
Take on the role of a spaceship pilot and protect the universe from an alien invasion. Destroy hordes of infected ships and defeat powerful bosses. Unlock new ships, create your own builds in this Roguelite, Survivors, RPG game🚀
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game. :) casual, easy, relaxing.
Too easy and too short. God for an evening though
So I did give this indie a chance and oh boy, this is the best $4 spent in a long while. The core game loop is simple, yet very addictive - I can easily see me doing 15 min work breaks, like regularly, just to chill in this little space roguelike. The prod quality is nothing to write home about (duh, obviously - that's an idie!), but stays well within the expectations for the price. The score is unobtrusive and relaxing. Go grab it, it is fun! And besides, support Ukrainian indie scene - the guys deserve it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, Spanish - Spain, Simplified Chinese, Polish, Japanese, Turkish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good time killer, wish game was more open world, more ships, have skills you can unlock
Despite graphically looking like it could run on a Wonderswan, this game has the magical ability to have lagged out my 4060Ti and made me throw a run, I am legitimately impressed at this technical marvel!
great on steam deck
Fun little game. The writing is absolutely atrocious though, like someone just mashed a thesaurus into a pulp and decided to force feed it to us while somehow still managing to repeat constantly. MERCIFULLY, there's not much of it. It just takes itself too seriously for the short little bits it is there and delves into purple prose. Regardless, the game itself is more than worth it for its price. Edit: After playing through more... I'm pretty certain the story is AI generated. It's so nonsensical it hurts. This game doesn't even really need a story, and I'd actually recommend removing it if the creator isn't going to make sure the words are even used right or that one thing flows from another.
A fairly relaxing game, once you get past Sector 1. Currently it is the hardest sector of the game, but once you get to Sector 2, unlock the Sector 2 ship, it gradually gets easier, until you reach Sector 5 and feel like an unstoppable force of destruction. I'd say I spent roughly 2 hrs to beat Sector 1. The first big hurdle is getting your first new ship, the Frigate, which will massively improve your ability to play, so prioritize getting it, to make the game experience better. Its a slow start, but it finishes quite well. I'm looking forward to how the game develops and improves over time.
Combat is fun but kind of awkward that the 'card' power ups you get from gaining XP during a mission only sticks with you during that mission. It doesn't carry over. They're pretty strong power ups so it seems like a fair trade off. It's just not a mechanic you normally see in the Bullet Heaven/Survivor genres. This is awesome still though. It's like Star Sector and Vampire Survivors had a baby :)
Gra w której sterujemy tylko statkiem i wybieramy ulepszenia. Nie strzelamy, unikania pocisków nie ma, prócz pierwszego bossa o ile dobrze ustawisz statek, bo problemem na nim jest sterowanie oraz to, że statek jest za duży, by się miało przestrzeń na wciśnięcie się nim między pociski (można tylko, jeśli się jest obróconym w konkretną stronę). Jest 5 etapów, pewnie każdy kończący się bossem. Ale by móc zawalczyć z bossem, trzeba wpierw porobić ileś tam konkretnych misji. Są trzy typy misji. Pierwsza to walka z falami wrogów, tu jest wyzwanie po przejściu tutoriala, bo wpierw trzeba wyfarmić lepszy statek, więc robimy inny typ misji – misje wydobywcze. Stajemy przy meteorycie i wydobywamy go tak. Wtedy atakują nas słabi przeciwnicy. Powtarzamy to 5-8 razy. Tyle razy podczas jednej misji, więc mija jakieś 3 minuty. Trzeci i chyba ostatni typ misji to misje SOS, gdzie kierujemy się w stronę sygnału i zdobywamy broń lub item wspierający statek. Co do bossa jak wspomniałem, to nudny. Ma dwa ataki. Jeden z pociskami jak bullet hell, ale musisz dobrze skierować się statkiem, by wcisnąć się między nimi oraz drugi strzał błyskawicami, który łatwo uniknąć. Bossa nie pokonałem, a chciałem zobaczyć, czy gra się rozkręca po nim. A i jeszcze jedno — broń fioletowej rangi tego samego typu (dokładnie ta sama) potrafi być gorsza od podstawowej białej.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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