
Space - The Return Of The Pixxelfrazzer is an open-world sci-fi hack'n'slash. Your aim is to explore the inexhaustible amounts of destructible asteroid fields, spacestations and unknown planets of the universe. And maybe, one day you'll probably find out about one of the most unsolved mystery of our universe... the pixxelfrazzer.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
$2.99. Fired it up just to check it out, thought i would do other stuff. Three and a half hours later I write this. Even if I didn't play it ever again, it would be far more worth while than the $12 or so for the average two to three hour yawn fest movie. Much more entertainment dollar value to be found here for sure. It's pixely space shooty physics fun. You should buy this.
Looked like the type of game I would love: Random generation, very little dialog (ain't nobody got time for that), space, shooting and loot. 3 hours of 'my wife making comments that I'm always on that damn computer' later and I'm hooked on it.
Space - The Return of the Pixxelfrazzer is a spectacular game. I'm always happy when "one of those" games falls into my hands. You know, the ones you start of without a clue of what you are doing but the game pully you in nonetheless and before you know it it's morning and you didn't get any sleep. This game defines itself through wonderful quirkiness. One time when I was shooting at asteroids for money, one asteroid transformed into a monster and ate me. Another time I was doing a quest, and when I was done the questobject suddenly killed me. Space is never what you expect in this game, and I'm loving it. Add to that the amount of detail besides having everything turn and eat you, and you realize this is a gem. There's a "wiggle" upgrade in the game, which is supposed to make you bullets wiggle. But, and I kid you not, the description text of said upgrade wiggles aswell. It's the small things that make you wonder and smile, and it's doing that all the time. I guess part of this comes by not explaining much besides the basics, so you're left with a universe of strangeness to figure out. The controls are more on the simulation side of things in normal mode, but then there's that other mode that's great for dodging and stuff. tl;dr Game is random Game is fun Graphics are retro, but with a lot of attention to detail Music feels weird at first, but you grow to like it Complete freedom - do whatever you want Game takes you by the hand via tips flashing in every now and then You can set the difficulty anytime It has coop There is a lot of things to see You can freeze Planets.
bought freeze gun and froze a planet 10/10
Developer genuinely cares and has taken the time to sort the isues I've had with getting local coop to work. Kudos on a great game and even better support.
Space – The Return of the Pixxelfrazzer is a return to old school style space exploration action games. The developer, Sørb, is a one man show and it truly shows throughout the creation of the game. I do not mean that as a negative either. It’s a simple fact. Every game design choice all of the way through to the creation of game’s engine is decided, designed and developed by Sørb. A very admirable effort is made to create a solid game and it achieves that status, solid. It’s space exploration at it’s near pinnacle. You start the game not knowing what to do but you have a basic quest outline – attack X many space ships. You kill them. Then you’re given another quest and then another. All of the while you’re starting to realize just how gigantic space is. Space is never quite what you would imagine it to be and that is a good thing. Objects can transform, including quest objects, into all sorts of different things. It’s arguably as close as you’ll get to feeling like Han Solo in the Empires Strikes Back flying the Millennium Falcon when he tries to evade an asteroid field in order to find a safe place only to fly into the mouth of an Exogorth without knowing it. Space has so many different quirks such as this it’s hard not to appreciate the amount of effort put into its design. The variety of weapons, quests, planets, etc. are incredible creating a game world where there is seemingly always something to see and to enjoy. The sound and graphics are old school and therefore may not appeal to players demanding the latest and greatest but for someone who can appreciate the fact that sometimes less is more it is easy to look past and perhaps even appreciate more. Other than that there really isn’t much to knock about the game and that’s being fair. It’s not the greatest game of all time but there’s more than enough content here to spend a few hours with an enjoyable title. Sadly with just 17 Steam reviews and an estimated 394 – 1858 total owners (according to SteamSpy), Space – The Return of the Pixxelfrazzer has been a criminally overlooked title that is yearning to be played. For similar reviews and our popular daily giveaways please visit http://www.steamified.com/
[h1] Space! [/h1] if you ever had the desire to punsh jelly fish with a wrecking ball in space, this might be the game for you. This table shows the most significant features in the game: [table] [tr] [th]Jelly fish hits:[/th] [th]result[/th] [/tr] [tr] [td]planet[/td] [td]planet glows[/td] [/tr] [tr] [td]player[/td] [td]player glows[/td] [/tr] [tr] [td]wrecking ball[/td] [td]wrecking ball glows[/td] [/tr] [tr] [td]asteroid[/td] [td]asteroid glows[/td] [/tr] [/table] Also the combination of weapons can be great. Splitting shots with critical damage and target-seeking is one heavy thing. And a gravity bomb! You'll just need the gravity bomb! Last but not least there are little friendly ships who help you alot! ...and kick you out by triggering a minefield. 10/10
Fun, light shooter. Great graphic style, interesting upgrades, freeform play in an open play field, lightly punishing death mechanic, choose your own difficulty on the fly. I'm playing with keyboard and mouse, I bet it would be even more fun as a twin stick shooter.
Paid $3 for a game. Asteroids on steroids. Would pay $3 again. 10/10
Lots of customization, manually scaling difficulty, smooth and tight gameplay After a point you are only really getting bigger numbers though, there's not a whole lot of content, but what's there is really nice and easily 5+ hours of gameplay
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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