
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
juegardo!!!
Ganz entspannt, leider wiederholt sich alles recht schnell. Ein Vergleich mit Rimworld würde ich keinesfalls ziehen, dafür ist das Spiel zu flach. Dennoch für ein chilliges Game ohne hohen Anspruch sehr empfehlenswert. Preis/Leistungsverhältnis ist ok.
La patte graphique est intéressante et optimisée pour toutes les machines, en revanche je trouve le jeu trop ennuyant, je n'arrive pas à accrocher, le gameplay n'est pas hyper pratique, et pas vraiment d'envie de continuer côté histoire, ça manque de rythme.
It's a good game. If you like complicated game is perfect for you :)
Space Haven ist eine Raumschiff-Managementsimulation, die nach einer apokalyptischen Flucht der Menschheit im All ansetzt. Die Erde ist durch Umweltzerstörung unbewohnbar, und wir suchen nach einem neuen Eden. Um ehrlich zu sein: Die genaue Story habe ich nur mit halbem Auge verfolgt – ich habe selten Lust, seitenweise Text zu lesen. Aber auf die Lore kommt es hier auch gar nicht an, sondern auf das Spiel an sich. Und das ist das Beste, Spannendste und Fesselndste, was ich seit langem gezockt habe. Man startet mit einem rudimentären Kasten, den man beileibe noch nicht Raumschiff nennen kann. Es fehlt an allem: Lebenserhaltung, Licht, Brücke, Maschinenraum, Energie und Baumaterial. Die vierköpfige Crew muss zusehen, wie der Kahn Stück für Stück aufgebaut wird, um überhaupt vom Fleck zu kommen. Sobald die ersten Hürden genommen sind und der Hyperraumantrieb läuft, geht die Reise los – und stellt uns direkt vor neue Herausforderungen. Die Crew will plötzlich nicht mehr nur nackte Betten, sondern eigene Quartiere für ihre Ruhe. Man tüftelt an Schichtplänen, um den Pott rund um die Uhr am Laufen zu halten. Es gibt permanent etwas zu tun: Reparieren, Anbauen, Rohstoffe von Asteroiden schürfen, Nahrung züchten und die Truppe bei Laune halten. Nebenbei haushaltet man mit spärlicher Energie, bekämpft Aliens oder Roboter auf Schiffswracks, erforscht neue Techs und treibt Handel. Und als ob das nicht reicht, schlägt das Universum mit Umwelteinflüssen zurück: Strahlung sorgt für Brände, Nebel lassen die Schilde kollabieren. Wenn man einmal unbedacht handelt oder den Zustand von Mannschaft und Schiff aus den Augen verliert, geht sofort alles den Bach runter. Unterstützt wird das Ganze durch übersichtliche Statistiken, klare Meldungen und Sprechblasen. All das macht das Spiel so unheimlich packend – es hat ungelogen absoluten Suchtfaktor. Die Entwickler haben hier ein durchdachtes Meisterwerk abgeliefert, das einen dank hervorragender Tutorials Schritt für Schritt an die Hand nimmt. Ein ganz großes Lob!
O maior inimigo da minha nave não foi pirata, fome ou falta de oxigênio. Foi aquela frase maldita: "Vou só otimizar uma coisinha antes de sair." Três horas depois eu tinha redesenhado a nave inteira, criado uma linha de produção nova, automatizado metade da economia e perdido o horário do almoço. Os piratas, pelo menos, têm a decência de avisar antes de atacar.
This game feels reminiscent of the hours I spent as a child, freeing the animals in Zoo Tycoon so they could attack the park guests. This time, instead of guests vomiting and ♥♥♥♥♥♥♥♥ their pants, its astronauts. Who knew managing a life or death situation in the vacuum of space could be so relaxing.
This game is great and combines the best parts of FTL with Dwarf Fortress production chains. I do hope it is expanded in the future.
Just not my type of game, I won't be playing it. Voted with the crowd.
Perfect blend of FTL and Rimworld.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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