
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
플타임 3시간 정도이고 가격은 또 3000천원이라 재밌게 즐길 수 있음 이런류 좋아하는 사람이면 오늘하루 3시간을 즐겁게 보내게 해줌
This game is incredibly addictive, and the price can't be beat. Highly recommended.
JE NE POUVAIS PLUS M'ARRETERRRRRR ...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 761 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't get me wrong the game is not bad and I had fun playing it but it has some issues that make me not recommend it. 1. The game is short it took me about 2 hours to beat but its only $3 so that is forgivable. 2. The prestige mechanic is pointless. I beat the game without using it. When I did use it once I beat the game I had so many prestige points that I finished the tech tree immediately. I never felt that the game was progressing slowly enough for me to want to try using the prestige. Usually in this type of game you cant do enough damage or you die to quickly but here since you can start your expedition at any sector (multiples of 5) the game never forces you to interact with the new difficulty level meaning your not forced to prestige. 3. Some of the upgrades in the tech tree feel useless. I ended up only buying many of the upgrades only because I had left over money and I wanted to complete the tech tree If you want a mindless easy incremental game its not bad but if you want any kind of challenge its very boring
Another game that sets the standard for what incremental games should be. The basic gameplay is fun, the Plinko mechanic is satisfying, and the skill tree is interesting and useful. If I had a complaint, it'd be that the game is just too easy. I only had to prestige twice, then I accidentally ended up pushing so hard that I ended up beating the game. I kept thinking "okay I'll get a little further in and then I'll prestige" but then I ended up at the end of the game. Still enjoyed myself though, and it was well worth the full price of the game.
Space Rock Breaker is a wonderfully chill little asteroid-smashing game with a satisfying core loop, great presentation, and an enjoyable Pachinko/lootbox system, making it an easy recommendation for relaxing after work. The tradeoff is that the gameplay stays fairly repetitive, with the prestige system feeling unnecessary and some skill-tree tooltips being broken. +++ Great chill aesthetic. Good music. Nice SFX and visuals. +++ The Pachinko machine and lootbox mechanic is interesting and enjoyable to watch. ++ Gameplay loop of smashing asteroids was satisfying. ++ Skill tree makes sense and has meaningful upgrades. ++ Good on controller. Some screens use faux mouse controls which is fine. + Good value for money. About 2 hours total playtime (not counting naps). +/- I actually fell asleep while playing this game a few times, it was so relaxing. This is basically the perfect game to relax after work. - A little bit repetitive. The gameplay doesn't change much from beginning to end. - The prestige mechanic felt out of place considering how long it takes to upgrade everything. I did it once and then ignored that mechanic. -- Tooltips kept glitching on the skill tree, making it impossible to read what something does. I just bought everything and it was fine though.
Simply great, addictive fun.
Was a lot of fun. Fairly short but very addictive!
yur
Nice game, a really fun 3 hours gameplay
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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