
Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If somebody happens to come across this game in 2024, I have to say that it's not bad, overall. However, last level is very good at remarking everyhting wrong with the game: confusing level design, problems with lightning at certain obstacles and very generic soundtrack that makes the experience somewhat frustrating. It's a fun 3D marble madness to play when you don't have anything better to do and worth it if you get it on sale or commit yourself to get all trophies (I gave up with the box minigame, though, it felt like hell on earth).
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Даже по скидке своих денег не стоит, сохранения нормально не работают, каждый раз при заходе нужно заново проходить уровень, геймплей - не интересный, графика - убогая.
Spectraball — это уникальная игра, которая объединяет элементы платформера и головоломок. Она предлагает захватывающий геймплей, сопровождаемый потрясающими визуальными эффектами. Это сочетание создаёт новый стандарт для жанра и демонстрирует высокий уровень концептуальной и технической реализации. Кроме того, игра поддерживает интеграцию с платформой Steamworks, что позволяет управлять достижениями и отслеживать игровые параметры. Это повышает вовлечённость и удовлетворённость игроков.
It may not be the best comparison game to use, but i'd say Its a really janky super monkey ball where the focus is on exploring the levels to get to the end rather than rushing to the end goal in a fast manner Its a pretty mediocre/mid game but overall still was a fun time even despite all its jank. I'd have to recommend just because I dont not recommend it and had a pretty good time, if your looking for a platformer where your rolling around as a ball to get to the exit, go for it
Mais um jogo de rolar a bola! Não posso recomendar esse. Há varios pontos negativos: [list] [*] os niveis são sem vida. Só um monte de aset flutuando no espaço vazio [*] performance terrivel. Quedas de quadros constante. [*] suporte a controle ruim. As vezes preciso ir pro teclado para interagir com os menus [*] varios pequenos bugs [/list]
Boş ama sıkıcı değil. Ölü zamanlarda oynanır.
와 깨다가 뒤질뻔했어요. 제 인내심의 한계에. 거의 도전하는 게임이었습니다. 와. 진짜. 말 잇 못. 선물로 받은 주옥같은 게임 재미있게 했습니다. 감사합니다.
bol buglı bol sinir bozmalı altf4 tadında bi oyun. serverı da varmış anladığım kadarıyla bi aralar ama çok eski oyun olduğu için şu an o ekrana gitmiyor bile. vintage oyunları sevdiğim için bana zevk verdi. oyunu toplamda 7 saat oynasam da aylar süren bi süreç oldu çünkü eliniz oyun sinir bozucu olduğu için oyuna gitmiyor. check pointlerde oyunu kapattığınızda o bölümü ennn baştan oynamak zorunda kalıyorsunuz yoksa oyun 4 saatte biterdi. zamanına göre güzel bir platform oyunuymuş.
[h1]ногомяч без ноги[/h1] Простая как стопка водки игра, банально катаешь/прыгаешь шарик проходя менее десятка уровней без особой смысловой нагрузки, буквально отдыхаешь и катаешь шары, только не в трусах у себя, а на экране монитора -=-=-=-=-=-=-=-=-=-=- + простота и незатейливость
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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