
YOU GOTTA GO IN THE SPACE HOLE In the near future, humans discover the missing piece for faster-than-light travel: giant glass spheres. Navigate your ball through the space hole(s).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3d parkur oyunu ışık patlamaları absürt farklı parkurlar ve sonuçları sonsuz ihtimal havuzuna düşmek gibi
[b] Space Hole 2016 ist ein Murmel/Kugel-Parkour-Spiel [/b] +Gute Grafik +Musik ist gutgemacht +Abwechslungsreiches Gameplay +Man kann nach wenigen Minuten spielen, sich sein nächstes Level/Welt selbst aussuchen -Teilweise viel zu schwer -Die Kugel kann nur rollen, springen ist nicht möglich
☀️
Space Hole 2016 is an independent physics-based platformer developed by Sam Atlas and published by Mr. Sam Atlas. Inspired by classic marble-rolling games, it places players inside a transparent sphere that serves as humanity's experimental method of traveling faster than light. The premise is intentionally bizarre, sending players through strange dimensions connected by the mysterious Space Hole while embracing an offbeat sense of humor and an imaginative science-fiction setting. Rather than focusing on an elaborate storyline, the game builds its appeal around unusual environments, creative level design, and the simple satisfaction of mastering momentum-driven movement. At its heart, the experience revolves around guiding the rolling sphere through a series of increasingly demanding obstacle courses. Every stage requires careful control of speed, balance, and timing, making momentum just as important as precision. The game features well over one hundred levels spread across multiple themed hub worlds, each introducing fresh layouts and environmental hazards that prevent the gameplay from becoming repetitive. While individual stages are relatively short, they encourage experimentation and repeated attempts, allowing players to gradually improve their technique without forcing them through lengthy sections after every mistake. As the challenge escalates, success becomes more dependent on player skill than luck, making each completed level feel genuinely rewarding. One of the game's strongest qualities is its willingness to embrace creativity instead of realism. Each world features its own surreal identity, from bizarre landscapes to imaginative visual themes that constantly reinforce the feeling of traveling through impossible dimensions. The abstract art direction may not compete with high-budget productions in technical detail, but it succeeds in giving Space Hole 2016 a memorable personality. The colorful presentation, unusual architecture, and constantly shifting scenery help each location stand apart, making exploration feel fresh throughout the adventure. Complementing the visuals is an energetic soundtrack that perfectly matches the game's eccentric atmosphere, adding excitement to both relaxed exploration and more intense platforming sequences. The controls are straightforward enough for newcomers to understand, yet the physics system provides enough depth to reward practice and mastery. Small adjustments in movement can have a significant impact on the ball's trajectory, encouraging players to learn how slopes, jumps, and momentum interact with one another. This creates an enjoyable learning curve where confidence grows naturally with experience. Support for both keyboard and controller allows players to choose the input method that best suits their preferences, while modest hardware requirements make the game accessible on a wide variety of systems. The developer also includes a clear warning regarding flashing visual effects, demonstrating consideration for players who may be sensitive to intense lighting. Despite its many strengths, Space Hole 2016 is not without its limitations. Its unconventional presentation and intentionally strange sense of humor may not appeal to everyone, particularly players searching for a deep narrative or realistic environments. The reliance on physics also means that later levels can become frustrating, as a single mistake often requires another careful attempt. However, these moments of challenge are balanced by responsive controls and compact level design that keeps retries quick and minimizes downtime. For fans of skill-based platformers, the demanding nature of the gameplay becomes part of the overall appeal rather than a drawback. Overall, Space Hole 2016 is a distinctive indie platformer that succeeds by committing fully to its unusual concept. Its imaginative premise, satisfying rolling mechanics, diverse collection of levels, and surreal visual style combine to create an experience that stands out from many other games within the genre. Although it does not aim for cinematic storytelling or cutting-edge graphics, it delivers a focused and entertaining adventure built around skill, creativity, and replayable platforming challenges. Players who enjoy physics-driven gameplay and unconventional indie experiences will likely appreciate the originality and charm found throughout this cosmic journey. Rating: 7/10
The gameplay itself was quite balanced, and while there were difficult parts, everything felt reasonably possible and I was able to beat every single level in under 5 hours. Unlike other marble games, where levels are often very close variations of each other, this game seems to have a lot of very unique content and ideas. Finally, when it comes to the graphics, well, all I have to say is: No One: Bowling Alley Screens When you get a strike: This game I liked how weird and psychedelic everything looked. At only $1 or $0.50 during a sale, this game is well worth it.
Space Hole 2016 is truly one of the games of all time. You play as a space shuttle inside of a transparent ball. The game plays like a platformer without any form of a jumping mechanic. Rolling will be your main means of movement. There's a ton of levels, over 100 to be exact. They're divided into different worlds. All levels in a world can be played at any time but to access later worlds, you'll need a certain number of levels completed. Each world doesn't have a fixed theme, it's just a a random assortment of levels where some are similar and others are utterly random. There's a few abilities too. One has you turning into a uhhh, cube? Interesting... Another has you placing a mine. Now this ability is special. These mines create an explosion, which can be used as movement tech. In some levels, you can completely skip out on whole sections with this strat, which can be really satisfying. The music is pretty great too, definitely made some of the levels more bearable. That "silly" maze is purely diabolical though, what were you thinking when you made that? Getting so near the end then failing made me die inside. Thank goodness the game is bugged and just randomly awarded me the achievement after exiting for no reason. I wish those who attempt this challenge the best of luck, it's definitely not for the faint of heart. Overall, not a half bad game! Strange? Yes. But I don't hate it, and that's a good enough reason for me to recommend it!
This is my hole, it was made for me. I had to forcibly stop myself from playing after clearing the first few areas so that I would not lose myself in flow state.
If any of the following are true, you should buy the game: [list] [*]You like challenging games [*]You like parkour games [*]You are prone to smashing your keyboard [*]You are prone to punching your monitor [*]You like playing with balls [*]You don't have a girlfriend (optional) [*]You have a dollar
1/10
Easily worth more than a dollar. Very creative and original physics platformer, that's fairly challenging with simple but highly abusable mechanics
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