
Turn-based strategy roguelike game combining reverse minesweeper with inventory management. Collect items, organize inventory, mine for energy and vanquish your foes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
The game lacks a bit of polish here and there, has very little content/variety, and the pace of a run is quite slow, but if you can handle that, this is a pretty good turn based minesweeper/inventory roguelike with a similar vibe to FTL. Not very challenging.
マインスイーパーで行動ポイント貯めてコマンド戦闘するRPG 地雷が当たりなのでフラッグは何もないマスに置く。 とりあえずシールド構えて敵をワンパンで倒せる状態まで削り、エネルギーが稼げる盤面を作った状態で次のウェーブに備えるのが基本戦法。 シールドやenergy removerにリソースを割きつつエネルギーが余ったら攻撃する関係で、戦闘のテンポはめっちゃ悪い(終盤は外れマスがエネルギー削ってくるのでもっとテンポ悪くなる) 以下プレイ中の雑記 [hr][/hr] ・normalはenergy removerを撃つ回数が増えてテンポ更に悪くなるだけなので、easyかhardで遊ぶこと ・後ろの方にいるサポート系の敵は1人になると逃げやがるが、逃がすと経験値がもらえないので後衛から削った方が良い。HPがアホみたいに高い奴もXP100ぐらいもらえるので倒すこと。[b]Pursuit Beamを持っている場合は1戦闘の時間が1/4ぐらいに短縮できる。[/b] [strike]デブリ生むやつ無視して後衛殴れるのおかしくない...?[/strike] ・「?」マスはまともなイベントが起きなかった、通れば通るだけ相対的に弱くなるので避けた方がいいかも。逆にショップマスは神。 ・energy removerはバッテリー食うパイプと組み合わせるとゲームが壊れるぐらい強い。エンドレスモードは1~2発殴られると終わるので必須。 ・stealth drillはデフォルトにしてほしかった、なんで地雷当てたのに褒められるどころか殴られるんだこのマインスイーパー ・「Need 0 shield」はシールドが0の時しか撃てないので注意 ・LavaやIceマスを生み出す武器は全エネルギーを掘り出した後回収せず撃てばデメリットが実質存在しない ・レジェンダリー装備が全体的に微妙なので「ドロップ品のレアリティを上げる」効果のクローバーは実質的にデメリットアイテム ・ClawやDistort Sensorは「戦闘後に交換できるアイテム数」の増減で、「戦闘後にドロップするアイテム数」自体は変わらない。 ・Hunter Droneのコンボはエナジーを3つ以上掘り出してから一気に回収することで毎回発動できる、「all enemy」とか言ってるが敵の本体だけ攻撃し、各部位にはダメージが入らない。 ・数字マスの探知機は長期戦では有効だが、本編ではラスボスぐらいしか長期戦が存在しない(ドリルで十分)。エンドレスモードなら毎回長期戦になるから結構いい。盤面に対して地雷が少なすぎるため、数字が密集してるところはまず間違いなく地雷を共有しておりドリルが刺さる。
I never thought I could describe a game as "FTL x Minesweeper with inventory management", but that's what this is. Remarkably fun, and the gameplay is truly unique. I got it for like 8 bucks AUD, and it's so easy to get into a run and so fun to play that it's worth double that price.
For those who used to spend far too much time with Minesweeper this is a fun little game. The major downside to this game is that it's very short. I've played 3 runs, won 2 of them, and feel that I have seen all that this game has to offer. I've only played 9 hours. Fortunately the game is pretty cheap, so I feel that I got what I paid for... but just barely.
Yeah, this is a solid little game for a fair price. Can have a lot of fun with this one. I would argue that there currently isn't that much content to explore, the descriptions of some items are incredibly confusing, and sometimes there is a lot of guessing, very little puzzle solving. But it's still possible to enjoy it and the future looks really bright if this continues to receive expansion updates, definitely worth a try but needs some love in the future.
Quick, but fun game. Dust of those minesweeper skills and put 'em to use. Straight-forward gameplay, but lots of room for inventiveness and customization. Beat in in 6 hours on 2nd attempt.
Great little game - love minesweeper. This is a great re imagining of a classic! FTL meets Minesweeper? Count me in :) Top tip, energy drainer (specifically ED2) and shields are amazing
Nice little game. Good fun for 5-10 hours. Can be 100% within that time. Main thing is that the difficulty is pretty reversed, its difficult in the start but the more items you get the more overpowered you get usually easy outpacing the enemies.
There aren't a lot of games that use minesweeper mechanics like a rogelike. If you like minesweeper and peglin, you'll probably enjoy this game a good bit. It's not quite as polished as Peglin but it does scratch that itch for alternative roguelike games. It also has an inventory management system similar to backpack hero.
Nice idea, poor realisation. Would give it thumbs up if there weren't a much better made mine-sweeper game - revolution, Had a potential, but released to earlier. But can be improved to become enjoyabel experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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