
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хорошая игра, особенно за свою цену (300 рублей). Есть определенная глубина, то есть часов 10-20 в игре надо подразобраться чего куда, еще столько же пройти сюжет, еще столько же поиграть для удовольствия Можно построить свой корабль. В целом вокруг этого и крутится геймплей, по сути мы строим корабль-кочевник, который сможет делать все сам в космосе. По идее нам надо бы иметь флот, чтоб специализировать корабль. Но когда мы начнем воевать окажется, что корабль без военных возможностей - абуза. Поэтому придется все делать на одном корабле, ну или искать баланс. Потому что большие корабли дорогие и не очень эффективные Из плюсов - классная кастомизация и система менеджмента корабля, команды. Такой римворлд на отдельно взятом кораблике Из минусов - боевая система. При том что условно наземная (где мы управляем отрядом от 1 до 4 бойцов, что космическая Наземная - это по сути рандом, персонажи очень плохо отзываются на команды, эффективная стратегия в 99% случаев это расстреливать мобов по очереди в каком нибудь коридоре, ну или в лейт гейме - раскидать врага корабельными залпами и своей группой уже дозачистить локу космическая - это какая то калька с ФТЛ, при том аркаднее и скучнее Также хоть и игра в разработке была долго, но на мой взгляд в ней мало контента. Где то 70% времени занимает менеджмент, 25% зачистка карты от мобов, 5% борьба за живучесть Тем не менее повторю начальное утверждение - для игры за 300рублей это топ, стоит попробовать если интересен жанр и космосеттинг
Gud
Глючная игра. Постоянно начинает вылетать, как только связываешься с шатлом и пытаешься обследовать другой корабль.
Worth it.
It's like trying to explain to someone whose never played a Colony Simulator on what a Colony Simulator is like
I really wanted to like it, but so much nuance on what can be done is exhausting. I think I like to play hard games but at least I want to grab at some mechanism that I can dominate early on and then work learning the rest but the resources thing feels just too much for no reason, handling each character is not fluid so it feels clunky eerytime
I build ship, ship do great, forget food, ship do bad bad bad. new ship, ship great
Rimworld in space, almost... It's excellent though.
It's basically RimWorld in space, and it's a pretty good game. One thing that bothers me, though, is the low difficulty. I've done three different runs on "Brutal" difficulty, and in under an hour, I managed to make over 25k credits. With that money, I easily expanded my ship. I really hope the developers add a "Nightmare" or "Terror" mode, something that makes the game truly challenging. Other than that, it's a great game and I highly recommend it! My experience: The Exodus Fleet definitely needs a nerf since you can easily get "endgame" technologies right at the start. If you exit to space while on a hyperlane and reload the game, you can actually reroll the technology shop inventory in the Exodus Fleet. Civilian ships should also be better armed or carry less loot; boarding a few and wiping out the crew netted me over 1,000 items in just 40 minutes, which is completely broken. Furthermore, there is no incentive to build a second ship when you can easily fit everything on one massive vessel. The game also has a major surrender exploit, when an enemy crew gives up, you get their credits, but if you shoot them again, they surrender again and give you even more money. I had to self-impose rules on my last two Brutal runs just to keep it fair. Enemy AI lacks any battle formation and just walks around doing random tasks while being boarded. You can easily destroy them by sniping their shields and oxygen, or by spamming 4–6 Battlebots bought from Exodus. The Exodus Fleet definitely needs a nerf since you can easily get "endgame" technologies right at the start. If you exit to space while on a hyperlane and reload the game, you can actually reroll the technology shop inventory in the Exodus Fleet. Civilian ships should also be better armed or carry less loot; boarding one and wiping out the crew netted me over 1,000 items in just 40 minutes, which is completely broken. Furthermore, there is no incentive to build a second ship when you can easily fit everything on one massive vessel. The game also has a major surrender exploit, when an enemy crew gives up, you get their credits, but if you shoot them again, they surrender again and give you even more money. I had to self-impose rules on my last two Brutal runs just to keep it fair. Enemy AI lacks any battle formation and just walks around doing random tasks while being boarded. You can easily destroy them by sniping their shields and oxygen, or by spamming 4–6 Battlebots bought from Exodus. Even the rescue missions are weird.If a ship asks for help with casualties, the entire crew vacates to an alien or robot-infested ship in under a minute, leaving their perfectly good vessel behind as a free derelict to loot.Here is what I recommend to the developers: add Nightmare and Terror modes, introduce new factions like cannibals or robot motherships, alien / living ships and expand the outdated research tree. Crew management needs more depth, giving players a reason to alter schedules, such as crew members who dislike each other and refuse to work together, taking inspiration from Star Trek: Lower Decks. Doctors also need a purpose beyond just installing upgrades. adding a permanent limb-damage and scar system would make them vital for survival. Speaking of upgrades, since androids exist, the developers could add an exclusive cybernetic augment tree to the research table to make them truly superior. Players should also be able to find rare research pads on derelicts for tech you can't normally unlock. Finally, enemy factions need higher-ranked, tougher ship variants with better tactics, as they currently use identical ships and completely fail to utilize their own robots. I love this game, and fixing these issues would make the game even better. Im sure no one would care if you "lock" some updates behind DLCs since it makes sense.
This game is glorious. Its got just the right level of complication that makes it satisfying to achieve even small success. I love all the various scenarios that play out. I have a particular fondness for running businesses and find trade enjoyable. Highly recommend if you like simulation games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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