
Survive against hordes of zombies using bullets enchanted with spells purchased from a rerolling shop. Spellshot is a fast-paced, rogue-lite fps in which you create unique builds by combining and upgrading spells, activating set bonuses, and collecting rare items.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly if you ever enjoyed cod zombies I would give it a go, good fun but some rouge-like experience required
It's pretty difficult at first, but once you get that perfect build going, it's so satisfying mowing them f****rs down. Gun feels good; cool graphical style, spells, and lore.
This little pixel roguelite version of COD Zombies has it's fun for a little bit, but ultimately it lacks a lot of quality of life improvements that would make it fun. The game seems to expect you to understand or be familiar with COD Zombies mechanics: things like repairing windows generates gold, for instance. There's no tutorial, just dumping you into the fray for you to figure things out. There's no indication of what certain keyword effects do once you get them in your gun, no understanding of *how* the singular gun you get combines the bullets together or selects which one to shoot, no clear way to build to a specific thing, and no understanding of when to ditch certain spells for others in your gun. Most notably however, is that the game runs on a timer. Unlike in COD Zombies, where each wave is discrete and you clear a wave to move to the next, this one constantly throws enemies at you and you eventually get overwhelmed regardless. There's no crawler stalling here for you to explore levels, you're on the clock the whole way. One of the other aspects, "Chronowarping", wherein you trade three fragments to upgrade your gun, also *takes the gun away* for a brief window, meaning that you are functionally unable to interact with the game while the zombies crowd you. For such a low benefit of upgrading *some* of your spells, you have to suffer what feels like ten seconds of no gun and then having to go FETCH the gun again, so if you run away to dodge the zombies, you're SOL. I picked this game up on sale, for 2.99. It's not even worth that to me, let alone it's full price.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a massive chore to play. It's really weird that the core fun of rogue-likes of trying different combinations and being able to try different weapons against different enemies doesn't exist. I don't understand it. You make the maps tight and sluggish to navigate and have literally very little variety in *countering* enemies that instantly kill you because you couldn't evade the entire map. The formula is right there. You have different varieties of gems, have different counters towards different enemies. Instead of just spawning 3000 exploding that cover the entire floor and immediately kill you. It's so disappointing. I was expecting something a lot more complex and varied, instead of long corridors and just running around shooting weapons that feel exactly the same at enemies that feel the same and act the same. The fantasy setting just kinda exists, but it's not really fleshed upon. Why does melee exists if it just kinda sucks from the get go? Limited range, one gem that deals with it, and barely any purpose. Sometimes I can have a ton of fun with this game, and I feel like it's so close to its potential, but there's just a lack of cohesion and needing that extra bit of complexity to really have everything flowing well. I hope for a sequel! There was a ton of fun ideas with collecting gems and upsizing your gun, but it all felt pretty much the exact same. The melee is unseverely underused, and the Chronoshard mechanics were sorta disapointing? There wasn't a fun sense of progression throughout your ten rounds of playing, and by the time you actually have something interesting in terms of playstyle... It's already over. Meh. Get it on sale. Decent Steam Deck game.
I enjoyed the game for a while, but misses so many opportunies to be better. There aren't any rewards for stacking an element past 2 slots, so specializing goes largely unrewarded. There isn't anyway to level up your relics you get, so they are underpowered by the end of the last wave. There is no way to remove spells from the shop, so leveling up what you want gets EXTREMELY expensive do to rerolling, and most time you won't find what you want. That said, there are some cool systems in place and it is fun till you run up against the last 2 waves were every enemy speeds up way to much and you are just running for you life. The store lvl 1 experience is fun. Once you get more powerful spells at lvl 2 and 3, then the pool is so large you can get what you want. The level is very cool with you paying to open up more space to run and explore. Upgrading your gun by finding tokens around the map is kinda neat. I wish this was early access and not complete. I got it on sale, and I can say I did have $2.50 worth of fun with it. It's just frustrating that it feels incomplete.
This is a really fun little rouge-lite fps once you get past the initial learning curve. I find it so satisfying to create powerful builds using spells that synergize to melt the enemy hordes. Running and sliding past enemies is a must, once you learn the timing you'll have a pretty easy time with this game. If you like Call of Duty Zombies, you'll probably find this appealing - it's very similar. I didn't play much Zombies myself, and I don't play many fps games in general. Still really enjoyed this game! Totally worth the $10 price. Couple of recommendations to the developer: - It wasn't until hours of playing that I realized you could combine duplicate spells to level them up. Maybe I just missed it, but I recommend making it more clear to the player that this is possible. - Can we get a list of the spells we've used?? The spell cards are so nice to look at! I'd love to see them all in a book. Maybe even with a count for how many wins you've had using each spell or the stats like highest damage or level you've reached with that spell.
This game is basicaly a remake of CoD zombies mode with an amazing graphic style. There's a bit of theorycraft and RNG thanks to the spell system which is well thought. It's pretty fast to finish, but challenging if you want it to be so. I felt like this is pretty fun but could have been improved by different game modes. I recommand it at 100% anyways :)
Game is just not fun. The curve is so insane it makes it into a grind effect. The bullet mods never feel like they do anything and you can never do anything because no matter where you go, enemies just spawn behind you, or they spawn at the bottom/top of the stairway. Game ran poorly on my Pc as well.
I got this on sale and it was a waste of money. There was no ease-in to the concept and I'm not going to bang my ahead against the wall to understand the full breadth of this game, at least make a decent tutorial. yikes.
simple and neat little indie game, with some nice depth with spell combos, i enjoyed my time and the achievements were entertaining 6/10
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| $75 | 2 | 100% | $1.99 | |
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| $9K | 106 | 71% | $2.99 | |
| $1.4K | 13 | 100% | $4.99 | |
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| $190.1K | 2.2K | 84% | $3.49 |
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| $19.4K | 98 | 41% | $4.99 | |
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| $19.4K | 369 | 94% | $2.99 |