
Spacer: Legacies is a game of turn-based tactical combat between small and large capital ships. Recruit skilled captains to command your vessels and choose the abilities that will make them unstoppable. Pursue vengeance in a gripping campaign across the whole of the Tantalus Cluster.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
My Family…. Betrayed. My Fleet … Destroyed. Myself … Survived! I´am the last One of the legendary Razorback Flotilla. One of our own Members betrayed us and the whole fleet was ….. destroyed. Except me. I escaped. Now, i`m rebuilding the Razorback Flotilla, holding our flag as high as i can, going for Vengeance and i will not rest until i hunt down this traitor and…. I N C O M I N G ! ! ! How many? 2 SHIPS. A FARALLON CLASS COURIER AND A JACKSON CLASS BOMBER! All right. Call Chen to go against the Farallon with her Corvette. We take on the Jackson Bomber. YES SIR! After we upgraded our Ship at the Roanoke Shipyard, we will stand a chance. Blasters! Fire! Very Good, the Shield is nearly down. MISSILE INCOMING! Damn, thats what i wanted to avoid. Prepare for impact! IMPACT! That was a hard hit. Front Shield nearly down. Fire again! MESSAGE FROM CHEN. THE FARRALLON IS DESTROYED. Very Good. Andy es, the Jackson is also destroyed. INCOMING! What? A NORFOLK CLASS CRUISER. Retreat. Too heavy for us. First we have to raise our Flotilla and our fighting Skills. YES SIR. WE ARE RETREATING. Today, you are lucky, because we are too week. But next time we will be prepared for you. Working hard for the ONE Day. That Day …. i will have my Revenge! So welcome, dear Reader, welcome to SPACER: LEGACIES SPACER: LEGACIES is an exciting, roundbased, strategy Game in Space. After a short introduction Tutorial, that also shows you the Story of this Game, you have the Control of one Ship. A whole Universe is waiting for you, a Universe full of Quests and Opportunities. But at first you have to raise your fleet to stay a chance fort he things to come. The Universe and the Combat Maps are Hexagon Maps. Everything you do, you do on these maps. Full of Galaxys the Universe Map is very big and everything is connected with Jump Gates, so you have much to explore. The Main Story also will lead you through it, but there are many sidequests and also hidden ones. The greatest fun is to raise your fleet. Watching it growing and winning bigger and bigger battles feels really great here. Each Ship can be customized with Weapons, Shields and other equipments. You can also buy new ships and decide of the Variety of your Flottila. Each ship has its own potential. Keep this in mind. How good your fleet will be, depends all on you. The Developer gave you the Tools, you have to use them. The Battles itselfs are easy to learn, but can be hard to master. I strongly recommend that you read EVERY tutorial Text, because if you do „Learning by trying“, it will be fastly „Learning by dying“. Read them and you will fastly understand the Mechanics and yes i tried without reading. It was a Massaker….. Back to the Battles. Roundbased you have a Movement/Fire Phase and the Enemy, too. Learn your ships abilitys. How far can they fire, how far can they move, how much can your Shields take? Each Ships have Shields around, so try to shoot at the weakend Shields. Once the Shields are down, your Enemy is History. Generate your own tactics and take revenge. The Controlls via Mouse and Keys are well done. I didn`t encounter any Problems. What i also like is the Soundtrack. Very atmospheric. I also think that the Price is worth the Game, but you can also wait for a sale. Somehow or other, this is a Game that should be in every Gaming Bibliothek. If the BATTLETECH Devs are ever looking for an AEROTECH Engine, this will be the right one. It feels like Battletech in Space and reminds me of an good old classic Game called RENDEGADE LEGION INTERCEPTOR. Thanks to the Developer for getting me the Chance to play this really good Game. Very good Job. Your little Pearl needs definitly more Attention. So, if you like Roundbased Games with a big Variety of possibilitys to create your own Fleet, if you like Strategy depending on your Skills, then this is for you. Show the Traitor the meaning of Justice. Thanks for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
5/29/2020 - Bugs got resolved, great job Dev! A simpler version of Battlefleet Gothic and similar to the Ancient Frontier/Ancient Frontier: Steel Shadows games. I am impressed with what was done with the tools and budget available or more accurately, with what I think was the budget available. I had hoped for a solid turn based capital ship space brawler with a somewhat passable campaign. I was pleasantly surprised when the game world opened up and I appeared to get choices! Similar to Battletech where you turn into a mercenary captain and fight for money which you can use to upgrade and buy better weapons and mods. Simple dialogue options with NPCs that offer missions and some story. I did spot the bad guy as soon as I saw his portrait which was pretty funny. After the tutorial area with combat, you get the world map and can travel. Mission then go away from the world map and have you do the objectives which usually includes combat. Navigating and turning your ships the right way is important due to the hard-points