
Great strategy is timeless. Build, adapt, and defend across dynamic maps, solo or online - every session brings new strategies, new solutions, and new surprises. Now is the perfect time to enter the grid.
Modeled estimate, not a reported figure. How we estimate →
Media

About

New five-mission story chapter with Aftermath DLC
A full story-driven campaign with 21 dynamic maps
Online co-op and player-versus-player multiplayer
Hundreds of replayable challenge mode variants
Large, open-ended levels with multiple strategic solutions
Steam Workshop support and powerful level creation tools
Full voice localisation in Chinese, Korean, Spanish, English, French, and German
Improved widescreen support, stability, and performance.
Defense Grid 2 remains one of the most refined and rewarding tower defence games ever made. With deep strategy, dynamic maps, and endless replayability, it is a true classic. Whether you’re discovering it for the first time or returning to the grid, there has never been a better time to deploy your defences.
A full story-driven campaign across 21 dynamic maps that shift as you play, forcing constant adaptation. This is tower defence with real depth that rewards planning, experimentation, and mastery. Every tower placement matters, and every choice carries weight.
Aftermath adds five large, open-ended story missions that continue the conflict with Fletcher and Governor Tydell. On a distant world where enemies can mind-control their attackers, your mission is to stop future invasions at the source.
This chapter also opens with a fully voiced cinematic that sets the stage for what’s to come. This isn’t just more maps — it’s the next chapter in the Defense Grid universe.=
Play the campaign solo, defend together in online co-op, or challenge other players in competitive multiplayer. With hundreds of challenge mode variations and shifting rules, no two battles play the same. The grid always has a new test waiting.
DG2 now features full voice localisation in Simplified Chinese, Korean, and Spanish, alongside English, French, and German. Text support has been fully updated for the new DLC, widescreen support has been improved, and the launcher has also been upgraded with better news and content access.
The Defense Grid 2 Complete Edition (coming soon!) includes A Matter of Endurance, a fully voiced 30-minute audio drama by Hugo Award-winning author Mary Robinette Kowal. You’ll also receive a 300+ page behind-the-scenes development book and two full digital art books from DG1 and DG2. Jump deeper into the Defense Grid universe.
With its timeless, deep tactical gameplay, competitive and co-op modes, powerful level creation tools, modern updates, and the all-new Aftermath DLC, Defense Grid 2 is more complete, more playable, and more exciting than ever.
If you’ve been waiting for the perfect time to jump in — this is it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean*, Portuguese - Portugal, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本作の魅力は難易度を上げてステージをクリアした程度ではわからないほど複雑なスコアシステムにあります その理解度が高いほど作品の評価は高まるが 逆に前作のようにカジュアルに遊ぶことを目的としたものを今作に求めたユーザーには、ただ複雑になってしまったDefense Grid1としか映らず間違いなく評価は低くなる スコアアタックを研究しだすとタワーの建てるタイミングや逆に潰すタイミングが1秒でも違ってくると最終的に大きな差が生まれる事に気づくが、普通プレイでそんな事気にする人はまず居ない スコアシステムの複雑さはタワーを建てるタイミングのみならずゲーム性に関わる全ての要素が重要になる DG2はタワーディフェンスを気軽なカジュアルゲームから次のステージへ進める為に本気でレベルデザインされています 余談だが、残念ながらSTEAMにはない今作のVR版をプレイしていた時に問題が発生したのだが、どこに訊けばいいのかわからず開発元へ直接メールを送ったら1時間もしない内に返信をくれて、詳細な解決方法が記載されたメールが届いた 結局問題は解決しなかったのだが(VRは本当に環境依存度が高い)感謝しています
DG2: Defense Grid 2 is an awesome tower defense game! I love the first one and this one just improves upon it! Highly recommended
This game is awesome. I played the heck out of DG1 on my Xbox 360 and now play it thru emulation with Xenia. I never knew they came out with DG2. I am so glad I found this. The DG series is the BEST in tower defense games, that I've ever played. But the BIG reason I got DG2, was because of the workshop and community maps. This alone makes this a no brainer for a purchase. Anything that is allowed to have user made content, is a purchase in my book. This feature helps to keep the game alive, even after the developers have moved on. LOVE IT!!!!!!!!!!! That being said, it does seem the developers have more official maps coming. Looking forward to the next DLC..
