
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh.
Unspielbar die Controllerbelegung ist schrott. Schade dass ich das gekauft habe eher eine miese Demo unspiebar zu diesem Zeitpunkt. Vielleicht in 1,2 Jahren wieder =>deinstall
Not sure how to rate this game, while there's A LOT of different stuff, the polish on most of them is close to zero. I like the basic idea of the game, but it's lacking in basically every area. 6~7/10. (Not counting how I found no change from multiple year old videos compared to the current version.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its greatly instpired from Star citizen (the game that never wll be finnished). Some strange dialog , they let you feel you have a choise but in the end its all scripted. So no choise at all. Strange and old graphics. It feels like its not finisched. Example: you need to take and rescue a famly the quest log says warp away but you still see the pods that you need to attache to your ship??? Very confusing. Like i said its a start but needs to be better. also on stations you see a lot of NPC's but it all feels dead mission j.brannt ship is undestroyable even when you just shoot the engines. This is the worst game, unfinished full of gabs do not waste uour money here
now if it had x box controller support unplayable with it currently some controlls for shooting dont work at all on controller
I really enjoy this game like really enjoy it I do wish that one could be able to form there own empire instead of having to pick a side later on It would be cool to be able to have shipyards and have my own patrol fleets and armadas that are not tied to another factions military but other than that really enjoy this
Do not recommend this game for a very simple but rather important reason: camera shaking. It is present in everything you do, from Third Person View to even ship cruising. Your character stands and waits at space station, literally idling, yet your screen moves back and forth since your character is moving his head back and forth. Not sure if developers know how things are different in real life, perhaps they also breathe same way and it all cancels out for them when they play the game. On other side, if you are fine with heavy breathing moving your view here and there, game is worth exploring. There is story, weapons and spaceships. And lots of opportunities to blow things up.
(Updated review) I played it for 60+ hours. Unfortunately, some bigger issue appear later on which made me ultimately drop the title. Strong negatives: * The story is awful. It was continuously getting in my way of trying to have some fun, and nothing about it was interesting or enjoyable. I didn't really care about any character and drama felt forced. * It uses oblivion leveling system where if you increase your level, the game punishes you by making everybody in he game stronger. * On top of t he oblivion leveling it uses leveled weapons. Where instead of using your favorite gun/turret till the end of the game you have to keep finding upgrades with better stats. I had flashbacks of nioh loot sorting, in all honesty. And the ship has a LOT of components. * The upgrade system becomes problematic when you realize that you upgrade your weapons, armor, your ship components (nine types), ship guns, ship itself, and ship tier. If you have more than one ship, you have to dot hat again. * Best equipment is locked behind guilds, and there's three of them. You have to grind ranks to get the best stuff. But once you're done selection is random. * If you bought capital ship, you'll be dealing with hassle of calling this thing to you. Capital ships cannot dock at guild stations, but until you dock capital ship, you cannot call smaller ship. Once you dock the ship somewhere, you'll have to go back to that system to continue flying it again. Even though you can call normal ship to you. That seriously isn't fun. The grind finally killed my desire to continue playing. That's a bit unfortunate, as it is an ambitious project. You can find the original review below: ---original review (40 hours)--- So. This is a NEUTRAL review. I've picked negative, because there are a lot of issues. This is a very ambitious effectively one person project. And for one person project it is impressive. The problem is the game t ries to replicate AAA experiene. With cinematic intro, dramatic story, high level of details, multiple NPCs you meet and choices. In every scenario where the game tries that, it does not work well. There's too much junk, t he story is hard to take seriously, there are visual issues, overssights and so on. Somes objects have strange lods which look like semi-molten wax, there are environmental objects floating in ai, and by default the game for some reason starts with gamma value of zero (instead of 2.2) which makes everything dark to the point where you can't see anything. However, when you manage to fight your way through the "storyline", you're finally met with a very interesting empire management sim. Something akin to mount and blade warband in sapce. Except it doesn't really need high detail visuals and such. Meaning the dev could focus on gameplay over visuals, dial graphics down a LOT, it would save a ton of time, and result could be better. Instead players got this. Everything is janky, and some areas are pitch black with not a single light source. I'm also not convinced with RPG stats ideas. Willpower affecting ship shields sounds a bit odd to me. One of the disappointing moments was that there is no seamless transition between space and planes. Effectively it is "fast-travel based" movement, like in starfield. You can enter/leave atmosphere on planets, by plunging through the clouds, but it is a loading screen. Personally I was looking for Another moment is that I was looking for a sandbox. And not forced storyline. When the storyline give me some breathing room, the game becomes enjoyable. But then the game immediately interrupts the experience with more storyline, and more of pretend choices that change nothing. That's the rough idea of it. Proceed at your own risk, if you're thinking of buying it.
chapeau au dévelopeur
Doesn't autosave, and crashes a lot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 15.8K | 80% | $9.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 15.9K | 96% | $9.99 |