
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tem potencial
Good overall game. I got stuck a lot in the begging and it is repetetive, but I am better now (12hrs in)
NEED MORE HYPE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a fraction of the cost and of the deveopment time, this is better than Start Citizen. A combination of ELite and X series. Still bugs and balance to iron out, but Dev very active and responsive
bugged but pure gold
This game needs at least one another year to be polished. Game breaking bugs: Crashes like every 2-3h(it depends how often you warp - sb2_win64_shipping). Sometimes you get stuck or your ship dont respond after loading game. Things i dont like: Landing on planet takes ages. Speed of your ship is bad. On planets it looks like snail speed and in car you would travel faster than in your ship. Planets have hidden quests(i fount one) but with your ship speed you wont find them so there is no point in exploring planets now without any quests on them. Planets looks the same. Conversations are bad. No choises consequences. I would rather have them without an ai generated speach. You can build only one building at time(imeprium managment). It is bad when you have 5 systems so im assuming when you have like 50 system it would take ages. What i like: Imperium managment. Conquest. Loooooot :) Im neutral for other things i didnt mentioned.
is ahella good!
[h1]The Gist[/h1] Mechanics: 1st/3rd person on-foot/space-flight looter shooter, empire control and minor RTS functionality later on Product completion: between Alpha and early Closed Beta Price point: Overpriced Hard crashes: Very often [h1]Overall Quality[/h1] Hugely varying. Mostly poor. I am aware this is supposed to be an indie game, but it just isn't ready for release, indie or not. [h2]Spaceships and Bases[/h2] Around 90% complete both regarding visuals and interactions. The ships still have bits and pieces to fix, like missing drive plumes on some. Overall, the ships, dogfighting, taking off, and landing are the most polished aspect of the game. [h2]On-foot Shooting[/h2] The experience is visually mostly complete, but the physics and AI motion planning are at most 50% done. Enemies typically just stand and shoot at the player or their allies. They run in straight lines, easy to snipe. Bosses exist with special abilities, though they do not always know how to properly use them and generally move as poorly as other enemies. The AI's ability to hit distant targets feels more than a little off. The character has a number of weapon types available that show different icons but the 3d visuals may end up looking the same. If two rifles are equipped, they will clip into each other on the back of the character. The dungeon mechanic is mostly working, though the experience is very unrefined. Player and NPCs sometimes clip through the floor, walls, or other obstacles. [h2]Planetary Landscapes[/h2] Work in progress. Points of interest are typically elevated from the rest of terrain signifying the transition from huge undetailed stretches to higher detail structures and their surroundings. Descending down to planets has still many quirks to iron out, including visual glitches and frequent descents into the ground before the player is given control. Depending on ship speed, it may also take ages to reach the planet in the first place. [h2]RTS Battles[/h2] The core mechanic seems to be mostly working but the controls and camera behavior are insufficient at the time of writing. Directing units where they need to go is hit and miss. Entering an on-going automated battle sometimes does not spawn allied ships, leaving the player all alone. Even if they are strong enough to theoretically defeat all those ships, the battle can still not be won, because RTS battles use a POI capture mechanic and the enemy armada will just occupy points the player is not in, thus eventually win the day. [h2]Cinematics[/h2] Cinematic animations are mostly non-existent. The game typically blacks out the screen to change character presences. Heads sometimes look at odd angles during conversations. Head, mouth, and body animations during conversations are presumably UE scripted. The main quest and characters are voiced, though some, if not all, are clearly AI generated, and poorly so. The scripts are in need of refinement regarding grammar, content, and recordings. The story script is the bare minimum. Many conversations take odd leaps, creating a sense that the main character has their own agenda which is different from the player and their knowledge. [h2]Quest Guidance[/h2] Absolute bare minimum. The player is frequently left with no clear instructions on how to progress. Broken quests may abort at any state or linger on, never to complete. [h1]Stability[/h1] Unstable. The game crashes hard to desktop around every third to tenth warp. It also occasionally crashes when leaving a station to return to the ship. Even if it doesn't crash, there are numerous bugs from visual glitches on NPCs, occasionally unusable consoles, UI and other weirdnesses that will seriously break immersion. [h1]Verdict[/h1] The game is based on a well designed concept. But the implementation is as of yet incomplete at best. I estimate another year or so of development time and the game might actually be enjoyable. Instead, it was chosen to publish it as is, which is on par with some of the money grabbing strategies big publishers/studios occasionally try to pull off.
Let's be honest, coming from polished games to this was a shock and I wanted to refund the game. But I have to say the Galaxy expands more and more the longer you play. Different station interiors, you can visit planets, there are guilds, a trading system, and so on Really enjoying it
This game has huge potential but needs more polishing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
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| $3K | 5 | 40% | $18.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Related
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|---|---|---|---|---|
| $4.1M | 15.8K | 80% | $9.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
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| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 5.3K | 81% | $24.99 |