I played this a while ago. I now want to play it again from scratch. But, there is no way to create a new character. It is stranger for something so basic to be missing. You will find online guides for deleting all your settings and hacks to avoid synching from the cloud. But, why should this be missing in the first place?
If you like the first one you are gonna like this too since its upgraded everything the first game offer and adds a lot new content.
After completing the brilliant Defense Grid: The Awakening (DG:TA), I immediately installed [b]Defense Grid 2 (DG2)[/b], eager to see how it stacks up against its legendary predecessor. Right off the bat, DG2 hooks you with a better, more fleshed-out story that directly continues the narrative from DG:TA. One of the first things you'll notice in the core gameplay is the welcome addition of difficulty levels. Casuals can cruise through on the easiest setting, but if you're a hardcore gamer or a TD veteran, you should settle for nothing less than a Gold Medal on Elite difficulty. The scoring system has also undergone a significant strategic overhaul. As in DG:TA, your score increases after every alien kill and from interest generated on unspent resources. However, DG2 introduces a brutal penalty system. Should an alien snatch a power core from your housing, the game heavily penalizes every kill you make while it remains missing. To truly maximize your score, you have to engineer your defenses and killzones so that the aliens die before they ever touch your cores. To help with this, DG2 includes excellent new tower abilities. Depending on the tower, you can now kit out your arsenal with devastating effects like lingering chemical damage, slow-on-hit modifiers, or shield-shredding capabilities. There are some fantastic Quality of Life (QoL) improvements here that make planning your defenses much smoother. The game now marks tiles where you can't build a tower with a red cross, since doing so will block all possible alien paths. You can also see exactly how much time it will take for an alien to exit the map, or visibly track the burn damage as they get roasted by an Inferno tower. The campaign maps themselves are undeniably great, though I have to admit I still prefer DG:TA's map design. Content-wise, DG2 also feels a bit lighter; there's only one DLC expansion available, compared to the four excellent DLC expansions we got for DG:TA. Including the Aftermath DLC, you get 25 maps in total in DG2. In comparison, in DG1, the base campaign plus the DLC maps give you 48 maps in total. DG2 attempts to expand its scope by adding multiplayer, featuring both co-op and competitive modes. But sadly, it's incredibly hard to find a match. Because the game is quite old now, there are barely any active players left. Despite the dead multiplayer and a smaller DLC footprint, Defense Grid 2 remains a highly engaging, polished TD experience with solid depth that will test your mazing skills. Ultimately, DG:TA edges out DG2 in my book thanks to its superior map design. However, I prefer DG2's scoring system, and it is overall nicer to play owing to the QoL improvements. [b]MY RATING: 9/10[/b]
It is still Defense Grid, only there is more of it. I really could not ask for more as it is at the top of its genre.
Cool tower defence but gets boring real quick after you've completed it.
DG2 Игру на мой взгляд можно отнести к классическому типу Tower Defense - покупаем башни, удлиняем путь врагу, улучшаем башни и с досадой смотрим, как пришельцы воруют последний кристалл. Графика, игровой процесс, управление и звук сделаны с умом и для людей. В игре 20 уровней в компании, можно проходить на разных уровнях сложности, это ни на, что не влияет. Так же для каждого уровня есть еще несколько игровых режимов. Любители TD смогут найти, что то для себя.
I've loved this game for years. Was super excited when the DLC was announced. Keep adding DLC, and I'll keep buying it!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rogue Waters | $947.2K | 1.3K | 75% | $29.99 |
| Amanda the Adventurer | $948.4K | 7.2K | 94% | $8.99 |
| Tennis Elbow 4 | $948.7K | 1.1K | 96% | $23.99 |
| Lost Eidolons: Veil of the Witch | $946.7K | 1.4K | 82% | $24.99 |
| Wargroove | $949.3K | 5.3K | 83% | $7.99 |
| Shortest Trip to Earth | $949.3K | 1.3K | 76% | $25.99 |
Related
| Planetary Annihilation: TITANS | $14.6M | 14.6K | 84% | $29.99 |
| Mindustry | $5.4M | 27.5K | 96% | $9.99 |
| Creeper World 4 | $2.9M | 4.7K | 95% | $24.99 |
| Executive Assault 2 | $996.2K | 1.8K | 83% | $24.99 |
| Atom Zombie Smasher | $646K | 2.1K | 90% | $9.99 |
| Starship Troopers: Extermination | $20.2M | 33.2K | 80% | $29.99 |