
Spell Alchemist is a short incremental resource-gathering and crafting game about digging for resources and processing them into powerful spells. Craft the most powerful healing spell to cure humanity of a mysterious disease.
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About
Dig for resources, expand your alchemy lab, craft powerful spells, and create the most powerful healing spell to cure humanity of a mysterious disease.
Gather resources by digging and exploring.
Unlock new blueprints and construct buildings that process raw materials into magical components.
Craft spells to increase your power, expand your carrying capacity, and improve your digging strength.
Dig deeper to find rarer resources and unlock more buildings and recipes.
Progress until you craft the healing spell needed to save humanity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Die erste Hälfte ist noch ganz ok. Da gräbt man noch rum und entdeckt ein paar Sachen. Aber auch das ist schon sehr überschaubar. Ab dann steht man aber eigentlich nur noch in der Hütte und braut ein Elixier nach dem anderen. Todes langweilig. Nachdem 50% des Heilmittels fertig gestellt war, war mir die Menschheit dann auch egal und ich hatte kein Bock mehr. Der Grafikstil hat mir natürlich auch nicht gefallen. 4/10
Good game to kill off an afternoon,
El juego dura alrededor de 3 horas y solo en la primera mitad tiene sentido buscar recursos, después solo es cuestión de teletransportarse. Para pasar gran parte del tiempo crafteando, la gestión del inventario es bastante mala. En cierto punto se vuelve muy tedioso tener que organizar los pocos slots que hay y hasta es preferible seguir jugando a aumentar el tamaño del stack. También es facil confundir la cantidad de items que requiere un crafteo y la cantidad colocada. Me gustó y lo disfruté el juego pero tiene muchas cosas que se pueden mejorar.
love it
Pretty good mining and crafting game. Adding in the alchemy and recipe system was a smart move to make the game feel fresher in the genre. Worth a few hours of play!
Has great potential, its a good little game, it has its fair share of flaws but I enjoyed most of it, the digging connected to the mana meter is a pain to begin with, I also don't like the fact that I die instantly when I run out of mana and all of my items are deleted, which could lead to a softlock in later stages, the flight is irritating and I stopped using it as soon as I had a teleporter, mostly due to the fact that I can't auto-jump over obstacles, I have to hover and finagle my way through, the auto miners have virtually no use other than making ore from nothing, there's no storage meaning I have to just drop items onto the floor, I accidently used all my mana potions because they're set to E, they didn't have much of a use anyway and the mining ability is terribly under balanced, like I said, it has great potential, I would love to see a bigger and fuller game using this concept, maybe a open world with multiple locations, mining and farming magical items, automation would be good too, having to make multiple of one potion, then get the water, then get the ores crushed all to make a potion for a larger recipe gets old after the first two potions, overall I would play it just to pass some time!
The game is lacking QoL so much that it just hurts the experience. You can with max upgrades only carry 4 items each stacking to 3, So a good part of the game is just teleporting to your autominers and back. Plus even with the last upgrade digging still feels like a slog, expecially as recovering your stamina always takes a couple seconds where you just wait until you can play again.
Somehow made the collecting of resources more tedious while taking the ability to just dig how you want out entirely. Upgrades require specific resources and need to be crafted into resources. No selling or buying. inventory starts limited to 2 items stacking at 3 of each. Need to craft storage, which is also limited to 6 slots stacking to 5 in each. Over all a fun idea for a digging game with quite possibly the worst execution.
Too short even at the low cost. 3-ish hours to finish. Some parts too grindy (e.g. clicking that water well got old real fast)
Good game. Some things could go for improvement; Digging power balance, Storage, and resting/recharge times just to name a few. But, as far as theme, feel, and general price/entertainment? Great! For 5 bucks, 4.49 on that 10% sale for me, its def a game I would suggest to get just to help pass the time. Took me roughly 5hrs for a full start to finish, but could def be much faster if you know where to look. Overall, Worth it? Yes Fun? Yes Room for improvement, would love to see a slightly larger area, more types or resources, etc. Score : 8.5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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