
Turn-based strategy roguelike game combining reverse minesweeper with inventory management. Collect items, organize inventory, mine for energy and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Nice little hidden gem! Tactical minsweeper at its best. It gets tough after a couple of levels. Thanks god for the 3 difficulty levels. Way worth its price tag :D
A very fun little game. Basically a minesweeper with various modifiers, but every turn of yours you are pressured by enemies, so it forces you to think carefully about your every turn. Furthermore, you upgrade your ship, which changes your gameplay during minesweeper combat. Had five runs already, the game is quite engaging. There are, however, a number of cons to the game, mostly due to the state of the game being not as polished as one would hope for it to be. 1) Tutorial only explains the very basic mechanics. There are different tile mechanics and how different equipment works, which can only be understood after you see it for yourself (some i cant understand even now, like drill size). This creates frustrating situations when you lose to mechanics you did not even know beforehand 2) The game`s balance is not very good and quite luck reliant. There are legendary items that are complete trash (like Claw) and common items that outperform rare ones (like Shield/hunter drones, which can carry you through the entire game). Even more importantly, difficulty scaling from one region to another, depending on your items, may feel either as overbearing, or nonexistent 3) The game ends very abruptly. Just as you expect to venture into true challenges with that upgraded ship of your dreams, the third boss ends, and... That`s it, you`ve passed the game. Moreover, you barely get anything, like information or congratulations, for passing it 4) Minor factor - bugs are sometimes showing up, like the fight getting stuck in place without new ships arriving. Nothing serious as of yet. Despite the problems mentioned above, I stlll had a lot of fun playing and would be very happy to see new updates to the game, so as to play it more. Definitely worth the money spent
mine asteroids and shoot pirates, build a ship and do it all over again 10/10 roguelike
It's the successful child of inbreeding between Minesweeper, FTL, and Backpack Hero. However, along with the virtues of its parents, it has also inherited severe forms of their flaws. I spent dozens of hours playing these games, but alas, SOM lacks the content to keep you engrossed for weeks of uninterrupted play. Nonetheless, this game is capable of keeping you entertained for 1-2 evenings, which is not a bad deal for the price.
Very rough and simplistic, UI bugs, not quite enough there
nice mine sweep game ,i like playing it
Nice little game with enjoyable gameplay. There are some issues that could be addressed to make the game even better: [list] [*] Weapon design is broken. 1 energy weapons outscale more expensive shooters. Even the basic peashooter can outperform 15 energy legendary cannon with a few +5 damage modifiers. Maybe the +5 damage modifier could be changed to +20% base damage or something... Also weapons that increase in energy cost after using should be way more powerful, otherwise there is no point of using space for them. [*] Problem you are facing most of the time is that you don't have enough space. I think you should either get +4 space per level or adjust xp leveling scale. To balance it out you should get less items, less pickup options and worse item quality by default. Then you would add wider range of items that adjust the chances and pickup option quantity. Your common items could then be very clunky for space and as you approach legendary the same items could be just reduced to a more compact size. [*] 2x xp gain weapon is too powerful. You can basically calculate it so that you can trigger it at all of the time. I think some +small % xp per enemy items could be fine but +100% from a 1 tile, 1 energy weapon is just not working. Also maybe add some items that adds energy after you kill enemy... [*] +5 heal option vs get items is just never worth picking... You are just more likely to roll some +10 or +25 hp item. Even if you do not, replacing some item or getting some high damage single use weapon will probably get you through the next battle more easily... It should either be much more make 10% total hp or maybe also get extra xp instead. [/list]
Minesweeper but the objective is to click the bombs instead of avoiding them. Upgrades are done backpack style where you have limited grid space which increases in size when you level up, after each battle you can choose to add items which vary in shape and size to your ship, stronger items being more rare. My personal opinion is that this game is too easy if you know the rules of minesweeper. In fair minesweeper games you can deduce every bomb from the numbers alone, and in unfair minesweeper games there are situations where you must guess.In a weird way this game is a unfair minesweeper game that's actually fair. The way the turns work make it so that the unfairness is completely removed by giving chances to guess at an unfair situation, making it do a 180 and turning the game fair. I actually believe its super forgiving and caters to a more casual minesweeper crowd. The game lets you guess more times that there are unfair moves. I cleared the story mode first try. This game should definitely implement some form of a timed run, if it wants to cater to people who will clear this game every time. Adding extra score to those who clear battles / mines faster. The game is fun though just don't expect a hard challenge if your well versed in clearing mines, on other side if you're new to minesweeper im sure youll have a blast.
The concept of this is a lot of fun. I like minesweeper games and inventory management, and the two meld well together. The problem is that it's so hard to get items that put you on anything close to a decent pace in a run. The power curve always heavily favors the enemy in a way that feels like a slog. I'm fully willing to admit that maybe three hours isn't enough to have seen everything and my problem is based on bad luck for those three hours, but to me it's just not quite hitting.
i wuv this game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Xvirus | $5.8K | 507 | 93% | $0.49 |
| Horror Globes | $5.8K | 95 | 92% | $4.79 |
| The Great Gatsby: Secret Treasure | $5.8K | 57 | 72% | $5.99 |
| NaziShoot | $5.8K | 57 | 32% | $4.99 |
| Cyborg Invasion Shooter | $5.8K | 57 | 44% | $4.99 |
| CompactO - Idle Game | $5.8K | 81 | 70% | $2.99 |