
Space Run Galaxy is the sequel to Space Run, the game from one-man studio Passtech, which seduced hundreds of thousands of players with its dynamic and original gameplay. By twisting the tower-defense game style, Space Run offered an addictive real-time spaceship construction strategy experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Space Run Galaxy is a sort of tower defense in space where you can buy towers that you will temporarily lose during battle if destroyed but remain with you permanently during the game. You replenish them fully after each match. You also get materials and money for doing missions while trying to beat the timer and the enemies that you'll face all while keeping the cargo in one piece. The materials you get will be required for purchasing the afore mentioned towers and you'll need the money to buy new ship lay-outs (I call 'm lay-outs because they have to be redesigned -every- -single- -run-), secret trade-routes, materials and, here's the catch, other players' services. You can transport materials or mission items with the help of other players. This is very important because if you select 'offline play' you'll be doing all this transporting yourself which is a massive amount of grind. The game is quite forgiving allowing you to restart a run and cancel contracts at any time, even after you've sort of failed your run. However, what bothers me is the incredible amount of dexterity that you need for this game. It is very difficult to tell what the heck is going on when you're being spammed from all directions and trying to find a certain tower that has a certain power up on a tightly clustered ship is an absolute nightmare. I for the life of me can not click fast enough when facing overwhelming enemies even though I know that if I was allowed to pause the game (or slow down the speed) I would be able to find a solution to the problem. Or maybe just a pause-on-build or something and the abilities should be globally callable, not by tower selection. Despite having a sleek interface and graphics, accessability was not very high on the list. Maybe people enjoy this stuff but I hate fumbling over my own keyboard and mouse. And it gets worse because you can not re-orient towers, only sell. Some of them, you can but most of them you can not. This combined with maps that really don't seem all that random means you'll have to memorize enemy direction rather than just setting up cool firing solutions that can adapt. t's also annoying that the towers do not auto-rotate, you have to manually do so by first clicking on them, scrolling the mouse wheel and hope it'll point where you want it to. Sometimes it can not but instead of telling you, it'll just do nothing which makes it look like you misclicked, wasting precious seconds! It should at the very least semi-auto rotate towards the nearest enemy when you're in rotation mode.
Just as good as the first though there is a lot of grind in the first 10h-15h or so for you to get more choice. That said it is just playing the game and the story is just to service the game play. Its just a cohesive package where sound graphics and game play add up to more then the sum and before you realise it you have done done 10 8 min runs.
Clunky, unbalanced and really gets boring and frustrating after a while
Nice tower defense game. Gets a bit repetitive towards the end, could use larger variety of towers. I was dissapointed that the number of you ship tiles upgrades are capped, meaning youll never ahve a full full ship of lets say 120 tiles. Definitely could use a fast forward button.
MUY BUNE JUEGO QUIERO MAS JUEGSO ASIIII!!
Le jeu est intéressant et rappelle assez le premier space run pour que je puisse m'y amuser. L'organisation du jeu reste la même. Tu reçois des quêtes via des personnages cartoon caricaturaux qui balancent des vannes à tour de bras (mais c'est ça qui est bon), tu fais ta course, tu arrive au garage. En revanche, tu ne construit plus librement sur ton vaisseau pendant ta course. Tu ne peux construire que les modules que tu as fabriqué au garage avec des matériaux. Ainsi, tu peux avoir 2000 boulons (les joueurs du 1 connaissent), mais si tu n'as plus de réserves de canons laser, bah tu peux plus poser d'armes sur ton vaisseau... Je suis assez mitigé sur cette nouvelle mécanique. En outre, tu te promène désormais sur une carte spatiale, il y a donc un peu plus de profondeur au jeu. Eeeeeen revanche, le gros point noir que je vois actuellement dans le jeu, c'est qu'on peut acheter des plans de vaisseaux (qui ne dépendent donc plus de la mission en cours) et leur ajouter les cellules hexagonales vides qu'on a du construire au préalable, mais qu'on ne peux pas toujours poser toutes les cellules disponibles sur le plan. On est limité, je crois, à 120 cellules vides à ajouter... Ainsi, on peut avoir un plan de vaisseau à 300 emplacements cellules, seulement 2 cellules de départ, et donc arriver à une limite de 122 cellules vides... ce qui, honnêtement, me semble trop peu par rapport à ce que j'espérais d'un vaisseau de fin de partie. Le jeu reste bon, très peu bogué, fluide, et dispose d'un mode multijoueur. En revanche, j'aimerais beaucoup que la limite de cellule soit bloquée à l'intégralité du plan du vaisseau et non à un nombre de cellules, et j'aimerais beaucoup que le jeu implémente une possibilité de mods ! J'espérais sincèrement voir des ajouts communautaires, et voir un peu quels modules auraient pu émergé du brillant esprit de certains modeurs (en outre, certains mods pourraient retirer ou modifier certaines limites pour se rapprocher du 1... hem hem)
addictive , fun and you can have 5 minute games
