
Space Run Galaxy is the sequel to Space Run, the game from one-man studio Passtech, which seduced hundreds of thousands of players with its dynamic and original gameplay. By twisting the tower-defense game style, Space Run offered an addictive real-time spaceship construction strategy experience.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+1
6/10
Nice
Como pode um jogo piorar tanto do 1 para o 2? O 1 foi bem razoável, este é horrível.
The writing is the best part of this game.
Top
(최초 리뷰) 노가다야 멀티 죽어서 어쩔 수 없다 치고.. 대체 난이도는 왜 이렇게 사악해..? 마조히스트야..? 전작은 택배기사를 빙자한 잘빠진 타워디펜스 게임이었는데 이제는 타워디펜스를 빙자한 극한의 택배기사 시뮬레이터가 됨. (추천->비추천으로 1차 수정) 뒤로 갈수록 난이도 진짜.. 쌍욕이 나오네요.. (비추천->추천으로 2차 수정) 그래도 1인 개발자 혼자 열심히 만든 거 생각해서 추천을 바꿈.. (추전->비추천으로 영구적으로 수정) 망할 것. 넌 다시는 게임 만들지 마라. 게임 이따구로 만들면 재밌을 거라고 누가 그러니? 안 그래도 노가다 해서 짜증나는데 똑같은 경로 지나갈 때마다 적들 나오는 패턴이 매번 달라지게 하면 사람들이 덜 지루해할 것 같았어? 진심으로? 그게 노가다를 10배로 더 짜증나게 만드는 일이야.
leider extrem langsam das spiel wie andere schon schreiben viel grinden aber das ist halt das game und finde ich auch okay wenn der nutzer die geschwindigkeiten anpassen könnte und die cuts bei den missionsabschlüssen machen könnte wäre es wesentlich besser so gebe ich leider schon nach kurzer zeit auf weil es einfach mehr screenstaring als wirkliches spielen ist
This is just a worse version of the previous game, "Space Run". Core gameplay is 90% the same, all they added is tedium. In the previous game you just needed money to upgrade your stuff. In Space Run Galaxy, you are now limited to how many turret of each type you can build. You build them with money and crafting components, but these components need to be moved around from planet to planet like mission cargo. You HAVE to spend a significant chunk of time just ferrying your own stuff around because the developer made sure mechanics always have a limited selection of craftable components. If you don't do that you're not gonna have the gear to complete missions. Also, if you don't get 100% of the cargo delivered for a mission, you don't get crafting components. So, yeah, it's just "Space Run", with extra grinding.
Didn't like a new concept. At first it looks promising, but upgrades just made more tedious to build. Inability to rotate a tower (demolish + rebuild only, wasting purchased tower slots) feels like a downgrade. Network feature looks unneeded in this solo game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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