
An indie space-sim and strategy game featuring ship and fleet combat mixed with RTS elements. Complete contracts and Claim sectors for your faction in the near-future, where resource exploiting corporations are in a state of constant conflict over territory control.
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About
Represent your Corporation as you fight for control over resource-rich part of space. Engage in ship to ship combat, complete randomized missions and claim sectors, expand and upgrade your fleet and take on more difficult enemies.

Directly control any ship in your fleet, switch between them anytime and make sure to maximise their potential.

Fly agile and speedy fighters from inside a cockpit and experience thrilling battles in a first-person perspective.

Take control of large ships and their powerful weapon systems in third-person perspective.

Issue orders from a RTS-like view, organize and manage your fleet ship by ship.

Buy new ships and customize their loadout weapon by weapon, create a flexible fleet fitting multiple roles based on your needs, or commit your fleet to a specific task and playstyle.

Complete randomized contracts of various types in gradually more difficult sectors.

Capture Control Points and build defenses in more complex Conquest sectors which require a more strategic approach
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay so the combat is fun which really is what this game is all about outside of building your fleet and outfitting your ships. The AI that controls your ships is not completely incompetent and I find the medium+ ships holding formation during combat with my flagship more than not. However I wish there was more incentive to bring cruiser class ships. The weapon count or upgrade from class 2 to 3 really does not feel worthwhile at all instead of bringing another ship or two which proves way more useful. The upgrade of health and armor is really not enough in my opinion. But this could just be me too. However for a 1.0 release it does feel a little under baked. Very minor things like during the fighter tutorial they show you where things are located on the HUD with a grey outlined box, however more times than not there is nothing in that box.... Once again minor but you will notice it. Some QOL and better explanation of stat values would be greatly appreciated as well. Game is feature complete from EA roadmap. They are working on patching now which really is the smart move. Hope to see them add more replay value to the game outside of Endless mode but the focus on making the base better is great too. I think it is worth the the price tag. Edit: I stand corrected on the cruisers. Cruise missiles can absolutely trivialize larger ships.
"Victory at Sea" - but in space (for the 10 people that get that reference). Start with two small ships fighting against similarly sized enemy fleets. Slowly work up to bigger, cooler and more powerful fleets - again against similarly sized fleets. Really fun gameplay loop, even if the missions get same-y after awhile. Definingly scratches an itch for real time fleet battles in space. FPS fighters and RTS style map are not really for me. The 3rd person combat with larger ships is way cool. Also runs well on a handheld, even if the controls are a little complex for a controller. But it works.
After getting to the end game areas and whatnot I can no longer recommend this game because I how god-awful the AI is they don't rotate their ship or anything to attack the Target that they're trying to keep their distance from so they just fly away and stuff like that unable to shoot at the enemy I tell them to shoot at leading to an expensive death over and over till the AI gets a complete overhaul or something like that I cannot recommend this also the formations they take automatically are unacceptably bad medic ships should not always be in the front lines
Good Solid Space RTS SIM needs a bit more content like Ships and campaign maps and maybe a multiplayer option for campaign 5vs5 with NPCs as filler options that would really give this an awesome replay value. Also add more save game slots for different approaches without having to scratch a prior campaign.
It's not fun, boring, and even ridiculous. For example, you spend time learning, then you go into the first mission, you see that completely different things are being done with the keys that you just learned. W-S turning the nose of the ship instead of acceleration, and you need shift-ctrl to add speed. Then, the control itself is inconvenient, much more complex simulators had some kind of simpler and more intuitive keyboard layout.
This was surprisingly a great game. Hit all the right dopamine triggers.
feels average , absolute mid
Poor balance, some AI slop, useless endless mode, no control of ship formations, bugged pathfinding, etc.
|I want to like it but its just a poorer version of X4. Ive refunded. Maybe in ayear or two when its more fleshed out but for me at this point its a pass.
tolles Spiel sorgt für viel spaß und ist im Preisleistungsverhältnis sehr gut.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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