Space Run Galaxy, developed by Passtech Games and published by Focus Entertainment, is a unique blend of tower defense, resource management, and space-trucking, wrapped in a high-speed, hex-based strategy experience. It expands significantly on the foundation set by its predecessor, Space Run, and aims to deliver more content, more challenge, and more customization for players who enjoy planning under pressure. The core of the game still revolves around constructing and managing modular spacecraft mid-mission, but this time, the world is larger, the stakes are higher, and the systems are deeper. At its heart, the game tasks you with building and piloting modular space freighters across a galaxy plagued with pirates, meteor storms, space anomalies, and aggressive rival corporations. You’re not a space warrior, but a cargo hauler, and your success hinges on being efficient, fast, and smart about how you load your ship. Each mission is essentially a delivery run, but with a twist: your ship is built on a hex-grid in real-time, and during each trip, you must add and upgrade modules like turrets, shields, thrusters, and power generators on the fly. The more cargo you haul and the faster you deliver it, the better your rewards. But the more space you dedicate to cargo, the less room you have for defense and propulsion. This constant push and pull is where the tension—and most of the fun—lives. The game introduces a persistent galaxy map, expanding the scope far beyond what the first title offered. There are multiple solar systems, each with numerous zones, vendors, and characters offering missions. The inclusion of a player-driven market and user-generated contracts adds a dynamic layer, letting you choose how and where to earn your reputation. You can take risky contracts for better rewards or stick to safer routes for a more predictable experience. Missions come with various complications, like fragile cargo, dangerous enemies, or narrow delivery windows, which force you to think about each run as a fresh puzzle to solve. What works in one system might fail in another, so planning ahead becomes just as important as reacting quickly. Customization is far more robust than in the original game. You're no longer limited to a single ship design—multiple ship templates are available, and you can expand and tweak them as you progress. Each ship starts as a blank canvas of hexes, and your choice of layout can drastically impact how a run plays out. Do you favor a compact, well-shielded craft for high-risk runs, or a sprawling cargo beast for slow, safe hauls? The flexibility allows for real strategic diversity, and the modular design rewards experimentation. Over time, you unlock new modules, gain access to better blueprints, and can upgrade your arsenal, giving a satisfying sense of progression as the missions grow more demanding. While the visual presentation isn’t groundbreaking, it’s clean, colorful, and full of personality. The art style leans toward the cartoonish, with exaggerated characters and lively environments that match the game’s tongue-in-cheek tone. The UI is generally intuitive, though the sheer number of options and systems means there’s a learning curve, especially when managing multiple ship components in the heat of a run. The sound design complements the chaos well, with satisfying weapon effects and a spacey soundtrack that keeps the adrenaline up without overwhelming the action. Despite these strengths, Space Run Galaxy does have its shortcomings. One of the most commonly cited issues is the difficulty spike in later stages. Early on, the game does a good job of easing players into its systems, but as the galaxy opens up, missions can become punishingly hard. A single misplaced module, a moment of hesitation, or an unlucky asteroid barrage can derail a perfect run, and because missions often take several minutes, failure can feel particularly costly. Adding to this is the fact that missions are tightly timed, and there’s no pause function during active runs. While this creates a thrilling pace, it can also lead to frustration when you need a split second more to make a critical placement. Another potential weakness lies in the game’s repetition. Even with a wide variety of missions, many of them boil down to variations on a theme: get from point A to B with cargo intact, defend against waves, and manage your ship layout under pressure. While the ship customization and escalating difficulty keep things engaging for a while, some players may find that the novelty wears thin after many hours. The user-generated contracts and trading system inject some freshness, but these features feel more like side content than core pillars of the experience. Still, for its price, Space Run Galaxy offers substantial value. The campaign is lengthy, with dozens of missions and side activities, and the depth of its mechanics allows for replayability. There’s a rewarding sense of mastery as you learn to optimize your routes, refine your ship builds, and react to increasingly complex scenarios. For fans of real-time strategy, tower defense, or games that reward quick thinking and adaptability, it offers a satisfying, fast-paced challenge that stands out from the typical genre fare. In the end, Space Run Galaxy delivers on its promise to expand the original concept into something bigger, bolder, and more dynamic. While it may not appeal to everyone—particularly those who prefer slower, more contemplative strategy games—it carves out a unique niche as a fast-paced space hauler that demands sharp thinking and split-second decisions. It’s occasionally overwhelming and sometimes repetitive, but it’s also clever, full of character, and packed with gameplay variety. For players seeking a different kind of tower defense experience with a twist of sci-fi and strategy, it’s a galaxy well worth exploring. Rating: 6/10
请您奖励这条评论,我还差2200点去买那些骚逼头像和背景,给我点赞牛子精灵会让你增长2cm,奖励我的人牛子增长20cm .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Good game, maybe a little grindy and too long, but still Space Run gameplay
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kidnapped | $38.4K | 564 | 56% | $2.99 |
| Stayin' Alive | $38.4K | 285 | 74% | $5.99 |
| The Albino Hunter (Original) | $38.4K | 338 | 73% | $4.99 |
| Blackwind | $38.3K | 74 | 59% | $24.99 |
| Relic Odyssey : Ruins Of Xantao | $38.3K | 111 | 95% | $14.99 |
| Cowboy 3030 | $38.3K | 111 | 88% | $14.99 |