pointed certain directions. So you could start off shooting you primary blasters at the enemy... now your blasters are reloading and you use your AP to turn around or to the side and shoot with the other hardpoints. If you remember to keep on hitting the same shield segment you can pretty easily dispose of enemies. Your shield segments can be enforced, similar to Star fleet command a long time ago. So far a lot of different mods, weapons and choices. The main character leveled up and along with the options of ship configuration I would think the product needs to have an RPG tag for sure. Anyway, overall a very pleasant surprise to me... graphics are servicable, communication text boxes seem to indicate that each baddy has either a male or female portrait and not much else... maybe they are all clones? This could use polish, but I like the mechanics, the potential of progression and the cap-ship feel with the hardpoint and shield segment... is quite the catch of a game to me... Great job devs :)
Two of my favorite board games growing up were Star Fleet Battles and Starfire. Spacer: Legacies is doing a better job of scratching the itch I have to play those than any other single-player computer game I've found. The systems involved aren't as complex as SFB or as customizable as Starfire, but it is a nice blend of the two and lends itself to manageable combat sessions. As with SFB, positioning and weapon management are critical to really doing well. As a single example of that, consider the concept of return fire. Each ship can choose whether or not it wants its available weapons to return fire if the ship is attacked. Return fire happens with an accuracy boost and is more likely to hit. Since ships can move and fire in multiple stages over the course of a turn, return fire can interrupt that process by killing an enemy, getting a critical hit on a system, getting an effect that disrupts their sensors, lowering accuracy, etc. Depending on how the enemy ship may need to be facing to fire on you, it might also target a weakened shield arc that will be turned away from you before your turn. All good things. On the other side of the equation, when a ship uses return fire, the weapons used won't be available during the next player turn. Also, the fire is automatically against whichever ship shoots at you first whether or not it's the ship you are most interested in attacking. Further, it can happen at sub-optimal engagement ranges, making for some long shots. Finally, it will always happen against a known enemy shield arc, allowing the enemy to reinforce their shields in anticipation. Sometimes it's great and sometimes you want to skip it. An interesting decision as Sid Meier might say. Overall, I am very pleased. I'm writing this review after "one more turn"ing myself an hour past when I intended to go to bed. If you're a fan of SFB, Starfire, Honor Harrington, etc., give it a shot. It may very well be as much in your wheelhouse as it is in mine.
I spent an hour trying to finish the tutorial but there are a lot of bugs for a game that is supposedly almost done with early development. Bugs to the point where you cannot complete the tutorial(Which is terrible, by the way. The instructions are unclear, half the popups telling you what to do don't appear, and some of those that do are off screen when you cannot move the screen) I'm adding this game to my wishlist, i'm intrigued by the potential that this game has, but for the time being, it's not worth the money. Fix the tutorial, fix the game, then sell it. Don't expect paying customers to find the bugs in your game.
Decent core game with some frustrating aspects right now. It's kind of a buyer beware, but a little on the buy side, the major issues I have with it are 1) some basic QOL issues, for example, once you advance a character to trait selection you can't go back and see what you already put on them, or the fact that the skip cutscene button is so close to the progress cutscene button that I accedently pressed the skip button twice (and as far as I can tell, no log so I missed the story beats), not a huge deal, but sometimes it's the little stuff. 2) Even with fast move enabled ships feel pokey, I feel like about half the playtime is watching ships move and you can't click off of one until their move is totally finished, no concurrent movement (which would be fine if the ships were about 2x as fast). 3) A fair amount of showstopper bugs, including an issue which prevents you from saving (I think it's linked to an item drop) and a UI layer bug where you basically lose the ability to interact with anything. I decided to put it on temporary hold after I had to abort 4 missions in a row due to one of the two issues above. 4) Right now the story feel servicable, but not really interesting. Issues aside, the basic gameplay is really quite nice. I enjoy the space battles, there's a light character development system, enough to buy to keep you hungry for money (although I'd like to see more!) and enough enemy variety to keep things interesting, the weapon types feel different enough to be interesting in their own right, and overall it's a solid space tactics game with a number of rough edges that I hope they are able to round out. Definatly layed the groundwork for something interesting here.
