
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just started the game and my first two hours were fantastic. i thought I was getting into a regular space game, but it turns out to be way more than that. there’s so much depth, so many systems to dive into, and the combat feels great Really impressed props to the dev team
This motion blur is soooo bad. I wanted to throw up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmosphere, extremely bad tutorial leaving you stranded to encounter broken game mechanics to waste your time. This feels like one of those games that you'll spend more time looking up how to play and what to do online than learning yourself as everything is a time sink of idle animations.
I have to say I was dubious at first but after buying I haven't been able to put it down. Honestly so far I'm preferring it over no man's sky and the other one which I can't remember the name of lol. Is the game perfect? God no. The planets are quite bland and repetitive, shooting combats good and AI is pretty average. On the other side of the coin the flying, space combat, UI, visuals, overall idea, progression, amount of weapons and ships are all amazing especially coming from one dev. This dev deserves alot of praise for what they have accomplished so far and I can't wait to see what the future holds for this game.
the game is really too cluncky in term of gameplay and space combat is very complicate for nothing, i feel like its has great potential, but miss everything.
Este es otro de esos juegos que pense "seguro lo reembolso" y me la he estado pasando genial en el, si tuviera que definirlo sería una mezcla de mount & blade, no mans sky y X4 foundations tomando cosas buenas de esos juegos. Se nota mucho que esta hecho por un equipo pequeño y no nos engañemos, hay assets a montones pero lo que lograron en este juego es de admirar. El combate espacial es divertidisimo y bastante fluido, en ese sentido es muy superior a no mans sky y x4. El combate en tierra es algo inferior pero sigue siendo divertido y cuando no hay gravedad ver los enemigos salir volando es simplemente una maravilla. No hay pantallas de carga para ir del espacio a un planeta, simplemente te acercas y aterrizas y de ahi mi comparacion con el no mans y al igual que x4 hay varias especies con cierto conflicto de intereses. Aun me falta mucho por descubrir pero ya de entrada estoy viendo mucho contenido. Le doy puntos a los devs por hacer eventos in game estilo AAA aun con un equipo tan limitado. Algo que puede ser negativo para algunos es la actuacion de voz hecha por IA, no los voy a condenar por eso porque hace bien su trabajo y me evitan tener que leer los subs (las voces son en ingles)
Very good first impressions - just do not expect very high production values as in a multi million dollar game - impressive that a single (or is it two?) developer made it. Easy to jump into, game provides rather clear hints on where to go and what to do and how to do it, there are even in-game short video tutorials, very appealing visuals, rather arcade space fights but this is good enough for me, above all it feels fun and accessible. Granted, some things could be done better, for instance I found using Stargate not so straight forward, UI/UX does need some more love and there are some minor - so far - glitches here and there such as bad lip sync, I saw an NPC sitting but there was no chair under him e.t.c but nothing game breaking. Looking forward to updates and more polish and by the looks of it the dev delivers.
First of all if you love about space IT IS FOR YOU! I'm not lying. One of my hobbies is space exploration and research. I'm Turkish and i was very surprised and delighted that a Turkish guy (alone himself) could create such a detailed,engaging space game. The more I played the game, the more I enjoyed it. I also enjoyed the first game. Finally, a sequel was released, and I'm thrilled. I hope this will help the Turkish gaming industry grow and this game receives the attention it deserves.
It is for sure worth your buying! While the individual parts may not be up to AAA game standards, they come together in a synergistic way. The result is a game that will pull you into the fantasy of the space empire so hard you'll forget about its weaknesses as you enjoy its strengths. This game does many things better than the big budget games. The guild system gives you a variety of missions with different stakes, and total freedom to switch between them. The Faction system's missions (mail) are attached to some really meaningful stakes. The exploration probes minigame is a cool way to tackle exploration and, in some ways, it is more engaging than the AAA games equivalent, since it involves gameplay and skill, rather than just looking at a progress bar and go somewhere to cash in. The game nudges you along a storyline, but you can go at your own place or refuse to participate at all. I've just dabbled in the Conquest and Faction building games. So far, it is very interesting. The addition of your very own wingmen and ground combat squad helps a lot during all kinds of missions. You can also assign some of your NPC's to take on some faction missions for you, which gives you the freedom to do guild missions and other stuff. I like X, Elite Dangerous, Star citizen, and I have pretty much every space game of note be it 2D or 3D. While some of them do some aspects very well, Spacebourne is the only one where you find all that stuff together.
I want to give this game a thumbs up more than anything because the idea behind it is great. A freelancer pilot taking on mercenary missions, earning credits while building a galaxy wide nation. Buying top of the line ships and weaponry in your conquest of the stars. Setting the tone of fascist overlord or democratic pacifists as you journey forward. Sadly the execution is like slamming your hand into a door jam repeatedly hoping it stops being painful and more enjoyable. The crashes are far too common for a full release, I waited out early access in hopes these things would be ironed out. The first 10 hours smooth playing without any crashes, but not long after that mark I get crashes in warp constantly. I can usually play 30 minutes, sometimes even an hour just fine but eventually a warp will crash the game. That is the most frustrating part but the gameplay itself is janky, and sometimes frustrating. Enemies spawn just outside view right next to you. The solar system battles amount to destroy 6 ships and wait 5 minutes to capture a POI and repeat five times to fully complete. Most space travel is wait for warm up, wait for warp travel, wait for cooldown, and repeat. The amount of waiting going on in this game I seriously play Pacman in between just so I don't get bored. To take over a system you initiate some debuffs that take 5 minutes to MAYBE apply and lower the system rating enough to take it over. If they fail then you can retry immediately but you're waiting 5 minutes again in hopes you didn't waste the time waiting again. You can set these to task and go about doing something else but to finish the objective you will have to back track to the system which is more travel wait time. The game is an ambitious project and the developer obviously cares a lot since they are shipping updates constantly trying to fix everything. Personally I really want to enjoy this game but my hand is bloody and broken just like this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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