
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
If it looks like it's quaint and low effort... well, it might be quaint, but I definitely wouldn't call it low effort. The design is a bit wonky here and there, especially towards the end and in the very beginning; but in the end, it's simply fun to explore the wormhole network just for the hell of it. In particular, I liked the way the game deals with fast travel. The world is [i]huge[/i]. Going from an edge to the center, where your home base is, takes a while. And there are no portals, all journeys must be done step-by-step. However, there is a fast travel option... but you can't spam it. It takes a while to recharge, depending on your engine and your ship. So planning when are you going to use it and for what - to return or to venture forth - adds a nice logistical step to the whole thing. The combat system is also rather pleasant - turn based, with different weapons having different ranges, areas of effect and of course damage. Some lasers shoot straight, some slash in front of you like a sword. Do you prefer more range or more damage? Oh, but that also depends on what enemies are you going to fight. Higher threat areas require more damage, while in the low threat ones you'll probably want to have a fly swatter kind of weapon to quickly get rid of weaker ships. But the way threat works is rather... bizarre. The more you fight in an area, the higher the threat. Makes sense, I guess; but the end result is that your early game areas will quickly develop into death zones where you'll want to avoid fighting at all costs, while the further zones will be filled with small fry. Then again, this has the nice side effect of forcing you to explore new places, which ultimately worked rather well. And my final complaint is that towards the end you're going to need an ungodly amount of lithium. I don't know if it's the game's fault, or my particular world was like that - but lithium was by far the most rare of elements, far more rare than uranium (which I ended up not really needing). Even after having explored the entire network, there simply wasn't a place where lithium was abundant. I had to circle around to asteroids I've already been to. Good thing they respawn after a while, otherwise I'd be stuck. Still, it's one of these games that just pulls you in and keeps you going. It's fun, even if there isn't that much to it. If you're looking for a little adventure with a logistic element to it, well, here you go. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Okay, I have so much cool stuff to say about this game. Once, you have got used to the controls, and used to the mechanics, This game is incredibly enjoyable to play. Their is so much satisfaction when you build up enough resources to upgrade your ship. Even if its just upgrading your Cargo bay. The combat is simple, but really fun. And it surprised me how much actual tactics were involved in the more complex fights. The graphics, might not be ground breaking, but they don't need to be. The Combat instances can sometimes be brutal, but I love it. This is one of those games where you can easily lose track of time, and realise you've suddenly spent 10 hours on it. I really hope, there are going to be more Weapons, more ships and more stuff in future. Maybe even a tougher difficulty setting. But I certainly can't complain, this has a very good "Cost" to "hours of enjoyment" ratio. Its very hard to put down when you're in the middle of a campaign. Quick summary: I would thoroughly recommend this game if you are up for a decent fun challenge. It will keep you occupied for hours.
A very fun and challenging roguelike, with a wonderful sci-fi twist to it. Exploring a new area is always a surprise, and always rewarding. A true sense of progression when you achieve your immediate goal, and satisfying when you go beyond your expectations, and just the right amount of frustration when you fail and need to start over.
I like this game. It is an engaging roguelike in space. Like many roguelikes, you start yer career severely under-equipped, and with a disaster that you have to solve. I'm only so far in the early game, where even the relatively weak ships will do me in if I get an unlucky break. Typically I can hold off one ship, and sometimes two. At this point, I'm looking to upgrade something increase quality of life. Everything starts out weak, but that's how a roguelike should go.
Great fun! I recommend playing in Permadeath mode for maximum frustration and fun. Requires some strategy when you warp into a sector with multiple enemies with varying capabilities, and keeps you on your toes.
Great space exploration game that promotes good strategic gameplay within its turn-based combat system. The retro-like graphics add to the simulation of flying the spacecraft through these dangerous wormholes to defeat enemies, gather resources, upgrade your ship and eventually rebuild the station, completing missions along the way for a source of income. Overall this game was fun to play and explore and keeps me coming back to play more due to the replayability and endless game that is ahead of you.
