
Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
What's not to like, I did all of the achievements even. TotalBiscuit gave his voice to one of the best space top down shooters ever made. Only eclipsed by the one and only starfarer, or starsector as it is named these days. Visuals that still hold up nicely, I guess because they are sprites made with love and not 3d crap that gets outdated fast. I mean sure, there are some parts that look a bit off, but it's overall still very nice. Well, I guess you can see that on the screencaps on the page. Lots of color, nice unique ship designs, decent effects. Audio, THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT! Well apart from that line that has permanently sunk into my neurons I can't remember much. I think it was nice overall, I kinda remember the ion beams and missiles having decent audio. On top of that the gameplay offers quite a few builds, some more valid than others. At least on the harder difficulties some are quite hard to make work, like it's a lot of work to even punch through shields if you focus on weapons that are ♥♥♥♥ against shields. It offers fun progression. Also there are "officers" that give rather insane bonuses at later stages, although you really do need all of that if you are going to beat the game at harder difficulties. Each ship has different stats and slots for weapons/utilities. Each sector you go into has sort of a puzzle to solve before you get to the next one, nothing too big, but you almost need to analyze which side to pick. Compared to starsector, this one is a bit more quirky, easy, and faster paced. I'd say this one is better than the second one, easily. At 9,99€ this game offers insane value if you are at all into games like this. A game made with love and vision, get it!
jogo de naver
Fix this game, its been almost a year and still no fix. I paid for this game and expect to get my money worth. If not give me my refund.
Great game. Doesn't run well on Windows 11. Sadly never finished the story
The horrible controls ruined this for me to the point I just removed it from my account.
Space Pirates and Zombies, developed and published by MinMax Games Ltd., is an ambitious hybrid that blends top-down space shooter mechanics with elements of open-world exploration, light strategy, and RPG-style progression. What initially looks like a straightforward arcade experience gradually unfolds into something more layered, where fast-paced combat is only one part of a broader system built around resource management, fleet building, and navigating a dynamic galaxy. It is this combination of systems that gives the game its identity, even if not all of them are equally refined. The game begins on a relatively small scale, placing the player in control of a modest ship with limited resources and capabilities. From there, the experience expands outward into a large, interconnected galaxy divided into multiple star systems, each with its own factions, conflicts, and opportunities. There is an overarching objective tied to reaching the galactic core, but the path toward it is largely open-ended. Players can choose how they engage with the world, whether by taking on missions, trading resources, engaging in combat, or simply exploring. This freedom creates a sense of agency that encourages experimentation and allows each playthrough to develop differently. Combat is the most immediate and engaging aspect of the game. Taking place in real time from a top-down perspective, it combines responsive controls with physics-based movement, requiring players to balance positioning, weapon usage, and situational awareness. As the game progresses and fleets grow larger, battles become more complex, introducing an additional layer of tactical decision-making. While you directly control your primary ship, you also manage supporting vessels, issuing commands and coordinating their actions. This dual focus on direct control and strategic oversight gives combat a satisfying depth, especially when encounters escalate into large-scale engagements. Progression is handled through a combination of resource collection, research, and customization. Defeating enemies and exploring new areas yields materials that can be used to unlock technologies, upgrade ships, and expand your fleet. The variety of ship types and components allows for meaningful customization, enabling players to tailor their approach to combat and exploration. Over time, the transformation from a single vulnerable vessel to a powerful fleet commander is one of the game’s most rewarding aspects. This steady growth provides a strong sense of accomplishment, reinforcing the loop of engagement. The procedural generation of the galaxy adds variety to the experience, ensuring that each playthrough presents a different layout and set of challenges. Combined with the presence of multiple factions and a spreading zombie threat, the game maintains a sense of unpredictability. The zombie element in particular introduces an evolving danger that can disrupt established patterns, forcing players to adapt their strategies as the situation changes. This dynamic environment helps keep the experience engaging, even as the core mechanics remain consistent. However, the game does have its shortcomings, particularly in terms of repetition. While the galaxy is expansive, many activities follow similar patterns, with missions often revolving around combat or resource gathering. Over extended play sessions, this can lead to a sense of familiarity that diminishes the excitement of exploration. The progression system, while satisfying, can also require a degree of grinding, as advancing often depends on accumulating resources through repeated encounters. These elements do not undermine the experience entirely, but they do highlight its limitations. Visually, the game is functional rather than striking. The graphics are clear and serve the gameplay well, particularly during combat where readability is important, but they lack the level of detail or polish found in more modern titles. The audio design supports the action adequately, with sound effects and music that reinforce the atmosphere without drawing significant attention. The overall presentation reflects its indie origins, focusing on practicality over spectacle. What ultimately defines Space Pirates and Zombies is its ability to merge different gameplay elements into a cohesive, if imperfect, whole. It captures the immediacy of arcade-style shooting while layering in enough strategic and progression-based systems to create a more expansive experience. It does not fully excel in any single area, but the combination of its parts results in something that is consistently engaging. In the end, it stands as a solid and inventive title that offers a satisfying blend of action and strategy. Its strengths lie in its progression, customization, and dynamic world, while its weaknesses stem from repetition and limited variety over time. For players who enjoy hybrid experiences that balance fast-paced combat with longer-term planning, it provides a compelling and worthwhile journey. Rating: 8/10
God. I hope this series comes back. I love this game.
No longer playable on Mac, due to being a 32 bit app.
Lovely gameplay, fun without being overly repetitive OR out of nowhere.
I bought this game a long time ago, but my first playthrough stalled out when I hit the difficulty spike in Chapter 3. Recently I finally got around to starting over and playing it all the way through. If you like Spacewar-style combat, you'll love this game, because that's pretty much all there is. Jump to a map, blow up everything with a red icon, repeat over and over and over for hours on end. There are some other missions, and elements of leveling-up your ship and supporting fleet, and a very basic story layered on top, but it's mostly just top-down spaceship dogfights. The first two chapters go by fairly quickly, but then you get to Chapter 3 and hit a wall. You'll spend what seems like forever grinding for upgrades because those inner systems are tough if you didn't do that grind already. Then you get to Chapter 4 and there's a totally different kind of grind, which I won't talk about for spoilery reasons. (But here's a tip: for the most part, you don't need to worry about the UTA bases in Ch. 4. Once I figured that out, I mostly breezed through to the end.) Also, if you're playing on a modern Windows, you may need to adjust your compatibility settings for the game to work properly. You can find threads about that on the forum. All in all, I'm giving it a thumbs-up because I (mostly) enjoyed it. Just be warned that it's very much a niche game, not something that will appeal to everybody.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| HYPER DEMON | $971.5K | 3.3K | 94% | $14.99 |
| AI2U: With You 'Til The End | $971.7K | 1.8K | 89% | $14.99 |
| Transport Fever | $972.1K | 10.8K | 83% | $2.99 |
| My Little Universe | $972.5K | 2.2K | 85% | $14.99 |
| Edge of Space | $970.4K | 2.7K | 33% | $14.99 |
| NOT A HERO | $973K | 2K | 87% | $19.99 |
Related
| Space Pirates And Zombies 2 | $1.8M | 2.8K | 79% | $19.99 |
| Reassembly | $1.5M | 3.6K | 94% | $14.99 |
| Rebel Galaxy | $533.4K | 8.4K | 85% | $1.99 |
| Space Pirates and Zombies | — | 204 | 84% | $4.99 |
| Endless Sky | $0 | 7.1K | 92% | Free |
| Star Valor | $1.9M | 3.2K | 88% | $24.99 |