
YOU GOTTA GO IN THE SPACE HOLE In the near future, humans discover the missing piece for faster-than-light travel: giant glass spheres. Navigate your ball through the space hole(s).
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dificil, pero divertido
This game is absurd. The level design feels like the dev made whatever seemed cool and didn't worry about if it was 'good' or not. The soundtrack is both tonally dissonant to the game while still making sense at the same time. There's a lack of menu/options. Yet, this is all tied together by the high amount of control the player has - otherwise it wouldn't work. It feels so good that I couldn't help but fall in love with this game. I value games the most when they're idiosyncratic, and I don't think I'll ever play anything remotely like this (other than 2018 and 2020). I feel like a new person now.
If any of the following are true, you should buy the game: [list] [*]You like challenging games [*]You like parkour games [*]You are prone to smashing your keyboard [*]You are prone to punching your monitor [*]You like playing with balls [*]You don't have a girlfriend (optional) [*]You have a dollar
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of the trilogy, I recommend this one the least. Finicky physics that the game forces you to abuse in ways that I can't comprehend + a bizarre level of control over the ball that I'm p. sure is meant to be like you blowing wind against the ball rather than directly controlling it. It feels weird and not great to play, the psychedelic visuals the series would be known for isn't here yet and overall it's kind of frustrating.
2018 > 2020 > 2016
Easily worth more than a dollar. Very creative and original physics platformer, that's fairly challenging with simple but highly abusable mechanics
great soundtrack
Space Hole 2016 is truly one of the games of all time. You play as a space shuttle inside of a transparent ball. The game plays like a platformer without any form of a jumping mechanic. Rolling will be your main means of movement. There's a ton of levels, over 100 to be exact. They're divided into different worlds. All levels in a world can be played at any time but to access later worlds, you'll need a certain number of levels completed. Each world doesn't have a fixed theme, it's just a a random assortment of levels where some are similar and others are utterly random. There's a few abilities too. One has you turning into a uhhh, cube? Interesting... Another has you placing a mine. Now this ability is special. These mines create an explosion, which can be used as movement tech. In some levels, you can completely skip out on whole sections with this strat, which can be really satisfying. The music is pretty great too, definitely made some of the levels more bearable. That "silly" maze is purely diabolical though, what were you thinking when you made that? Getting so near the end then failing made me die inside. Thank goodness the game is bugged and just randomly awarded me the achievement after exiting for no reason. I wish those who attempt this challenge the best of luck, it's definitely not for the faint of heart. Overall, not a half bad game! Strange? Yes. But I don't hate it, and that's a good enough reason for me to recommend it!
Had no idea what to expect from this game and was disappointed in the best way possible Basically Super Monkey Ball on amphetamines and with upgrades Also has cool music
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Where this game's players are, estimated from review languages.
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