Awesome space exploration and crafting game. Rogue like elements add a lot of re-playability, and keeps me coming back to play more. If you like gathering resources, slowly building up and turn based combat, this is game is definitely for you.
A great space combat and station rebuild game with a turn base combat system, along with ship upgrades and exploration into new worlds with each new game being different from the last making it changeling every time.
This is a great game! Found it very randomly, jumped into the developer's Discord and found everyone very friendly. Played it a bit, and then I hit combat and was hooked. I think the tutorial is a must as the first bit can be a challenge if you don't know how to refine the ore. Maybe a hint from the computer or something. I have not gone very deep yet, but going to play this more on the weekend.
I love me a little space grinder, and this was fun enough to carry me through for quite some time. Fun enough for me to put in 20+ hours, with the caveat that I don't need splashy graphics **Pros:** - Ultra-simple play loop (warp, maybe fight, grab resources, visit station, take and turn in missions, repeat) - Decent Grinder: Especially in the early game, this is a fun little light-weight battler - Tactics: Pretty simple position / range based tactics - Decent balance in inventory management. I like that I had to care, but I wasn't *forever* shifting stuff around **Cons:** - There are a number of annoying little bugs (see below) and some game breaking bugs (once you are playing multiple ships) - Once you climb up into decent gear / ships, everything else is trade-trash. Critical Bugs - Components were destroyed during refitting. After I got a third ship, stripping components off of second ship, loading them onto a third ship, then trying to put them back on my second ship destroyed all the gear. Bye-bye 10+ hours of grinding - The galaxy map frequently comes up completely blank, requiring a save / quit / restart to reset (might be due to ships warping in to fight) - Several times, enemies glitched such that that an icon appeared on screen but it was impossible to interact with it, requiring a save / quit / restart. Suggestions for annoyances in gamaeplay - FUEL CLUTTER: After several hours, systems become quite cluttered with the fuel from destroyed ships. Having fuel enough to play is fun. At the same time allowing some technique for players to gather and store fuel for later would be good. Note that this could be as simple as allowing players to sell fuel to stations for later consumption. This was annoying enough for me that I spent time in easy fights trying to position enemies so that they would die on the same spot, so that the map would be somewhat clean. - WEIRD DIFFICULTY RAMP: THis would be a better game if there was some mechanism to reset the difficulty of an area, especially areas close to home. Currently, every enemy defeated in a given system makes that system (but not other systems) generate harder fights. This is a grinder, so one natural thing is to hang out and grind close to the home base. BUT the simplistic difficulty ramp has a really obvious effect; gradually the systems close to home get very very combat heavy. Subsequently it becomes tactically necessary (but super annoying / unfun) to sail past EVERY enemy in a low numbers systems just because one doesn't want to make the fights in these systems scale up to impossible. Several easy fixes come to mind - (perhaps time decay, perhaps paying a bribe, perhaps a station effect that spreads to nearby systems) could reset or lower the difficulty of an area. - SORT GOODS BY VALUE: Alphabetical sorting of trade goods on sale is silly, it makes desired items tiresome to find in a long list. (Especially since *everything* has a prefix of either common, uncommon, rare, epic, or legendary)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Lucid Trips | $1.2K | 78 | 82% | $0.99 |
| Vietnam War PuZZles | $1.2K | 78 | 60% | $0.99 |
| Opaline | $1.2K | 78 | 71% | $0.79 |
| Nudist Beach Survival Simulator | $1.2K | 56 | 80% | $0.69 |
| Blackjack In Space | $1.2K | 56 | 61% | $0.69 |
| SWEET FEETS | $1.2K | 76 | 82% | $0.55 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| RimWorld | $176.7M | 243.4K | 98% | $34.99 |
| Squad | $166.4M | 240.5K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Satisfactory | $164.4M | 276K | 97% | $27.99 |