
Spell Alchemist is a short incremental resource-gathering and crafting game about digging for resources and processing them into powerful spells. Craft the most powerful healing spell to cure humanity of a mysterious disease.
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About
Dig for resources, expand your alchemy lab, craft powerful spells, and create the most powerful healing spell to cure humanity of a mysterious disease.
Gather resources by digging and exploring.
Unlock new blueprints and construct buildings that process raw materials into magical components.
Craft spells to increase your power, expand your carrying capacity, and improve your digging strength.
Dig deeper to find rarer resources and unlock more buildings and recipes.
Progress until you craft the healing spell needed to save humanity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
A good game that is missing some quality of life things, but if you are looking for a game like this i would recommend. QOL i would recommend A chest system so i dont have 100 ores in my house a way to drop a stack of things/with the auto miner a way to not just fill your inventory with 48 green then have to deal with it.
Great Game Simple but keeps you thinking and relaxing to play
I'm just gonna do a straight forward review on this game. The mining loop of digging then mana recharge craft a thing or two then go back down is fun, but once you get the auto miner you never touch an ore again. It doesn't help that the auto miner is very inexpensive and has the same holding strength of your chest. The crafting is intuitive and not overly complex to anyone who's played a sandbox game like terraria for example. The wings spell honestly needs a bit more speed, once you get the teleport you never touch this spell unless u are falling really far down. I would like to see more music because after the 1st hour it gets repetitive, and I ended up putting my own on for the remainder of the playthrough In the end I enjoyed the game the crafting felt satisfying and I would recommend you check it out.
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Hours played at review time, across 38 reviews with recorded playtime.
I played this game on my YT channel and I had so much fun with it! The game is short, but I think the price is appropriate. The graphics are charming and the gameplay loop is very enjoyable. I especially like the path of discovery I had to find the next best thing. Alas, maybe I should have paid more attention to the arrows. I spent a lot more time in this game than many will, but I really enjoyed tooling about. The progression tree made sense and overall it was a fun and chill game - I recommend it! Check out the gameplay if you're interested, but on the fence: https://www.youtube.com/playlist?list=PLmw3AMLOUL079FLVyYM4tWC-x6JSUO3Jv
Best game to play love it and thank you.
Solid, fun game, super entertaining. Perfect for when you want to dive into crafting and magic, mix up all kinds of potions, and just lose yourself for a few hours. The mechanics are satisfying, the pace is relaxing. Highly recommended if you enjoy alchemy, creativity, and cozy gameplay with just enough depth to keep things interesting
Pretty cool little game! It's a single dev and only $5 so can't complain too much about the short length. It's a cool concept that has good potential. The crafting is fun, there's really not any alchemist games(that i know of) and I think it's really well done. Obviously I wish there was more but I knew it wouldn't be super long for that price. But, yeah, good job, hope to see another similar project from this dev!
Overall, this game is good for its price. I got it for $4 on sale, but even its base price of $5 would be acceptable. It's very short and doesn't really have much replay value, but overall its good. The only other digging game I have played is A Game About Digging A Hole when it first came out. Compared to that, this game is a lot more complex. There's more crafting than digging. Even the most complex recipes in this game only have a depth of 4 or 5, so if you've ever played a game with even basic crafting you should be good, but it may be a bit of a shock if you're coming from games like AGADAH that has no crafting and all upgrades are locked behind money. This game has no money, all upgrades need to be crafted. Again, coming from games like AGADAH, this game has far less digging. Once you craft all the basic spells, you unlock a way of renewably generating all the ore resources, which completely negates the need for mining except to explore. After this point, ore stops spawning anyway and the assumption is that you'll just be digging little tunnels big enough for you to walk through. If you're looking for a game that doesn't require any thinking and you just go and dig, there are probably better games out there, but if you're willing to remember a few crafting trees, this one is good. One problem I encountered during my playthrough is I struggled to find key items. This was completely my fault because the direction to key items is very linear and the direction from each point to the next is clearly labeled, but I missed multiple directional signs during my playthrough. If you're stuck and can't find a resource, I'd recommend just going back through and looking at all the signs you passed (some sign posts have multiple signs), or if you don't see any signs by a structure, excavate it out a bit more. I felt that the final crafting recipes were lacking. The last few recipes were just a few crafting layers deep, and most of the resources were just given to you in chests so you don't really even have to do any extra crafting to get them. They felt much easier to craft than some of the intermediary recipes. The ending would be more satisfying to me if the final potion to craft had a far more in depth crafting tree of 8 or 9 layers, but I also understand the need to aim the game toward what is probably the target audience of people who are primarily looking for a game about digging. I think the water and wood system could have been implemented better. Wood is vital in creating crafting stations and water is used in nearly every crafting recipe. Wood is fine because its not used very much, but water is required in literally every step of progression. This results in lots of time being spent just clicking on the water well. As far as I could tell, there was no way to automate it like you could the ores. Since water is such a vital resource, I would like to see a more fleshed out mechanic for getting it, like finding it in underground pockets, and then finding the well present in the game later in the area with the other renewable resources, along with an automatic pump or something to automate its extraction. However, just having a well at the top is also good for managing complexity. Overall, I think the game offers a good amount of content at an acceptable quality for its price. Expect a little more thinking than other games in the genre, but nothing very complicated if your acquainted with other crafting games.
Nice little time sink for a few bucks, fairly fun too.
One of the better digging games I've played. The ONLY downside is the inventory and chest QOL can be improved. But if your a fan of the Digging Genre, hit this one up
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