
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sieht ganz nett aus, aber wenn man das erste Raumschiff gebaut hat, kommt anscheinend nichts neues mehr. Wurde mir jedenfalls sehr schnell langweilig.
Римворлд, но убрать скучную возню на поверхности планеты и запустить вообще всех в космос. Из плюсов: по сравнению с римворлдом тут ахуительно живые фракции. Я не знаю, так ли это на самом деле, но у меня возникло ощущение что каждый чёртов корабль что я встречаю - это постоянный объект, который в реальном времени летает по вселенной, у него мониторится состояние ресурсов и экипажа, и он может сдохнуть. Во всяком случае я удивился когда корабль военных, с которым я только-только торговал, взял и откис, превратившись в заброшку. А уж как порой корабли и станции комично запрашивают ресурсы, когда у них прямо сейчас какие-то беды. Ещё не хватает некоторых геймплейных фишек из римки в духе численных приоритетов складов и объединения стеллажей в одну большую складскую зону с единой настройкой. И возможности поворачивать корабль при размещении после выхода из гипера. А если б было маневрирование кораблей в пределах сектора - вообще прелесть была бы.
eu quase nunca sei o que eu tenho que fazer e olha que o jogo explica detalhadamente o que tem que ser feito, jogo bom pa carai
C'est un bon jeu. Conceptualisé un vaisseau et en faire sa gestion, gérer son équipage, faire des combats spatiaux et des pillages d'épaves, c'est assez attractif pour passer quelques heures. Cependant il y'à un manque cruel de profondeur ; On vide un secteur , on améliore, on passe au suivant et on recommence. Parfois on rencontreras des aliens (2 races), des commerçants, des civiles , des militaires où des pirates... Voilà de ce qui est du gameplay. Où sont les découvertes ? De nouvelles espèces , de nouvelles technologies (Tels que pouvoir agrandir sa flotte, jouer avec la génétique ou que sais-je ?), des guerre territorial peut être ? Quelque chose qui donnerais du sens à l'exploration enfaîte. Les liens sociaux de vôtre équipage c'est pareil. Ils sont là, ils s'aiment ou ce déteste, point. Qui est le Capitaine ? Qui est le bleu où le vétéran ? Pas de rang dans un équipage ? Pas de bonus où de malus selon les liens sociaux ? Du genre des camarades qui ont un bonus en combat en étant ensemble ? Où dans le cas contraire , démoralisé plus vite, par exemple. Ils ont quand même des traits, ça c'est bien. Ce jeu à un goût de trop peu sur pas mal d'aspect mais les développeurs sont très actifs et ça donne de l'espoir. Mais on est encore loin de ce que Rimworld offre au niveau de la profondeur. 7/10
вроде потенциал у игры хороший, но пока это гавно какое то, сидишь часами смотришь как корабль чинят после каждого прыжка, очень сложно, даже на самом низком уровне сложности "мирный", на 4м секторе кажется он стартовый уже пираты отбирают последнее, и ломают корабль, ресурсов просто нет, цены у торговцев в притык, не представляю, что за кошмар на остальных режимах.
nice game!
Сразу скажу, что это пожалуй одна из приятных игр, что попалась мне за 3 года. Удивительно, что на июль 26-го её до сих пор обновляют и улучшают. Визуал: хороший многопиксель. Если не приближать до упора, то выглядит вкусно. Процесс игры: Летать по звездным системам, улучшать корабль, справлять с трудностями и переодически делать миссии от фракций. Заняться есть чем! Плюсики: уютная/спокойная/имеет неожиданости/ весит мало/ценник маловат. Минусы(что успел найти): Вид с высоты, лишь с одной стороны. Не всегда удобно понять, как будет стоять модуль если воткнуть. Мало режимов(Обучение/Обычный корабль/Станция). Мало функций ручного управления( у меня погибал член экипажа, и рядом стоящий не мог его перебинтовать. Или мой косяк, но вроде как человек раненный может лишь сам себе оказать поомь, но тут под вопросом). Советую от всех лап поиграть в эту игрушку, если есть тяга к космосу и чему-то необычному, с легкой песочницей. Это конечно не римворлд или Кенши, но поиграть стоит. 8/10 рысек
Excellent
[h1] Worth the Wait ![/h1] I first added this game to my wishlist when it was still in [i]Early Access[/i]. Having had bad experiences with other [i]Early Access[/i] games I waited patiently for launch. This strategy could go either way, as in its never comes out of [i]Early Access[/i] or is abandoned. Thankfully that did [b]NOT[/b] happen. [h2] Space Games [/h2] For me space games are all about atmosphere. They make me feel lonely, isolated, small and afraid yet somehow cosy at the same time. [b]Space Haven[/b] nails this perfectly with a combination of it's visuals, audio cues and the expansive area it gives you to explore. [h2] Not a Roguelike [/h2] For a time, allot of similar indie games fell back on the [i]Roguelike[/i] genre. It's easy to see why, hours of gameplay but you don't need to develop more content, just have 3 to 5 really hard levels that require the perfect run or you start again. [b]Space Haven[/b] is more traditional in it's approach. It's a tricky game to get into, most likely you will need multiple play throughs to fully get your bearings for a completion. There are random elements of each playthrough, but for the most part it's more about learning the game mechanics and coming up with your favourite builds/strategies. No my item didn't drop restart. [h2] Pixel Perfection [/h2] The art style is that of 90s DOS game (Wolfenstein 3D, Worms, Command & Conquer: Red Alert, Sim City 2000) which again it nails perfectly. Some modern games that go for this style forget that old monitors and CRT TVs blurred pixels together in way that modern flat screens do not. The result is obvious hard edged pixels. [b]Space Haven[/b] somehow finds a way to replicate this pixel blurring making all the edges feel softer, and the animations smoother. [h2] Conclusion [/h2] For me [b]Space Haven[/b] was worth the wait and easily worth the price. If you are into slower paced games, space games, building games, strategy games, farming games or even horror games you will find something in [b]Space Haven[/b].
Great way to lose your weekend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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