
Command the Trolls and lead them on an epic journey across the wild continent of Urgath. As Chieftain of the Moonkin, a tribe driven from its home by tusk hunters and disease, their survival is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best dlc must play after soul harvest its such a step up. tho i would like more rts parts
We need more RTS/RPG hybrids...this game was no masterpiece, but it has left a serious mark on me. A shame that we did not appreciate it on release, as I loved the narrative focused on the trolls, proving that they are far more than meets the eye. Just like this game, in a way. Wish the best for these devs, wherever they are.
Compared to the first two SpellForce3 - reforced and soul harvest - this one felt really underwhelming. Your companions have a given set of spells (or specialization if you will), you need to waste a certain amount of skill point to skills for interacting with the map. The gameplay felt really slow, it was hard to fell like I do anything, I was but hard to kill. I was looking forward the crafting system, however ended up disappointed in the end as well. In the beginning you dont have enough resources, you need to choose carefully. I finished the game with my mid-game gear, there was simply nothing to craft, the best gear there was, was for Zazka, the warrior/hunter. I would say it needs balancing between how quickly you get the recipes for crafting, as well as have enough resources to craft the legendary gear. Overall I feel like the gear had really small impact (in comparism with Reforced and Soul Harvest). The story was underwhelming as well. I understand how the studio tried to be immersive with the simple and something broken english, but it was just too tiring to hear. Skipping every dialogue didint punish me at all. Which is, again, sad, both Reforced and Soul Harvest had quite good stories.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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非要弄个,非主流操作方式,差评
Good game
Solid DLC.
good
“巨魔的命也是命。”
Hero focused RTS with strong RPG elements and a very well written Troll campaign. Small issues might be dialogues where choices do not seem to matter and balancing of course.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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