Fun game, very reminiscent of battletech. Some suggestions after playing it for a while, though. * Add a "Retreat from side quest" option. If I answer a distress call with my two corvettes and a frigate, and I find a convoy defending against four frigates, half a dozen corvettes and a battleship sitting on the gate, I'm going to have to tell the convoy to turn around and go home. Sure, there are some missions worth dying over. Making sure three shiploads of toilet paper make it through pirate space isn't one of them. * On a related note, it would be great if missions spawned with multiple goal nodes, so that when a battleship DOES decide to camp one, it doesn't preclude sneaking the convoy past without engaging. * Would love to see more complexity per ship than just a couple weapon slots and some shield extenders. It's a very clean, simple system but it falls short of its full potential. * Can't tell if freighters are implemented yet. I seem to be able to carry cargo regardless of my ship makeup and then when I am ambushed NPC freighters are spawning automagically. Would be nice if I could haul trade goods for profit. * Would love to hire more mercenaries. Carriers / drone carriers / giant space mecha / alien sentient motherships would be interesting. Lots of room for potential here beyond "Hex grid, move, shoot, move."
Not entirely good, not entirely bad either. It is a decent game, but goodness gracious, this could've been so much better with a better paced story, deeper characters, and without things jumping right, left, back, up, and center so quickly. In a sense, it kinda feels like a phone game. Pros----> Earning money: it's easy, quick, everything is affordable after a certain point. Graphics: For a game at this price, I'm pretty impressed by the level of quality. Little details: where this game fails in the plot, characters, and the bigger scale, it crushes it on the small details. The systems and their information feel authentic, the ship classes are pretty balanced, and it takes a simplistic aesthetic approach that fits it. Combat: While it takes a while to properly understand just how in the name of God range parametres and intervals work, combat is surprisingly complex because of the offenssive-defenssive-cyberwarfare triangle going on and creating, adapting, matching ships for varied fleets feels organic. Cons------> Music: I counted four tracks.... total. maybe I'm wrong or maybe there are more and they just sound similar, but man, it gets annoying fast. In-combat popups: charming at first, annoying later. Thankfully, it can be turned off after the latest update. Story: basic, boring, and fast-paced as all thirteen hells. Characters: flat, uninspired, run-of-the-mill protagonist and supporting characters. Shipyard/Station UI: Confusing at first and even after exploring it, it can still be confusing and a jumbled mess when outfitting. If this game had better characters and an interesting story to tell, I would rate it way higher, but as it is, I can't. I give it a 6/10. Though I do recommend it as a stepping stone towards other similar games, such as Everspace or Between the Stars.
This is a fun turn-based, hex-grid ship combat game. The ships are somewhat similar between classes of the same type (they do all come from the same tech background, so I give it a pass) but the story missions themselves are fun, and there's randomized missions you can take from stations to improve your standing with them, make extra money, and salvage some loot if you're lucky. Your pilots all come from the story line, so there's little sense in wandering off the beaten path for more than a few missions until you have all of them. They also come with their own ships, so you're not scrambling to scrounge up the money for another ship b/c someone invited themselves in! They also level up and get better as they take more jobs, so there's incentive to bring them along. Pro tip: When one of your pilots (no names for spoilers' sakes) has "Light 'Em Up" as an option at the level-up screen, TAKE IT. It illuminates every enemy position on the map, which is really good for NOT walking your flotilla into an ambush.
Unplayable for me. The game looks nice and could be interesting but I am unable to proceed due to an issue with the camera on space movement forcing the view in such a way I am unable to click on the continue or end turn button as they are now hidden from sight. After several attempts to get past this issue I gave up and got a refund. Get this game at your own risk and good luck.
Great game. I love how detailed the combat is, from the movement (turns are harder) to the shields(dirrectional with reinforcement). Also each ship has weapons that can only attack in certain direction. It's a very fun game. Here is some gameplay for those curious: www.youtube.com/watch?v=iYM8Nk4_y4M
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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