhammer max details max speed I have 60+ FPS. This game barely runs at 10 fps. You will most likely run at max speed. There is nothing happening.
First of all: i bought this game on sale for ~1€. In hindsight about 5€ would have been fine because i like the genre. If its on sale and you like the genre you can give it a look, otherwise don't bother because this game is kind of a mixed bag. The Good (for me): Resource/colony Management is fun Space optimization necessary The feeling of just managing the survivors on the brink of collapse and getting by, slowly stabilizing and expanding The Bad: GUI is not very informative - for example listed "unemployed" people includes children and seniors, so i need to do math every time i really want to know how much actual workforce i have left. Birthrate & its indicator seem outright bugged - in early/mid game i built childcare centers to boost birthrate for every residential building and never got it past the "~" which should mean stable, but my colony still lost people. In the late game i still had the same indication and razed all childcare centers to the ground and even stopped building houses because my population just kept expanding beyond the (self-)sustainable limit. Game seems unfinished - some buildings seem to not have a function at all, for example i can create fertilizer in a specialized factory but have nowhere to use it. The Description of researchable stuff is sometimes not very informative, so i first need to use my limited resources to research something only to later se that i dont really need it (academy description is lacking for example) There's no warehouse for processed non-food goods beyond the initial value of 1000. There are quests in the campaign which require you to have x of certain goods but they don't look at your inventory, you have to produce them anew even if your warehouse is filled to the brink with said goods. The Ugly (solely regarding lategame): Late-/Endgame engine performance is abysmal, starting with >1.5k pop the game will start stuttering, sometimes even in pause mode (my pc itself was not though). Worker allocation periodically bugs out, even if you have enough workers they will not be at free workplaces. As you have no option of population control you can't "go back" to a smaller population later, so this only gets worse over time. Travel and mining times are fine at the beginning, you develop your colony while you explore/travel/mine after all. But later in the game, when the colony adjustments become minimal you basically waste your time staring at the sector screen and either waiting for your sphere to arrive at its target coordinates or for alle available resources to be mined... I just did other stuff while i let the game run in the background and ocasionally start the next task every once in a while. This shouldn't become an idle game...
Je regrette sur ce jeu le manque de batiments et d'évolution de la population. La satisfaction de la population très compliqué a monté et a stabilisé.. Pour moi, je trouve dommage que ce jeu n'évolue pas plus avec le temps.
Good game, once you master the basics
games starting missions are really bad at telling you what you need to do just telling you to research a tech but not telling you you need to build radar to gather the research points needed and if youre not quick all youre colonist quickly become ill and your power fails
разрабы, пилите игру дальше, вы че ее забросили?
A great concept and fun game. It's rough in areas, but completely playable and good execution for such a small team. The tech tree satisfyingly takes you from struggling, to almost self-sufficient if you build right.
Может игра и не блещет механиками, как конкуренты, но играется вполне хорошо (нужно только немного разобраться с базовыми вещами - первые здания и критические ресурсы). И да, не хватает таких нужных графиков как расход ресурсов и соотношение рабочего люду к бездельникам (а то непонятно скольких ещё работунов необходимо скрести по окресностям).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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